Not really an in game feedback, just wanted to drop a note, I really like what you did with the logo I made for you guys, I actually never thought of using it as a com image
(02-24-2016, 02:13 PM)Oldum Wrote: Not really an in game feedback, just wanted to drop a note, I really like what you did with the logo I made for you guys, I actually never thought of using it as a com image
Edit: Or is it just Epo ?
Well, I was thinking about some easy and fast char pictures... And then looked at CR's logo. The rest has happened itself
And well, thanks for the logo
Posts: 3,221
Threads: 100
Joined: May 2012
Staff roles: Balance Dev
Just a quick post from the GRN lads about the fight in Tau-23 just now. @Omicega wanted to post but probation is a thing, so I'll just open with a quote of his from just before the fight:
Omicega Wrote:[06.04.2016 19:40:52] GRN|Lucie;LeBlanc: we are gonna fight them
[06.04.2016 19:40:54] GRN|Lucie;LeBlanc: but we are gonna try to keep it
[06.04.2016 19:40:56] GRN|Lucie;LeBlanc: as balanced as possible
[06.04.2016 19:41:00] GRN|Lucie;LeBlanc: that means if u get told to get out
[06.04.2016 19:41:04] GRN|Lucie;LeBlanc: jsut get the [bad word] out
[06.04.2016 19:41:06] GRN|Lucie;LeBlanc: i dont know how good they are
[06.04.2016 19:41:09] GRN|Lucie;LeBlanc: but it is likely that we stomp them
[06.04.2016 19:41:11] GRN|Lucie;LeBlanc: in terms of skill
[06.04.2016 19:41:19] GRN|Lucie;LeBlanc: several members of the other side have expressed
[06.04.2016 19:41:23] GRN|Lucie;LeBlanc: concern that they are just showing up to get *****
[06.04.2016 19:41:27] GRN|Lucie;LeBlanc: so we are going to do our best to maintain
[06.04.2016 19:41:28] GRN|Lucie;LeBlanc: fiar play
The above obviously didn't work out too well, but I just wanted to let you know that the ("leadership" of the) GRN did try. It's really difficult however to attempt to even things out in a fight of the scale that we just had in Tau-23. Especially through text.
Quote:[22:24:28] prOmicega: i genuinely care about trying to give the other side a fair fight
[22:24:32] prOmicega: contrary to popular belief
[22:24:39] prOmicega: i do not think it is best if they are ***** into the ground 24/7
So yeah. We'll try in the future to keep things more even somehow. Just letting you know we didn't actively try to win that fight as quickly/loss-free as possible. Rather the opposite.
Hopefully you guys are willing to still try and interact with the GRN / fight us in the future.
I appreciate seeing this - i was notified even before this post about your intentions and I'm happy to know there's room for things going better in the future.
And yes - we're still interested in interacting, so don't worry about it.
Posts: 2,858
Threads: 170
Joined: Nov 2009
Staff roles: Systems Developer
Also adding this.
Quote:[06.04.2016 19:47:08] GRN|Lucie;LeBlanc: Stand by, Legionnaire.
[06.04.2016 19:54:00] GRN|Stephane.Montagne: Shikizumi, stay out.
[06.04.2016 19:54:26] GRN|Stephane.Montagne: Everyone except Cornett, Lemieux and me stay out.
[06.04.2016 19:54:39] GRN|Lucie;LeBlanc: That's crystal clear from Montagne, pilots.
[06.04.2016 19:55:11] GRN|Stephane.Montagne: I said stay out!
[06.04.2016 19:55:46] GRN|Stephane.Montagne: STOP SHOOTING
I'm sad it turned out to be one sided, but we really tried to balance the numbers. For the record, me and Omi didn't want to participate in the fight at all, but one of the Council guys shot off my shield as I was sitting still at Java, and then the rest of you joined.
(04-06-2016, 09:35 PM)Haste Wrote: The above obviously didn't work out too well, but I just wanted to let you know that the ("leadership" of the) GRN did try. It's really difficult however to attempt to even things out in a fight of the scale that we just had in Tau-23. Especially through text.
I know Omi was trying, and he is a victim in this one, as well, and I would not even be surprised if he was as frustrated as I am now.
But I have to contradict one part, though: It is not difficult.
2 good pvpers would have to log on the opponent side.
I even PMed Omi and named the aces.
I PMed Haste about his choice to log GRN|.
What is hard there to see that a team with 4 aces and 4 experienced pvpers will roll over the team in which likely I was one of the top 3 pvpers?
I honestly do not see it as hard to see, and not hard to realize that my warnings would perhaps come true.
And it is also not hard for veteran members who likely have dozens of ships like me to log the other side.
No, it is not hard.
I do not buy that.
What I do buy is that you guys are not happy about the outcome.
At least there we are on one page.
I dislike posting these kinds of things. It ends up being messy usually. I'd quite like to avoid that, but I have some feedback for Rascal that i'd like to share yet I do not know who they are. So, here we are
The rather brief version of events:
CR Nyx crosses path with two freelancers.
One Freelancer has derelict Nomad Artifact.
Nyx demands both freelancers stand by without explanation.
Concerned, two freelancers move to safety of nearby Curacaoan docking ring.
CR Nyx follows, and unsurprisingly a CR Waran uncloaks next to them.
CR Nyx demands cargo.
Freelancer, who is next to mooring ring, docks.
After docking, I receive PM's of disappointment and "//i'm leaving, but still. it's not really nice to dock while i'm trying to protext the universe xD." The PM's weren't aggressive or harsh, and as such I'd like to offer what I would consider constructive feedback to read if you wish.
From my perspective, there seems to be a bit of a disconnect between character and actions here and it comes down to (in my opinion) a lack of perceiving what the other character would do. If you are demanding an object or cargo or money or even a conversation from someone and they do not want to give it to you, the character is going to find a way to not give it to you - regardless of your authoratar. Whilst I would like you to enjoy your time on this mod, and am willing to make the occasional stunt to facilitate that, any character sitting next to a docking moor and is fearful for their life or cargo is going to dock.
In this situation, perhaps some clever conversation could lure your mark to a more vulnerable state where the character would have to hand it over. perhaps only begin the hostile undertones and 'authoratar'ing after the back up has arrived and cut off escape routes. There can be a surprising amount of subtlety to a Military character if you wish there to be. If the situation is unattainable, note down the character and make an MD - alerting others in your faction and perhaps create a situation where in the next time you are successful. Whilst there is joy to be found in the short-term "oh look what i just did"; believe me that the slow-game can be just as sweet and really builds your character as they show what methods they are and are not willing to use.
My two cents, and naturally if you have feedback the otherway Rascal please feel free to share. Always willing to learn about players and how they see this subjective sandbox of a game.