The blast radius means they can kill the bomber with the explosion. I also think they don't do much damage to hull, as they are an explosion-based gun.
My suggestion to Clayph was to make the Maat the most powerful supernova, with clearly advanced stats. It however would be restricted to the Order only, (order tag and ID). This would give the Order a bit of an edge, which is understandable, considering they designed the original Supernova.
' Wrote:well, an alternative would be to make an ammo based but effective enough torpedo. - a real torpedo, how its meant to be - and leave the non ammo SN to the order exclusivly, yes.
i do not have an order char, so i can hardly argue for them - but i think it would boast the faction if they indeed had the best available equipment due to their special role. - they are restricted in using it in RP. - so, yes, i wouldn t mind to have bombers with twin 50k torpedos that took ammo. - 100k damage is nothing one can call useless. - mind, it would require someone that can CD the target... or the bomber takes a CD but "only" does 50k damage.
the order would be the only one that can fire a supernova + carrying a CD. - they would have the technology edge over everyone else. - if their equipment was restricted to them, it won t make a huge balancing impact.
personally, i have never used the nova torp. - but why don t we make it so that two of them can be fired simultanously. - are they inefficient against capital ships? - they do have a good blast radius and a lot of damage...
I think the big issue is that people dont want to heave to learn how to aim a slow moving projectile, when they can have ezmode with high-velocity antimatter bolts that do more damage anyways.
Tenacity, do you even have a bomber? From your posts on Bomber topics, you don't seem to...
A nova-torpedo actually homes in on the target. Plus, it's speed is boosted by a thruster burst, so they actually aren't hard to hit with. Probably easier against certain ships than the Supernova, actually.
Just because the torpedo slot is named as such, does not mean that the only torpedo weapons should be an ammo-based projectile. This is not world-war II.
By Bomber, it means the ship is designed to take out capital ships. It achieves this by using conventional explosive weaponry (the torpedoes you speak of), razor technology (Mini Razors), pulse weaponry (Infernos *note outcast aligned only*) and anti-matter based cannons (Supernova).
The torpedo slot is probably hard-coded, so you can't change the name to "heavier weaponry" or something.
As far as I know, energy-based weapons are here to stay.
well, that would be nasty to suggest that. - but i would of course want to keep the bombers role - that is attacking and destroying capital ships. - in packs.
i just find it a bit sad that torpedos are not the weapon of choice for bombers. - supernovas are energy weapons... a capital ship doesn t get the "torpedo warning" when its fired at them. ( small issue, i know )
and i know that the current nova is less than useful ( not cause the blast radius is large.. thats a positive thing, imo. - a bomber that is caught in the blast is... well, thats its own mistake, innit? ) - but wouldn t it be nicer to improve the nova technology to something useful - while keeping the supernova to the order?
thats the point. - make a real torpedo that is of course clearly worse than the supernova, hence its a "super"-nova. but i d like to see bombers actually using real torpedos, - use them effectivly. - i know they only move at around 255 ( 200 thruster +55 projectile speed ) - but they could be higher guided - so they can be shot from a safe distance. the capital ship gets a warning early enough and can even try to redirect fire to the torpedo.
now if the nova damaged the cap shields as much as it is intended to do.. and damage the hull the same, i think it would be fine. - ( i made a test some time.. and a bomber shot a nova at my liner, - i took no damage whatsoever, so i know there are issues with it )
Torpedoes are frankly used in Dog-fights only. They are useless against capital ships, due to in-game mechanics.
This is being derailed, we have a smart and thought-out proposal for balanced and in-roleplay supernova weaponry, and it is shifting to "everyone should use nova torpedoes instead". They don't work and they won't work anytime soon.
' Wrote:personally, i have never used the nova torp. - but why don t we make it so that two of them can be fired simultanously. - are they inefficient against capital ships? - they do have a good blast radius and a lot of damage...
If a GB pilot is not stupid you will hit him with some 1 out of 10 torps. Same for some of the smaller cruisers (Talarca, Kusari des...).
You basically don't have enough ammo to kill even a cruiser. Since they can dodge the torps using thruster without problems.
Against BS it's a bit more usable.. but the ammo is barely enought to take down the shield once .
You can't make it more agile/fast since it would rape fighters.... only way to go is more damage... at least as much as SN.
-----------
Oh if the capship captain has brain.... he will down your shield and CD...*poof* that was it.
Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:If a GB pilot is not stupid you will hit him with some 1 out of 10 torps. Same for some of the smaller cruisers (Talarca, Kusari des...).
You basically don't have enough ammo to kill even a cruiser. Since they can dodge the torps using thruster without problems.
Against BS it's a bit more usable.. but the ammo is barely enought to take down the shield once .
You can't make it more agile/fast since it would rape fighters.... only way to go is more damage... at least as much as SN.
-----------
Oh if the capship captain has brain.... he will down your shield and CD...*poof* that was it.
agreed. i think this is more than reason enough why many people choose not to use the nova torps. u kill ureself MORE than anyone else (unless you have been practicing like crazy, and ure enemy doesnt have cds x.x)
Jinx, if in your outlook balance between RP and pvpbalance couses the problem I suggest such solution:
As the SN is an Order origin weapon the factions which have the closest realations with them could keep weapon's statistics as much close as it's possible to orginal SN and furthermore when the realation/conncetion to the Order goes lower then the statistics will be droping, but it still would keep SN name. Once there is no realation with Order at all, given faction's variant of SN will be weaker and for sake of RP it will have nothing common with SN in its description and name. How about that?
' Wrote:I personally prefer the idea of improving the Order's Supernova here, the Maat, above the level of the other mortars suggested.
I'm thinking about more damage, 300 speed and decent energy usage.
This will give the Order their rightful toy, while the other factions get the essential heavy torpedo.
that DOES seem the most viable option, since that way, as someone stated earlier, people dont have to 'bend' their RP to acquire a supernova in the first place. the order spearheaded the supernova tech, so they obviously would have the most well developed antimatter cannon (or dark matter in this case:P)