(06-12-2015, 07:00 PM)JayDee Wrote: Enemies of coalition are House military/police/intelligences, corsairs, outcasts, rogues, hackers, xenos, golden chrysantemums, blood dragons, farmer alliance, nomads and wilds, BHGCore, unioners. Under certain circumstanses could engage at junkers, hogosha, order, BHG (if attacks allies only) and everyone who smuggle illegal cargo listed in coalition ID.
We dont engage at any corporations, zoners, freelancers, miners, traders and other kind of peaceful people.
EDIT: Blood Dragons may be sent into friends or neutrals soon however, some RP is going on.
This is new's to me. As far as it stands, I said I'd have a talk with SCC, never said that'd change anything rep wise. Until the official SCRA come out and say something to BD, that ain't happening. Were enemies, we shall act like it as well
(06-12-2015, 07:53 PM)Tabris Wrote: Alot of folks simply want to 'pew' rather than RP, that is not conductive to the server's health in any manner.
So it's better to have a dead ID that no one uses and a faction no one cares about?
Do you remember Dieters avatar? Do you remember old SCRA?
How do you do "revolution roleplay" without firing shots?
Come on, we all (should) know that RP and PVP are one and the same.
What's there to be so apprehensive about?
I mean no one is trying to take the talky-talky away from you, you can keep RP'ing the way you want to your heart's content - you'll just be giving others the chance to do their roleplay the way they see fit. Win-win.
Also, imagine a forum and a server where people didn't base 9/10 of their arguments on conjecture. A community where people read and related to what was actually written, rather than what they imagine the other person "really meant". "They simply want to pew" - what? Have you actually asked? "He just wants to shoot everything without roleplay" - ok... "Abuse, abuse!!!" It's sooooo tiresome.
Actually, I'll include an anecdote to illustrate how mind-numbingly counter-productive the "they just want to pew" notion is. I haven't played for quite a while, but the other day I reinstalled. I "just wanted to go pew" as you would probably say, so I logged a GRN VHF with a buddy, and we started our patrol and got into a lot of fights. Eventually we ended up keeping 4-5 enemies positively entertained an hour or so; they had quality time too shooting their mortal enemies according to their kudos; and we represented our faction on a patrol, just like our role dictates. To me, that's the perfect gameplay: Everyone has fun while representing their roles, while providing gameplay to a host of other players. That's why I tend to play the badguy and put myself into situations where it will be gratifying for my opponent to kill me - it provides me with more interactions of different kinds, and in return I supply a target people feel good about shooting down. If we were all playing the hero, there'd be no game to play.
But I guess that's "ohsobadnorpomg". The way I see it, a lot of you guys are indirectly sabotaging the game you claim you love with your reluctance to understand and accept the nature and relation between PVP and playing a role in the game.
Back when there were more pro's on the server, some of them would be accessible for duels; they'd have known ships and they'd be fairly easy to find (Black-7, I'm looking at you!); they'd play fair, and that was a community service they provided but didn't have to. Ultimately, it's the little things that we do for each other that keeps the server afloat and gives us reason to log, and in-game in many cases honorable PVP is so much more of a "gift" to your fellow players than countless lines of half-baked storytelling is - not to mention how the PVP nurtures the underlying narrative of the scenario and story we are playing out so much better than witty remarks or random chatter.
tl;dr: Could we once and for all do away with the assumption that PVP is bad?
06-14-2015, 12:54 PM, (This post was last modified: 06-14-2015, 01:16 PM by Cælumaresh.
Edit Reason: The messed up forums didnt change anything i quoted the first time
)
Counter Proposal ID Wrote:Pilot carrying this unlawful ID is a member of the Coalition, who:
- Can attack any ship in self-defense or to protect an allied or neutral ship ships.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Coalition, except transports
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Coalition Destroyer(, Coalition Carrier (I believe SCRA is RPing its construction now))
I dont think there will be much lolwuttery if you took a coalition cruiser into house space. The same amount of lolwuttery can be done with fighters bombers etc.but you never see that happen. In most cases you will be ganked by NoRPIndie caps anyways.
Just a quick EDIT: What i notice mainly here is that people only think about what could happen if the ID would be abused. But you have to consider the majority of the people who play here follow the ID, RP before they engage, are not lolwuts, and not at all want to be slapped for rule violations. There is always the possibility of enforcing InRP consequences for people who act like total lolwuts, like what happened to the Outcast caps in New York the other days. It actually led to what we currently know as the Orange pact.
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
Counter Proposal ID Wrote:- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Coalition, except transports
So out of curiosity, if this line is added who exactly are the Coalition NOT allowed to attack? Because that is an extremely broad category of people who can be attacked, and it looks eerily close to a FFA terrorist ID if a transport exception was added
Counter Proposal ID Wrote:- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Coalition, except transports
So out of curiosity, if this line is added who exactly are the Coalition NOT allowed to attack? Because that is an extremely broad category of people who can be attacked, and it looks eerily close to a FFA terrorist ID if a transport exception was added
We can always change it too:
Counter Proposal ID Wrote:- Can attack unlawfuls and ships which belong to a house military, intelligence or police organization, except transports
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.