Back in my day, we mined the rings of Tremont in Penny for Platinum with a barge as interim storage before shipping it off to Narita in New Tokyo. We forded the border with convoys of a dozen transports, from Rhinos to Advanced Trains, flanked by all manner of Freelancer looking for a quick buck on escort duty. Friendships were forged, fortunes were amassed, and entertainment abounded for miner, trader, pirate, freelancer and law enforcement alike. Scary to think that was five years ago. What happened?
(12-01-2015, 02:43 PM)SparkyRailgun Wrote: Back in my day, we mined the rings of Tremont in Penny for Platinum with a barge as interim storage before shipping it off to Narita in New Tokyo. We forded the border with convoys of a dozen transports, from Rhinos to Advanced Trains, flanked by all manner of Freelancer looking for a quick buck on escort duty. Friendships were forged, fortunes were amassed, and entertainment abounded for miner, trader, pirate, freelancer and law enforcement alike. Scary to think that was five years ago. What happened?
(11-30-2015, 08:42 PM)Swallow Wrote: Those are very good points. But what do older players actually want?
(11-30-2015, 08:47 PM)Titan Wrote: 4.85
I'm feeling the banter.
Activity breeds more activity. Space is big and players are limited.
Older player situation is described well. Older players are banks. I remember sitting on multiple cruisers and battleships armed to the hilt and rolling around in space being like, "Now, what?" since the amount of times I got into a nice roleplay situation was outnumbered by sheer boredom on a 30:1 scale. I think I got more roleplay while I was trading than when I was supposedly doing stuff like flying battleships and fighters, patrolling and fighting. I don't know what the solution is. Money sinks help, despite people being mad about not being able to put in the effort. It needs to be affordable and doable and just in reach enough for them to stay and just out of reach enough that they need to be on the server for it.
Perhaps instead of trading there needs to be another way for a person to get interesting things (which isn't whatever hellspawn SRP "system" is in place now).
If Gallia doesn't get destroyed by a black hole (4.89 hopefully, and that's coming from someone who's made billions by trading inside a dead area of space with no threats), then there needs to be a way to ensure it's constantly fighting. Stalemates in wars means a stalemate in activity.
I'm not sure what the solution is, especially for a long dead game in it's dying throes.
(12-01-2015, 02:31 PM)Curios Wrote: In games you're always forced to do something because it's a game. So making such an excuse doesn't help.
It's more about that player who don't want to earn by trading should be given a pretty comparable alternative. There's none. Except for broken NPC missions, poorly administered Bounty Boards and rich traders which aren't hiring Freelancers anymore.
(12-01-2015, 04:10 PM)Chuba Wrote: This might be unrelated to the thread, but whatever. I don't get it, why do most of the "old disco players" want 4.85 ?
Because there was activity reaching up to 225 peeople , with 200 at evenings pretty much every day.
But that is not related to .85 itself anyhow.
(12-01-2015, 04:10 PM)Chuba Wrote: This might be unrelated to the thread, but whatever. I don't get it, why do most of the "old disco players" want 4.85 ?
Because it is cool to want 4.85.
Tbh, nothing interesting happened there, unless you count the overall player activity when CCP Games discontinued their Eve Lite client.
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