The Corsairs wouldn't ally with the Outcasts in any situation, in my opinion. The Corsairs probably don't have much quarrels with liberty either, as they have "other fish to fry" first.
Those being Bretonnia, the Mollies, the Hessians, the Outcasts, the Blood Dragons, the GMG... All their enemies.
Anyway, the only opposing unlawful "temporary" alliances I could see would be the Liberty Rogues and Xenos against Liberty lawfuls (then going back to shooting each other), Hessians and Corsairs VS the Wilde and so forth.
Outcasts and Corsairs? Nope. Even against the nomads, the Outcasts would still attack the Corsairs. They shouldn't attack nomads at all, in fact. But that's another topic.
How about the order and outcasts? or rogues? or xenos?
The order is allied with corsairs, yes, but as you said the corsairs have their own fish to fry and their alliance with the order is one of convenience, not assistance.
And from what I gather, the Order are severely outnumbered, yet are waging a war with liberty because they think the liberty government is still nomad infested.
Would you be able to see, as far as role play, an order agent enlisting the aid of local criminals to strike at liberty?
The Corsairs would withdraw funding from the Order if they discovered such a thing. Their hatred for the Outcasts is sufficient enough that they, in RP, prefer even Nomads to Outcasts.
situation: omicron delta - a keepers invasion ( the scourge of mankind from the point of view of most ) - corsairs in the system aswell as a few outcasts and zoners.
by keepers and admin "wish" the corsairs and outcasts were not to team up, were not to fight against a common foe before fighting against each other. so, no unlawful alliances to fight a common foe whatsoever. - if its not allowed against the nomads, i don t think its allowed against any other faction either.
I agree with Praetyre about this, but personally I think the Outcasts should be neutral-unfriendly with the Order at best, as they wouldn't even know who they were.
However, once they encounter them, they'll be hostile, as the Outcasts love their spirits...
Edit: The so-called "Outcasts" in Omicron Delta musn't know much about Outcast rumours and history... The Outcasts revere the Nomads as spirits, they don't attack them.
Then again, the Keepers seem to attract so many OORP opponents its not funny (yes, I am a Keeper. Anyone may call me biased)
' Wrote:I agree with Praetyre about this, but personally I think the Outcasts should be neutral-unfriendly with the Order at best, as they wouldn't even know who they were.
However, once they encounter them, they'll be hostile, as the Outcasts love their spirits...
Edit: The so-called "Outcasts" in Omicron Delta musn't know much about Outcast rumours and history... The Outcasts revere the Nomads as spirits, they don't attack them.
Then again, the Keepers seem to attract so many OORP opponents its not funny (yes, I am a Keeper. Anyone may call me biased)
Um... they had connections to the Order in the Nomad War. See: Colonel Kress operating from Cali Station.
while i think the outcasts admire the nomads - i don t like the direction this goes in. - the outcasts do not worship them. - the nomads are not their gods, - they are angry entities that "protect" the dead ones, allright. - but the outcasts know that the nomads are rutheless, cunning and highly dangerous, not only to their enemies, but also to themselves. - if the nomads come any closer to their planets and stations than the nebula, they will raise a red alert. ( something you don t do when your god arrives )
the outcast / nomad relationship is described too friendly from times to times here on the forum. - they live a co-existence, but will not allow the other side to interfere anywhere they "should not be", that means the nomads are to remain in the nebula around their JH, the outcasts dont go there.
"Edit: The so-called "Outcasts" in Omicron Delta musn't know much about Outcast rumours and history... The Outcasts revere the Nomads as spirits, they don't attack them."
that comment was just about this line - and some previous opinions about outcast/nomad relations. - the outcasts shoot the nomads down, end of the story. - outcast NPCs kos nomads, nomads kos outcast NPCs. the fact that players do not is their own decission, but not a dogma about the outcast behaviour. nomads are enemies to all humankind, outcasts may not list nomads as their archenemies, but nevertheless, they will allways kill first, ask later. ( with the little exception of the nebula where they deploy their dead )
Well, to be honest Blunt, I don't trust some of singleplayer.
"Quintaine (spelling?) is hiding out at a pirate base within the field."
Then you find the "GMG Station Glorius", with Corsairs, Junkers, Hessians and more on board.
Anyway, while Colonel Kress operated from Cali Base, did it necessarily state that his true nature was known? If so, I withdraw my statement. The SP campaign and outcast history contradicts itself then...
situation: omicron delta - a keepers invasion ( the scourge of mankind from the point of view of most ) - corsairs in the system aswell as a few outcasts and zoners.
by keepers and admin "wish" the corsairs and outcasts were not to team up, were not to fight against a common foe before fighting against each other. so, no unlawful alliances to fight a common foe whatsoever. - if its not allowed against the nomads, i don t think its allowed against any other faction either.
I disagree with you there. "All unlawful alliances" does not include Junkers.
We will (as far as I understand Junkerism) team up with whomever
we will to help us proceed with our goals.
I do not speak for Congress or all Junkers but I believe this is how it should be
for a Junker. We are neutral to all except a few special groups.
' Wrote:Well, to be honest Blunt, I don't trust some of singleplayer.
"Quintaine (spelling?) is hiding out at a pirate base within the field."
Then you find the "GMG Station Glorius", with Corsairs, Junkers, Hessians and more on board.
Anyway, while Colonel Kress operated from Cali Base, did it necessarily state that his true nature was known? If so, I withdraw my statement. The SP campaign and outcast history contradicts itself then...
Because FL was made by Microsoft who forget to Quality Control things like that.
It's time that we fixed their mistakes and made FL better. Lets root out all the
contradictions and find a common place where we can agree on and RP as
it was intended, not as it is "written" sic.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
Jinx, Nomads aren't ruthless aliens to the Outcasts. The rumours (thus history) of the Outcasts specifically states that they are percieved as spirits, guardians of the dead. Why would the Outcasts think they are enemies of all human-kind? If the Outcasts realised the truth about the nomads, just like the Corsairs have, they'd attack them and expand through the systems (Delta, etc).
The Outcasts don't, however (probably due to the psychological effects of cardamine). They fear the Nomads' wrath, so they don't go near the portal other than to place their fallen comrades. If they thought the Nomads were hostile aliens, they would stop the practice, force their way through the portal and explore.
Whilst Outcast and Nomad NPCs attack each other, that's just a gameplay thing. Of course the Nomads would attack the Sabre patrols ("angering the spirits"). If I'm correct, the game engine automatically makes NPCs attack in self defense. I personally haven't seen Sabres shoot nomads first, but I don't go into the cloud often.
The NPC argument isn't the most sound either though, what with Bounty Hunters attacking their own base at Deshima... Bounty Hunters attacking Battleship patrols, etc. You might call them bugs but I call the Outcast/Nomad NPC fights bugged.