(04-21-2016, 03:38 PM)Vito Wrote: The simplest solution: remove the line that allows a FL ID'd ship to claim blanket bounties.
This might be an innovative idea that may balance scales again. Allows for the freelancers to be hired assassins and mercenaries on the spot, while leaving bhg to be the trustworthy bounty hunting entity for lawful boards.
For the sake of unlawful boards, non generic id bounty rules should remain as they are now, I believe.
(04-21-2016, 03:38 PM)Vito Wrote: The simplest solution: remove the line that allows a FL ID'd ship to claim blanket bounties.
This might be an innovative idea that may balance scales again. Allows for the freelancers to be hired assassins and mercenaries on the spot, while leaving bhg to be the trustworthy bounty hunting entity for lawful boards.
For the sake of unlawful boards, non generic id bounty rules should remain as they are now, I believe.
I disagree with this, as it just seems to be an attempt to force groups/Individuals who use the FL ID to use the BHG ID. In my opinion, this would do way more harm than good, as it prevents unlawful bounty boards from being used as well, since BHG is lawful only. That'd render unlawful boards useless, which is a waste of a lot of peoples time and work.
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Bounty Hunting inRP is also a good way of earning reputation to the local area or government.
BHG is already a great ID with great tech, it's just that the people of the official faction don't do much to generate interest in it. Or anyone really.
(04-21-2016, 03:38 PM)Vito Wrote: The simplest solution: remove the line that allows a FL ID'd ship to claim blanket bounties.
This might be an innovative idea that may balance scales again. Allows for the freelancers to be hired assassins and mercenaries on the spot, while leaving bhg to be the trustworthy bounty hunting entity for lawful boards.
For the sake of unlawful boards, non generic id bounty rules should remain as they are now, I believe.
I disagree with this, as it just seems to be an attempt to force groups/Individuals who use the FL ID to use the BHG ID. In my opinion, this would do way more harm than good, as it prevents unlawful bounty boards from being used as well, since BHG is lawful only.
The main difference between the FL ID and the BHG ID is the roleplay behind it.
Freelancers can do anything,but they are alone. BHG are exactly that, bounty hunters, but unlike Freelancers BHG can depend on backup (inrp).
Further...really? If I saw a BHG ID'd Mako in New York I'd order it to leave or be destroyed. Foreign capitals in House Space? Where the hell is the sense in that. That'd just make BHG never use them because Core controls the Omegas/Omicrons. BHG would get their caps in...Taus, maybe.
BHG doesn't need caps. Maybe it needs buffs to missions or something, or BBs need to give some extra money for registered BHG ID'd ships.
@Vendetta
If you actually would take the time to read my entire post, you would have seen that I talked about that problem. There was a reason why in the old days we had Freelancer ID's, Mercenary ID's, Vigilante ID's, Indie trader ID's, etc. All these ID's allowed a better distribution of tasks between the respective ID's, instead of having a "free-to-do-almost-anything-with-no-ZoI-limitations-or-RP-justifications" ID, which is basically what the current Freelancer ID is.
My solution might not be the best, but its damn sure better than what we have right now.
The FL ID is extremely broken when used by groups. It turns into an open do-whatever-I-want ID (rather than using an existing non-generic ID) and also allows people to jump into whatever fight they want without needing a bounty in the first place. Which is not in the spirit of the FL ID at all.
I propose the following:
A. FL ID loses both it's bounty hunting and assisting lines. Gets a line that declares it can only take bounties on the spot. Mercenary ID is re-introduced to serve as an unlawful BHG ID. BHG ID and Merc ID become the premier bounty hunting IDs.
B. FL ID loses it's assisting lines.
C. FL ID loses it's bounty huntg lines. Gets a line that declares it can only take bounties on the spot. Mercenary ID is re-introduced to serve as an unlawful BHG ID.
Regardless of all of the above though, I do think the FL ID should lose most of it's current tech cells.
(04-21-2016, 04:33 PM)Vito Wrote: @Vendetta
If you actually would take the time to read my entire post, you would have seen that I talked about that problem. There was a reason why in the old days we had Freelancer ID's, Mercenary ID's, Vigilante ID's, Indie trader ID's, etc. All these ID's allowed a better distribution of tasks between the respective ID's, instead of having a "free-to-do-almost-anything-with-no-ZoI-limitations-or-RP-justifications" ID, which is basically what the current Freelancer ID is.
My solution might not be the best, but its damn sure better than what we have right now.
The ID's were all combined/some removed to compact the need for so many variants that all at the end of the day can do the same thing. While I agree the FL ID can easily be abused, it doesn't happen as often as people think it does.
Nerfing the ID and adding an alternative ID would butcher a lot of activity and character roleplay that's developed using the ID. There's no reason to add a second variant, or remove several lines of the ID that'd render it useless, and demotivate lots of people to even bother continuing their work.
Perhaps if the official BHG wasn't just a minimal-RP PvP faction, it'd motivate people to use their ID more, as BHG has a really great tech line.
Nerfing the ID and adding an alternative ID would butcher a lot of activity and character roleplay that's developed using the ID. There's no reason to add a second variant, or remove several lines of the ID that'd render it useless, and demotivate lots of people to even bother continuing their work.
Perhaps if the official BHG wasn't just a minimal-RP PvP faction, it'd motivate people to use their ID more, as BHG has a really great tech line.
I didn't want to get specific but Auxesia is a prime example of FL ID abuse.