Yesterday i got attacked by a Trader when pirating without any RP and was forced to destroy it.
If we would actually allow that kind of behavior with an ID,it would be a mess.
(05-09-2015, 02:44 PM)Dimon Wrote: You can RP whatever you want. Just follow the ID's restriction and do not break it, so nothing will happen.
(05-08-2015, 09:36 PM)Mort Wrote: I think admin should open Das Wilde faction open for all so we can have good ZOI and great rp skill and you will good with it too I think
It will never happen.
Since the ID itself. Almost all tech calls are opened and the line "Can engage anyone everywhere"
So If anyone will open this ID it will be a mess.
Why? Just make same thing with Nomads and Coalition IDs, make the restrictions, I think It should work
(05-09-2015, 02:36 PM)jammi Wrote: I honestly don't understand why 90% of intelligence characters I encounter are infected. I mean, part of their job is actively containing Nomad threats in their respective Houses. Scanning/testing seems to be RPed as relatively easy/non-invasive to do these days, and anyone who runs a risk of regular contact should be tested after every single sortie they fly. That's just common sense.
I mean the pilot would have to encounter a Nomad, go AWOL for a week or so while the incubus matured. For that to succeed, you'd need everyone at base be like, "yeah, that seems legit. He's probably had the flu." You'd test them when they got back, then incinerate/airlock anyone who fails. Intelligence organisations are some of the most paranoid things in existence. It just doesn't check out.
Either the Houses are some of the most goddamn incompetent organisations known to humanity since we first crawled from the swamps, or an awful lot of people haven't been thinking things through much. Honestly, Freelancers and pirates are the best infiltration vectors in my opinion. They usually work alone, so few people would notice a sudden shift in personality. They work outside organisations, so there's no-one that will try to force them to be tested unless they get caught out.
+1 appearantly everyone and their dogs want nomad tech and in order to do so they get forced to RP an infectee 8l
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Honestly, whether that's a good idea depends on what people think the Wilde are. The player faction gets some leeway as 'infiltrators', as in they can mix and match any tech they want in order to pose as people from any number of other factions.
The only reason that works now is because that capability is to limited to a very small number of people who have a gentleman's agreement not to abuse it. And if they did, their special tech perks would be stripped away pretty quick.
If there was an open ID, it'd probably have to be restricted to a Rheinland/Omega/Bretonia terrorist group instead of a universal ZoI, and strictly limited to RM and Nomad tech. I mean, the news articles and infocards don't even say the Wilde are infiltrators anyway.
They're a very, very overt and aggressive attack wing that the Nomads make use of to sow terror and confusion. The Corsairs and Hessians have articles detailing Wilde attacks on both sides in O5, that describes them as a 'Rheinlandic terrorist faction of unknown origin".
If you've got an indy ID, drop the infiltrator angle, make them an overt attack wing and add stringent tech and ZoI limitations mentioned above.
(05-09-2015, 02:36 PM)jammi Wrote: Either the Houses are some of the most goddamn incompetent organisations known to humanity since we first crawled from the swamps...
If ship builders and equipment manufacturers are anything to go by, then that statement is completely believable.
There's Nomad ID (yes, you CAN make Nomad restart), but it's not chosen due to a rather interesting line:
- Can't leave Omicrons.
While I can agree with that line, problem with that ID is that there are barely any people in Omicrons nowadays. Maybe making solution with a well-paid (or very cheap, like 100cr and sold for 7000cr) item in Omicrons, it would push more activity into Omicrons.
Oh, and addition of Tohoku into Nomad ID would be very nice. It's connected to the Omicrons AND has a base that's friendly for Nomads. Especially when menu scene gives players impression you can be a Nomad around there.
Proof that Tohoku is connected to Omicrons:
In my opinion, Alaska and Ellesmere were also the places in which Nomad ID would roam, but since both systems were connected to Sigmas, it would be no longer possible.
I almost wrote a wall of text concerning open Nomad/Wild IDs, but then I remembered that this topic has been brought up often enough, and nothing has changed within the last four years, except...
...the open Nomad ID, which was kind of a failure already in my opinion. As in that nobody really uses it, even though everyone wanted it so badly. Should have SRP'd their very own Terrorist IDs instead, as that was exactly what people hoped to achieve.
That said, if one isn't satisfied with RPing a Nomad/Infectee with any ID (yes, that's totally legit thing to do, following the ID guidelines of course), they could always try joining one of the "open Wild factions" aka Aoi Iseijin & Division 9, or they could go for a SRP (there even exist approved ones, regarding non-wild faction infectees).
Myself, I've RP'd infectees with RM/BAF/GRN ID before, while having access to the Wild ID. Which even yielded better roleplay encounters, as A: people didn't ran away from you. B: people didn't shot you at sight. Therefore, unless you just want to pew things and be hunted 24/7, it's okay to use any ID for your Nomad roleplay.
And the "unlimited cloak" isn't as awesome as people might suggest. In the days of working missiles, one would rather live longer with a CM, instead of having this one short "BOOH I'm uncloaking in your face"-moment, which might be scary/fun once, as you won't survive to tell it anyone.
Wilds used to be like the Phantoms (& maybe Keepers). Very rare and deadly/overpowered as hell, yet fun to encounter, since their overwhelming power was what made them scary.
However, if you're more interested in the roleplaying, stick with any ID you see fit.
(05-08-2015, 09:21 PM)Kosa Wrote: How acceptable is it to roleplay a Nomad as a Non-nomad ID? For example an infested Freelancer? Nomad ID can't leave omicrons and The Wild is a closed faction. I believe nomad roleplay is interesting and as 'Freelancer ID' one would not powergame. It's only pure RP.
What do you think?
I've done it since 2010 on my hacker and so far no admin has sanctioned me for it. Most players in game actually go along with my nonsense