Yep i understand that the chances are very low. but still by time people memorize ships what it do and what weapons and modules it have. Maybe it can require that the jumping ship has to be in the same group as the Matrix ship ? that will be enough grantee that the enemy will not be able to use the same method to jump to the same ship
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I will attempt to reverse-engineer this to further my cause for the fall of all who stand against the Post Terran Minerals Corp.
EDIT: Anyone who sole desires to 'sue' me or prompt legal matters my way will be dealt with a quick and clean 'head lop' from your dear Customer Service Center OS-114.
"The path to hell is paved with good intentions."
Quote:* Nodoka Hanamura is all about that SSH life
"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
hey @Alley I have a question please, as I understand the Martix works as the normal ones so does it make coordinates too? if yes, how long does it stay valid?
7 days as MK1 or 30 days as Mk2 and 3? thanks.
it doesn't create any coordinates. your coordinates will be the ship location that have the matrix so others will be able to jump to its location without having to enter any coordinates .
In short words instead of jumping to a fixed coordinates that was taken previously, you will jump to the location of the ship that have the Matrix.
Google spacetime or spacetime folding for more information about Einstein Rosen bridge and the idea of the wormhole
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