(07-11-2015, 09:14 PM)Snoopeh Wrote: Might be a really long and hard way around things but is it possible to make an "Event" system where we can do mass things in it? Or make duplicate systems of the system where the event is meant to be held and the only way to get ships there is to beam them? Or would that be to hard/unnecessary work?
Well, at this point we might as well create a dedicated event server. Duplicating all systems in the mod files for events only would be a roundabout way of achieving the same thing.
I'd leave everything as it is. Just increasing the events count so players could learn how to perform in massive battles and come up with some kind of strategy.
(07-11-2015, 09:14 PM)Snoopeh Wrote: Might be a really long and hard way around things but is it possible to make an "Event" system where we can do mass things in it? Or make duplicate systems of the system where the event is meant to be held and the only way to get ships there is to beam them? Or would that be to hard/unnecessary work?
Making another system for events will only work if it'll be remade with all its assets each time or there will be tons of unused assets. It'll add an ability to modify this system without affecting another players and need to apply a patch again to revert changes. I think there'll be a need to add RV points, for example, or there'll be a need for another systems surrounding it, as it was in previous events.
We need a special server just for events. Some years ago when we had that BAF vs KNF event it was hold on a different server which had a password if I remember right. The game and event ran very smoothly by using a different server. We should try this.
By the way, what made special event servers disappear? I think there would be much less lag on such.
Trust me, there wouldn't be. 60 player events are like 90% of the source of the lag on the main server, the remaining 10% isn't big enough gain to justify the expenditure. It's better to have them on main.
If it costs, then it's no no no, less laggy or not. The more events the better, and that's a lot easier if it's free.
(07-11-2015, 08:52 PM)Snoopeh Wrote: Just make a sign up sheet and have only those come who signed up if it's a problem
Exactly this. This is how event planning should be handled, and yes the admins should be there to monitor so people who aren't supposed to be involved, aren't involved.
At least this should apply to events that are going to actually have an outcome that changes things in the story. It's pretty simple.
Personally, I few threads like this with distaste. If the Dev team is going to allow the community to shape the outcome of the Server Future they need to be prepared for the community to go against what ever the "best" planned outcome there is. Stop having Story-line Events if you feel that the outcome isn't fair. Go back to simply writing the outcome and waiting for tears later.
edit: Option 2 is the best, force everyone participating in the event to rename to a certain tag, the password for which is given out once you register for the event, admins beam away anyone without the right tag.
(07-12-2015, 03:14 PM)Captain_Nemo Wrote: Personally, I few threads like this with distaste. If the Dev team is going to allow the community to shape the outcome of the Server Future they need to be prepared for the community to go against what ever the "best" planned outcome there is. Stop having Story-line Events if you feel that the outcome isn't fair. Go back to simply writing the outcome and waiting for tears later.
It's not about the outcome of the event, its about the event itself. Sometimes the outcome is pre-planned and the event is designed in such a way that that outcome will be reached, other times the outcome is open and then its fully up to people participating. The point is, no matter what type of the event, if the sides aren't at least relatively balanced, it becomes not fun for either side. We want to encourage relative balance (60-40 ratio at most kind of deal), hence this thread.
I personally would also prefer the solution where faction leaders self moderate their numbers at an event, but for that good will is required. I guess there is also solution number 4: scope out bad will before an event, cancel the event if its about to become ridiculous.