How about this member just reads the rules again, because he just gave me 2 seconds to react... not bad.
Thanks
~PRIME|Lambda_15
[19.04.2016 23:54:52] Core|WV-Fabricant: Sephiron: I. Am. Gathering data. On. [Subject]
[19.04.2016 23:55:03] weaponofmassseduction: Leopold: Not? may i ask why?
[19.04.2016 23:55:11] Core|WV-Danger.Zone: Jess: Iota's not a nice place.
[19.04.2016 23:55:31] WV-Das_Auto: Szwainsztaiger: its a nomad system
[19.04.2016 23:56:06] weaponofmassseduction: Leopold: i was told it should be beautiful, and some of my passengers switch to their profession as they heard that this cruise
[19.04.2016 23:56:18] weaponofmassseduction: heads up there.
[19.04.2016 23:56:35] Core|WV-Danger.Zone: Jess: Alright, I've decided I'm not interested any more.
[19.04.2016 23:56:37] Death: PRIME|Lambda_15 was put out of action by Core|WV-Danger.Zone (Gun).
[19.04.2016 23:56:42] Core|WV-Fabricant: Sephiron: Gathering. Combat. Data. Initiated. [Weapon systems: Online] Ready. To engage.
Any questions or concerns about Bowex), just send me a private message.
Didn't have much fun with that encounter either. I'd apreciate it if you had a little talk with them, yes.
~ PRIME|Progenitor
[19.04.2016 21:56:27] Core|WV-Danger.Zone: Jess: Alright, I've decided I'm not interested any more.
[19.04.2016 21:56:29] 2016-04-19 21:57:53 SMT
[19.04.2016 21:56:29] Death: PRIME|Lambda_15 was put out of action by Core|WV-Danger.Zone (Gun).
[19.04.2016 21:56:34] Core|WV-Fabricant: Sephiron: Gathering. Combat. Data. Initiated. [Weapon systems: Online] Ready. To engage.
[19.04.2016 21:56:51] 2016-04-19 21:58:15 SMT
[19.04.2016 21:56:51] Death: PRIME|Progenitor was put out of action by Core|WV-Fabricant (Gun).
You two forget to mention that there was actually a lot more then that too it, boys.
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
[19.04.2016 23:52:28] PRIME|Lambda_15: <Initiate> ->{Alert}
[19.04.2016 23:52:35] Core|WV-Danger.Zone: Jess: What're we alerting about?
[19.04.2016 23:52:42] weaponofmassseduction: Leopold: Excuse me, we plan to proceed deeper into the omicrons, do you have further information about a system
[19.04.2016 23:52:51] weaponofmassseduction: called Ommicron Iota?
[19.04.2016 23:52:53] Core|WV-Fabricant: Sephiron: [Loading targeting systems 90% - Visual Connection: Online - Audio Output: Online] We. Are. Ready.
[19.04.2016 23:52:57] Core|WV-Danger.Zone: Jess: Yeah, I wouldn't go there.
[19.04.2016 23:52:57] PRIME|Progenitor: :: <request> "The_Core" [vessels] -> {keep} [distance] ::
[19.04.2016 23:53:04] Core|WV-Danger.Zone: Jess: Awh, but I just wanna' say hi!
[19.04.2016 23:53:14] Core|WV-Danger.Zone: Jess: I've never had the chance to see you up close without shooting you.
[19.04.2016 23:53:22] Core|WV-Fabricant: Sephiron: What are. The. Other. AI. Doing within. The perimiter?
[19.04.2016 23:53:27] Core|WV-Danger.Zone: Jess: If I'm honest, I think those little sperm-looking ships are vaguely cute!
[19.04.2016 23:53:42] Death: =DRK=Looper suffered a self-inflicted catastrophic decompression.
[19.04.2016 23:54:22] PRIME|Progenitor: :: <query> [intent] -> {moving} -> [vicinity] ::
[19.04.2016 23:54:24] Core|WV-Danger.Zone: Jess: So, ehm... Mind telling me a bit about yourself?
[19.04.2016 23:54:33] Core|WV-Danger.Zone: Jess: I just want a better look, that's all.
[19.04.2016 23:54:42] Core|WV-Danger.Zone: Jess: No need to get jumpy.
[19.04.2016 23:54:50] /fi prime
[19.04.2016 23:54:52] Core|WV-Fabricant: Sephiron: I. Am. Gathering data. On. [Subject]
[19.04.2016 23:55:03] weaponofmassseduction: Leopold: Not? may i ask why?
[19.04.2016 23:55:11] Core|WV-Danger.Zone: Jess: Iota's not a nice place.
