(05-21-2015, 10:46 AM)Laura C. Wrote: 75-100 in the evenings during week, 90-120 on friday and weekend evenings. But I think that during events we even reached almost full server (current limit is 150 players).
150 ? :O I remember when it was somewhere around 200 or even more ... might be wrong Oh well, I guess NPCs disrupting trade lanes is a common thing lately, but at least I can re-start things with some NPC cargo pirating
It´s not that bad, fortunately activity of NPCs was adjusted to lower player numbers.
And yes, it was originally 220 if I remember right. But that´s long time ago.
The cap adjustment was due to hardware/software, as far as I can remember.
The server is much more stable now, at least.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(05-21-2015, 01:17 PM)nOmnomnOm Wrote: omg....
Its that dude...
With those awesome siggies he makes :O
* nOmnomnOm sequels
Hhhhhhiiiiii
I have a feeling I'll have to get my rendering stuff back online. At least I have some reputation with that
(05-21-2015, 01:22 PM)sindroms Wrote: The cap adjustment was due to hardware/software, as far as I can remember.
The server is much more stable now, at least.
Well, there's probably no need to stress the server , so it sounds allright .