Funny ... I love when people give no reason whatsoever just try to kill an idea straight away.
Personally, I like the idea, it'd produce more versitlity to every class, instead of everyone flying with the same setup cause that's cool .
(01-14-2016, 02:08 PM)Oldum Wrote: Funny ... I love when people give no reason whatsoever just try to kill an idea straight away.
I love when people give bad reasons for their +1 as well.
Why would that be a bad reason ? I'm playing this mod ( with a few breaks) for 6 years now , and it was always like that. For fighters, for caps, for everything. Some of the "pros" figure a setup out which can cook everything that it has to cook, and suddenly 80% of the population is using that, cause it's cool. Nowadays it's not that easy due to the Technerf system, which is a good start, but that's it. Each faction has its loadouts for their ships, and everyone is flying with a 90% same setup. that 10% usually means a different mine or a missile.
And you can actually shoot whatever you want with these pregiven setups, cause let's face it, in the current shield mechanism, it really doesn't matter what shield the target has or what gun you are firing with, the outcome is usually the same.
With this, there would be a chance for, when you take a setup, you won't have the deffinate upper hand, cause there is a possibility that your target has the counter setup for it. Yay, it's already more interesting then the usual spot-shoot-kill scenario. Not to mention it also gives a better gameplay experience for those who are not playing to collect their daily dose of player kills. ( yes, I know there is a subclass in the community that feeds on blue messages and will probably hate anything that lowers their chances of getting one ) Also, new players, who are not born with the talent of being aces in PvP , would probably enjoy their stay a lot more, if they don't get rekt by everyone.
So yeah, I gave bad reasons. I see some standards now.
Edit: Also, some who speak high of their "skills" could have another thing to be proud of, as preparing proper setups would also require knowledge and skill... Happy now ?
I do not like that one ship class gets one sheild class.
To me, that already makes things less customizable and emphasizes the rock paper scissors thing more.
Its not a bad thing but too much a harsh counter all the time is a bad choice.
It really is not as easy as that. A LF is not really THE counter for VHFs.
A bomber is not often a suitable counter for some cruisers. Look how many upholders you need to sufficiently take down a cruiser.
And Caps against Gunboats... I don't know if you ever tried to shoot a gunboat in a battleship. That certainly doesn't work unless the GB pilot is not paying attention.
To the actual topic: I am looking forward to changes in cap ships. Battleships are the most useless shipclass in the game in my opinion and where snubs seem rather balanced by now gunboats cruiser and battleships seem to lack any of that. But I don't see me liking this rock paper scissors system. I believe that shields also never really got attention but I am unsure if this is the right approach.
What I thought about is maybe removing a lot of shield damage from the normal guns so pulses are becoming more of a necessity. And you need to shoot down your opponents shields before mortaring or missiling it.
Edit:
(01-14-2016, 02:47 PM)Findarato Veneanar Wrote: Plus it is not fun for either side, instant death that is.
Mount an Armor upgrade. So the Snacs don't instakill your transports.