[19.04.2016 23:55:31] WV-Das_Auto: Szwainsztaiger: its a nomad system
[19.04.2016 23:56:06] weaponofmassseduction: Leopold: i was told it should be beautiful, and some of my passengers switch to their profession as they heard that this cruise
[19.04.2016 23:56:18] weaponofmassseduction: heads up there.
[19.04.2016 23:56:35] Core|WV-Danger.Zone: Jess: Alright, I've decided I'm not interested any more.
[19.04.2016 23:56:37] Death: PRIME|Lambda_15 was put out of action by Core|WV-Danger.Zone (Gun).
[19.04.2016 23:56:42] Core|WV-Fabricant: Sephiron: Gathering. Combat. Data. Initiated. [Weapon systems: Online] Ready. To engage.
Any questions or concerns about Bowex), just send me a private message.
[19.04.2016 21:42:12] Core|WV-Danger.Zone: Jess: Oh, a robot. Neat.
[19.04.2016 21:42:51] WV-Das_Auto: Szwainsztaiger: indeed its a toaster
[19.04.2016 21:43:26] PRIME|Lambda_15: ::[Resource] <detected>::
[19.04.2016 21:43:37] Death: Senke was put out of action by Rascak (Gun).
[19.04.2016 21:43:58] Core|WV-Danger.Zone: Jess: Neat. It can talk.
[19.04.2016 21:44:05] Core|WV-Danger.Zone: Jess: I'd almost feel bad if I shot it now!
[19.04.2016 21:44:46] WV-Das_Auto: Szwainsztaiger: its not a talk, just something like a speach
[19.04.2016 21:45:28] WV-Das_Auto: Szwainsztaiger: even bugs are more talkative
[19.04.2016 21:45:34] PRIME|Lambda_15: ::<Execute> [Sentinel_Task];<Alert> "!"::
[19.04.2016 21:45:45] Core|WV-Danger.Zone: Jess: Wow. Spooky.
[19.04.2016 21:47:14] WV-Das_Auto: Szwainsztaiger: oho, another contact on long rnge scans
[19.04.2016 21:47:26] weaponofmassseduction: Leopold Ritter von Sacher-Masoch: Guten Tag
[19.04.2016 21:47:46] PRIME|Progenitor: :: <query> "The_Core" [units] -> {state} [routine] ::
[19.04.2016 21:47:52] Core|WV-Danger.Zone: Jess: Oh, the big one made an appearance.
[19.04.2016 21:47:58] Core|WV-Danger.Zone: Jess: What's up, boss?
[19.04.2016 21:48:39] PRIME|Progenitor: :: <query> [unit] "WV-Das_Auto" {hold} [passenger] "Winterkorn" [?] ::
[19.04.2016 21:49:10] WV-Das_Auto: Szwainsztaiger: i think it was to me but i dont understand, sorry
[19.04.2016 21:51:17] Core|WV-Danger.Zone: Jess: I'd appreciate it if you went somewhere that wasn't near me.
[19.04.2016 21:51:27] Core|APM-Klendathu: Hey, I'm used to smart-asses
[19.04.2016 21:51:29] Core|WV-Danger.Zone: Jess: You're harshing my mellow with those lights.
[19.04.2016 21:51:32] A player who was killed in a PvP fight is not allowed to re-engage using any of his/her characters within 2 hours.
[19.04.2016 21:51:33] Characters of a player who was killed in a PvP fight must not return into the same system for 2 hours. Check the server rules on the forums for the exceptions to this.
[19.04.2016 21:52:24] PRIME|Lambda_15: <Initiate> ->{Alert}
[19.04.2016 21:52:31] Core|WV-Danger.Zone: Jess: What're we alerting about?
[19.04.2016 21:52:37] weaponofmassseduction: Leopold: Excuse me, we plan to proceed deeper into the omicrons, do you have further information about a system
[19.04.2016 21:52:47] weaponofmassseduction: called Ommicron Iota?
[19.04.2016 21:52:48] Core|WV-Fabricant: Sephiron: [Loading targeting systems 90% - Visual Connection: Online - Audio Output: Online] We. Are. Ready.
[19.04.2016 21:52:53] Core|WV-Danger.Zone: Jess: Yeah, I wouldn't go there.
[19.04.2016 21:52:53] PRIME|Progenitor: :: <request> "The_Core" [vessels] -> {keep} [distance] ::
[19.04.2016 21:53:00] Core|WV-Danger.Zone: Jess: Awh, but I just wanna' say hi!
[19.04.2016 21:53:09] Core|WV-Danger.Zone: Jess: I've never had the chance to see you up close without shooting you.
[19.04.2016 21:53:18] Core|WV-Fabricant: Sephiron: What are. The. Other. AI. Doing within. The perimiter?
