(02-04-2016, 04:44 PM)Confederation of Disarmament Wrote:
(02-04-2016, 04:37 PM)Wesker Wrote: Could the same be done to the Kruger base? I know it's kinda unfair to just want something moved because you don't like it, but having a pob with 7+ cerb platforms where indies and officials just dock to avoid interaction is really bad for the unlawfuls.
As a Kruger Highcommand member, you can easily kill any Kruger ship in this mining field, just move your ship behind us, and let the cerb plattforms kill us.
Also, it would be unfair when the admins move our base.
I would say, just attack it, or don't move it.
Ps. Wrong account ~ Lambda
Its not unfair, it is balancing things out, I am sure they wouldn't move it too far from the field.
(02-04-2016, 04:22 PM)Alley Wrote: Operator, if you are so keen on removing other's belongings, how about I remove some of your ships just because they bother someone?
you have a problems with a sence of humor.
i didn't ment to remove it at all. just move it somewhere far away.
and about my ships - can't see anybody who gets bothered about them. oh wait, may be The Core does. nvm.
(02-04-2016, 04:22 PM)Alley Wrote: Operator, if you are so keen on removing other's belongings, how about I remove some of your ships just because they bother someone?
you have a problems with a sence of humor.
i didn't ment to remove it at all. just move it somewhere far away.
and about my ships - can't see anybody who gets bothered about them. oh wait, may be The Core does. nvm.
Humor aside, it's still a pretty good point I believe, even if it wasn't your intended meaning. There are some players around here that wave the mighty "remove all pobs" hammer around, but I always wonder if they remember there are people behind these bases.
(02-04-2016, 04:31 PM)wanderer95 Wrote: If it bothers you guys that much, log a bunch of unlawfuls and nuke it.
Funny man. Aquaint yourself with the POB mechanics.
How's it funny, make a ragtag group of unlawful indies report "eyyy there's this base here and we dont like it" for a couple of days. Make attack declartation, attack, win, problem solved.
(02-04-2016, 05:19 PM)Alley Wrote: There are some players around here that wave the mighty "remove all pobs" hammer around, but I always wonder if they remember there are people behind these bases.
I thought we still had that server rule about POB not being put in vital places, such as mining fields or jumpholes. Also, try to pirate someone in a mining field with POB + several Cerb turrets next to it in a bomber or gunboat - I dare you.
(02-04-2016, 04:31 PM)wanderer95 Wrote: How's it funny, make a ragtag group of unlawful indies report "eyyy there's this base here and we dont like it" for a couple of days. Make attack declartation, attack, win, problem solved.
Please try this and then tell me how it goes for you.
(02-04-2016, 04:44 PM)Confederation of Disarmament Wrote:
(02-04-2016, 04:37 PM)Wesker Wrote: Could the same be done to the Kruger base? I know it's kinda unfair to just want something moved because you don't like it, but having a pob with 7+ cerb platforms where indies and officials just dock to avoid interaction is really bad for the unlawfuls.
As a Kruger Highcommand member, you can easily kill any Kruger ship in this mining field, just move your ship behind us, and let the cerb plattforms kill us.
Also, it would be unfair when the admins move our base.
I would say, just attack it, or don't move it.
Ps. Wrong account ~ Lambda
They can still just dock and avoid the interaction all together, pretty much every trade faction except ALG and Bowex) log off their Rheinland traders/traders In Rheinland at the sight of an [RHA] tag. Kruger have fought a few times, admittedly they have left the feild to interact. But that was only a few times. Just my opinion, I don't think it's healthy to the unlawful side. Trading factions already have billions, are they so afraid to pay 5 million credits? I'm not when I'm trading.
(02-04-2016, 04:31 PM)wanderer95 Wrote: How's it funny, make a ragtag group of unlawful indies report "eyyy there's this base here and we dont like it" for a couple of days. Make attack declartation, attack, win, problem solved.
Please try this and then tell me how it goes for you.
Before a player/faction attacks a Core 2 base (or higher), they must role play either in game or on the forums and provide the link to this RP in the Attack Declaration thread.
If someone wanted to put the time and effort. Well I imagine.
(02-04-2016, 05:29 PM)Toris Wrote: Also, try to pirate someone in a mining field with POB + several Cerb turrets next to it in a bomber or gunboat - I dare you.
Been there. Done that (in a bomber). Was... like any other encounter. Except I had to use my cloak to get near and block the base. From there it was easy. Hidden behind a big rock, chatting, getting the money, leaving. I actually got the credits from the miner. If I had to kill him, it would have been harder but not impossible.