Yesterday our beloved and mysterious Kitty has taken advantage of the Core vs Order event to test a new experimental build under what we would consider today's stressful standards.
I'm glad to announce the results of this experiment are very positive, and more than we initially imagined. Under the same player count (85 players) and almost similar working conditions, we have seen a severe reduction in server load. To give some data to crunch, the server used to hover between 80/85ms prior to the restart and has hovered between 30/35ms during the Core vs Order battle in Omicron Lost, then fell to 20/25ms.
I'd like to encourage everyone to set up large fights as much as possible in the coming days. We will setup something of our own at some point in order to attempt to bring the server on its knees as the extent of the scalability of this modification is still unknown.
Give everyone a locked Lib Carrier restart in conn with all prims and have people log in and shoot around for a bit, then remove the characters after the next restart
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(01-25-2016, 01:41 PM)sindroms Wrote: Give everyone a locked Lib Carrier restart in conn with all prims and have people log in and shoot around for a bit, then remove the characters after the next restart
(01-25-2016, 01:41 PM)sindroms Wrote: Give everyone a locked Lib Carrier restart in conn with all prims and have people log in and shoot around for a bit, then remove the characters after the next restart
(01-25-2016, 02:14 PM)Skorak Wrote: Well you have a point there. That one has 32 turrets and makes it even more laggy. And it also has that nice freezing bug.
Which is why I did not suggest it.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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