[19.04.2016 21:53:23] Core|WV-Danger.Zone: Jess: If I'm honest, I think those little sperm-looking ships are vaguely cute!
[19.04.2016 21:53:37] Death: =DRK=Looper suffered a self-inflicted catastrophic decompression.
[19.04.2016 21:54:01] Core|APM-Klendathu: I have the armor to laugh through that part
[19.04.2016 21:54:18] PRIME|Progenitor: :: <query> [intent] -> {moving} -> [vicinity] ::
[19.04.2016 21:54:20] Core|WV-Danger.Zone: Jess: So, ehm... Mind telling me a bit about yourself?
[19.04.2016 21:54:29] Core|WV-Danger.Zone: Jess: I just want a better look, that's all.
[19.04.2016 21:54:38] Core|WV-Danger.Zone: Jess: No need to get jumpy.
[19.04.2016 21:54:48] Core|WV-Fabricant: Sephiron: I. Am. Gathering data. On. [Subject]
[19.04.2016 21:54:59] weaponofmassseduction: Leopold: Not? may i ask why?
[19.04.2016 21:55:06] Core|WV-Danger.Zone: Jess: Iota's not a nice place.
[19.04.2016 21:55:27] WV-Das_Auto: Szwainsztaiger: its a nomad system
[19.04.2016 21:56:01] weaponofmassseduction: Leopold: i was told it should be beautiful, and some of my passengers switch to their profession as they heard that this cruise
[19.04.2016 21:56:14] weaponofmassseduction: heads up there.
[19.04.2016 21:56:31] Core|WV-Danger.Zone: Jess: Alright, I've decided I'm not interested any more.
[19.04.2016 21:56:33] Death: PRIME|Lambda_15 was put out of action by Core|WV-Danger.Zone (Gun).
[19.04.2016 21:56:38] Core|WV-Fabricant: Sephiron: Gathering. Combat. Data. Initiated. [Weapon systems: Online] Ready. To engage.
[19.04.2016 21:56:55] Death: PRIME|Progenitor was put out of action by Core|WV-Fabricant (Gun).
[19.04.2016 21:57:23] WV-Das_Auto: Szwainsztaiger: that was cruel
The entire encounter lasted 15 minutes. As I said, I have talked to the Core pilots involved. All is cool now.
Let's focus on ensuring the next encounter is more fun for all parties
Our PvP behaviour has not been excellent recently, to say the least. I'd be inclined to also point fingers myself at others as well however. Undeniably, ganking at this point is pretty much an integral part of the game. You can't run from it and you can't hide from it either. You can only try to fend it off for as long as you can before you succumb to the pressure of it.
The greatest difficulty I've found is trying to reach a medium between not only what your members want, but what the other side wants as well. As @sindroms once said, what is considered "fun and fair" for one side isn't necessarily the same for the other. This applies to all sides within an engagement.
I often have people on my side getting very infuriated and upset when we stand down our guns to stop piling stuff on an enemy, and likewise when the other side gets upset when we do put more stuff on a target. It's hard to strike that balance, and if I'm honestly it's a mammoth task to ensure 100% of both sides walk away happy from a pvp encounter.
Regardless of that, I'd like to ask the community to start PMing Core| ships before any engagement begins to ensure both sides can have as much fun as possible (/fm Core| is your best friend). It's a bit ooRP, however I think adding an extra layer of ooRP over every single engagement will do well to steer any potential tears either side may have at the end. And we'll also look to PM others as well, just to see if we can meet their requirements for a fun encounter whilst balancing them alongside our own.
My members will abide by a code to try to respect the wishes of whoever on the other side reaches out to ensure fair play and fun. I'll be tough on those within the faction that do not. I'll hope that people on the other side will hold their end of the bargain in maintaining fair play. It's a mutual agreement. It needs to work both ways to succeed.
At the end of the day, don't we all just want to ensure as much people as possible log off with smiles on their faces, pleased with the pvp encounter they've just had? Please, if you will, assist me as we try to ensure encounters are fun for everyone.
Of course, unless one of the recent staff appointments is an indication, DiscoveryGC hasn't had its second coming of Jesus Christ yet so we won't be able to atone for all the upset we've caused within the past several weeks. I hope that the community can put aside any of its recent pvp grievances with Core| as we cooperate to create better PvP standards in the Edge Worlds. Simply, before the war PM Core|.
I can already hear some of you saying those last few paragraphs are nothing but 'classic', wordy, Lythrilux bollocks mixed with apologies. I'm going to hold myself to this post very closely and prove you wrong. If not, there's no point in Core| if it doesn't leave players with a sense of enjoyment after each encounter. And I'm going to seriously consider disbandment if things don't improve on our end (there's other projects I could dedicate my time to).