Most players posting here, with exceptions to few, have no understanding of why the devs have done that. Its quite simple - Cerberus are so much good in their "duty" that they've become like "integrated" to every battleship in the game and if you have none then you lose in 1v1 (bb vs bb) scenario in close range of below 3k or in short - you are diminishing your dps by thousands.
Meanwhile a lot more options are available like missles, razors and mortars but both of them are obsolete to mount in comparison with the cerberus. So the choice to nerf Cerberus will make them less useful to mount in Heavy Slot - but in same time will make other heavy weapons more useful as well. So this "nerf" is also close to "buff" to missles, razors and mortars - which will be viable now.
And also most important change that this fix will handle will be...the "fast" battleship battles. Without cerberus as primary long range spam tool - battleships will participate longer on the battlefield and provide more of what they can to offer. Think of it as a buff to battleships where they will increase their suitability on the field.
And before you start throwing rocks at me - I love battleships and my main char was stuck in one for years. I am rusty now but I've trained a lot of players in the past and have good understanding of these ships. Back then cerberus were not so viable and battles were longer. After implementation of "new" cerberus with 45k shot damage - things changed badly and 1v1 or (bb vs bb) battles become dull...super dull. Now the challenge would be far more greater.
Adapt to the changes and dont while because someone nerfed a weapon that had to be handled before years.
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@FallenKnight It's all good nerfing them but nerfing them to the point that they're useless? Caps don't fight at 1500m or less. You may as well remove them from the game. Not even cruisers and battleships fight at that range. The devs are very good at nerfing things far to far and then slowly buffing them back up back to where they originally were.
Edit: Cerbs at this range are just asking for more decloaking ships
It's also going to cause a tremor through cap balance as a whole. What are light battleships supposed to do now? They don't have the core or the (maybe not all of them) have suitable slots for mortars. Cerbs, if ever used after this, are going to be the only viable option. Considering light battleships will have to get close to use them, they'll just get utterly screwed,
To be honest, as battleship orientated player, I would like to see all cerberus removed while "primary" turrets of all factions - changed to be slightly more powerful to compensate. Also all of them to be distinctive per faction but not by 25-100 damage difference but very noticable speed/range/damage/efficiency.
A RM bs with triple turrets should do more damage with its primary weapons, at very distant range at the cost of more energy drain, An Order BB with small single barrel primaries should do less damage, with greater refire rate, less energy dependent but with limited range and etc....
Primaries in vanila have different animations and definitely could be turned in epic "faction specific" weapons, while cerberus are just ugh...Really hate them.
(12-19-2015, 02:23 AM)Wesker Wrote: Your implying that razors should be used to fight in 1v1 BS combat or mortars.
Like always you and I are not to understand each other. I said that other types of weapons will be more viable/useful. I never stated they will be useful only for bb vs bb...which would be hilarious. Point is that missles will be once again a good choice for Anti GB/CR duty. Razors will be nice Sniper weapon for Anti-bomber/GB...Mortars for Anti-BB duty and etc...which leads all weapons to be useful in different occasions. Currently that is impossible for Cerberus are above all. With the nerf things will be different.
(12-19-2015, 02:22 AM)Lythrilux Wrote: It's also going to cause a tremor through cap balance as a whole. What are light battleships supposed to do now? They don't have the core or the (maybe not all of them) have suitable slots for mortars. Cerbs, if ever used after this, are going to be the only viable option. Considering light battleships will have to get close to use them, they'll just get utterly screwed,
Back at 2009-12 (.85 era) battleships were armed with <insert number> primaries and 1 mortar or <insert number> solaris and 1 mortar. Point is that all battles were won from maximum range with "primaries"....no cerberus. So, right now each battleship can use 4 primaries, meaning time to kill other BB will be longer, the player will participate longer on the field and overall it will require more skill to be good instead to close eyes, go 2.5km with valor and nuke <insert battleship name> due to superior armor and epic damage output.
Don't worry...light battleships proved to be epic back then and won't suffer at all...dunkirks and overloads were famous with sniper builds. Hidamari in first place was quite good with Quadruple Pulses and heavy mortar. These were the days to experiment with a lot of different builds instead to put cerberus and call it a day.
keep calm! lets try it! whine about it later! Arguing right now is worthless. Keep in mind its not "final" and cerbs nerfs will be review and buffed back by devs if needed.
Jumping to fast to conclusion only tear us apparts and often make a thread become "war ground" between users!.