(05-01-2016, 10:43 AM)Alley Wrote: The Hera Torpedo cannot be released on the server in its current form, mostly because it's not possible to buy ammunition for it anywhere in the game. Jumpdrives will be disruptable with cruise disruptors for the time being.
If the actual thing works, you could just make it so after server restart, PoB's could build it for nothing. Would ignore that issue.
You could then change it back when the patch is released.
(05-01-2016, 11:12 AM)Karst Wrote: I'm going to be honest here. I don't understand how Jump Drives currently work well enough to really understand what these changes mean.
Jumpdrives currently have little use aside of getting somewhere random or escaping a fight. With this they now have an alternative usage which requires coordination and teamwork. The example in the first post is one of the many possible uses of beacons.
(05-01-2016, 11:14 AM)Laz Wrote: If the actual thing works, you could just make it so after server restart, PoB's could build it for nothing. Would ignore that issue.
You could then change it back when the patch is released.
Its a shame Jump Drives aren't that useful. Maybe things will change anyway.
Quick Question, in the foreseeable future will K'Hara or AI get Jump drives?
Sounds like a very good idea which might enhance the usage of JDs again since they are rarely used lately.
30 seconds or 1 minute won't make a big difference, and let's try and see as Jack Henderson said.
This is a good idea and feature, too bad that you complicated its use way too much. If something it's this complicated to obtain or even use don't expect much use fro m the players. Too many things to take into consideration before using this technology. In short, by the description you wrote, its implementation is horrible.
(05-01-2016, 12:18 PM)Stone21 Wrote: This is a good idea and feature, too bad that you complicated its use way too much. If something it's this complicated to obtain or even use don't expect much use fro m the players. Too many things to take into consideration before using this technology. In short, by the description you wrote, its implementation is horrible.
There's like three steps:
- Build the item on a POB and equip it on your ship, get ammo for it.
- In a group situation, when the player with the JD is ready to jump to you, activate your beacon with /beacon
- Player jumps to you using /jumpbeacon name
So really, I fail to see what is complicated in it. The only thing that's different here is that you need teamwork, unlike escaping with a JD. Can you be more precise on what is "complicated"?
This looks great , if any Bretonia Unit needs assistance , count on Carrier HMS-Conqueror equipped with Jump Drive III to be there in a minute !
EDIT :
We can may make separated tread with list of all ships equipped with equipment necessary for this assistance , for easier reinforcements call !