Yes RP does come into play for lots of PvP stuff (obviously if theres a valor in NL im going to shoot it with my dunkirk) but you have to know where to draw the line. If you let RP dictate your game play actions all the time, people stop wanting to interact with you.
Inrp it doesnt make all the sense in the world for RHA to fight BAF, but now that RHA is fighting BAF look how much fun both RHA and BAF are having. I've herd back positively from BAF during most of our fights with BAF alone. It also generates activity.
(06-19-2016, 07:52 PM)Auzari Wrote: Skill vs numbers. How do you balance it?
When is exterior interaction really an interaction?
What is the appropriate reaction to people who are griefing?
Rumours. Why do people listen to them? Is it even possible to even 'clear a bad name'?
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Well, if you put numbers you have a situation where you are accepting quantity vs quality. I'm mediocre at best at PvP but I'd always, always want as fair of a fight as possible, even against superior PvPers. Why? Because it develops my own skill, and if by some chance I actually win well that's a much better feeling than seeing that person flee because they were massively outnumbered.
The appropriate reaction to griefing is to contact the admins and present as much evidence as you can.
As to your third point I have no idea what you're talking about. If you're talking about your reputation (if you care about that thing), see what the complaint is and try to correct whatever is giving you a bad name. And yes it's possible to clear a "bad reputation" all it takes is a few instances.
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If you considered my feedback as some kind of an assault on your faction, that wasn't my intention. All I wanted to see is your PoV and reasons why you ganked that Outcast. You don't have to write 1000+ words about it.
(06-19-2016, 09:17 PM)Erinyes Wrote: This storm will pass as everything settles down and people get used to what we're doing here, and start to understand our lore a little better.
That's entirely up to you and your behavior. Though people tend to hold grudges here for quite a while, so good luck.
(06-19-2016, 09:17 PM)Erinyes Wrote: However, accusing us of ganking and then dropping caps on fighters isn't a great way to assert your moral high ground.
I'm sorry someone "dropped caps on fighters", but I was never involved in such a fight. I'm guessing you're referring to today's New York encounter Kaiwren mentioned in a previous post, if it is then I'm sorry to disappoint because I wasn't there. Wouldn't be surprised if people did that though, considering the usual disco policy is "an eye for an eye". The policy itself is bad, but it's been going on for years already and unfortunately I doubt it'll be changing.
(06-19-2016, 09:17 PM)Erinyes Wrote: The "Auxesia ganks" meme needs a severe rethink by the people who invented it.
You're talking about the "ho ho Auxesian ganks meme" as if it's a rumor or lie. It's quite the opposite actually, it literally happened multiple times already and we both know it. I'm well aware of your RP > everything else view of the game which is wrong on its own, but do not tell me that you weren't the ones that "invented" it and brought it on yourselves - nobody forced you to throw 7 people on that snub, but you did it anyways.
The only "Auxesia ganks" memes that will exist from now on are the ones where the the gank itself actually happened, but it happened so many times people started meming about it instead of complaining, at which point your faction stops being taken seriously and the never-ending gank cycle combined with ooRP hatred begins (e.g. Core half a year ago). If you wanted to succeed in that then congradulations, you're doing a great job so far.
Sarcasm aside, there's still more than enough time to improve that. Hell, you've yet to receive an officialdom request approval/denial, let alone fly around as an official faction. The activity you're bringing is praiseworthy, but make no mistake: activity =/= quality. Without giving out any names, it's often quite the opposite, the factions on top of the activity list often have a much higher chance of screwing up somewhere which inevitably results in negative feedback and downgrades faction's quality overall. You have a lot of experienced members many of which are good roleplayers. The potential is there, all you need is to start being considerate towards the players, and I stress out players, not characters, on the other side of the screen (As an addition I'd suggest you to read this). They are here to have fun as much as you are, no matter the faction they're flying for or if they're your enemies or not.
(06-19-2016, 11:33 PM)Antonio Wrote: That certain group of people from teamspeak.
Your opinions, because you have them, do not make them objectively right. The people who call the shots are in the faction, and we have evidence that every event that has been regarded as a "gank" initially started because the people who died piled on a single Auxesian, or three Auxesians, and then we brought more people to assist them. Corsairs, Commune, LN, you name it.
We're not the ones complaining, or inferring that you're upsetting the game balance. I only called it out because, as you observed "an eye for an eye" is happening. Except no eyes were removed in the first place. A few people died in PVP, lots of A/) were online at the time, and people called gankerino. The drama spread, teamspeak people raged to their buddies who went this-is-why-disco-is-terrible-rawr, and a group of players decided to camp out this forum thread until they get the following results:
1) They stir up Q_Q, destroying everybody's fun, including their own. People start forming gank squads to fight perceived fire with napalm, and RP gets cast aside because screw the server rules, 'rite?
2) We request for moderation of this thread (which we don't want to do, locking feedback threads is never a good thing).
3) Everybody goes back home and plays the game, ça va?
This is the last post from me here. But be advised you are repeating a cycle of behaviour we've all seen before.
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(06-19-2016, 07:52 PM)Auzari Wrote: You know what?
I was writing a 1000+ words post in response to all this shenanigans in the thread, but midway through writing it, I reached an epiphany.
It doesn't matter what I say or what I do. I wasted my time.
Because people are going to keep thinking the same damn way. It's the community. It's Teamspeak. I really hate Teamspeak. It's corrupting people and giving them biased views of things. I've found it really more peaceful now that I've kept away from Teamspeak, more relaxing, which is quite humorous really.
It's also funny because we had more issues than what was being brought to light, we've had issues of people constantly ganking us, playing shady and having suspicious gameplay, going to extreme lengths just to get that win. And now people are twisting the concept of what is really happening just to put a bad light out there.
This community is so tiring when it comes to trying to figure things out. Like I said, it doesn't matter what I write because no one is going to care what *I* think or reason with - but rather, they care for their own reasoning to gain that slight satisfaction of mental victory.
I would so sincerely love it if someone came up to discuss the following issues:
Skill vs numbers. How do you balance it?
When is exterior interaction really an interaction?
What is the appropriate reaction to people who are griefing?
Rumours. Why do people listen to them? Is it even possible to even 'clear a bad name'?
That's funny - I was writing a 1,000+ words rebuttal, too, but I came to much the same realisation. No matter how many times you get the same information, it's like talking to a brick wall - with the brief exception of some small period where I did seem to make some headway talking to both of you on Skype.
It's almost as if you're trying to ostracise yourself with both your conduct in game and your responses on the forums. You and Vendetta both have a strangely dismissive air with any reply you give to feedback that comes through the door - it gives the impression that you find it hard to believe anyone could ever take legitimate issue with anything you do, rather than having any sort of ability to analyse, respond and take on board the criticisms levelled at you.
Furthermore (and I'm treading old ground here, by the way, although it's been months since I had to type anything like this) 'the Teamspeak' is not some sort of Auxesia-hating gestalt entity. In fact, there is a distinct pattern with regards the kinds of people and factions that seem to garner this impression, and it always amuses me both how quickly and easily the Disco TS server becomes both an explanation and a very handy, faceless scapegoat for any issues these people and factions harbour. None of the people involved ever seem to realise that it's more of a self-fulfilling prophecy than anything else - a vicious circle wherein all you manage to do by pointing fingers at an entire, massively diverse section of the community is to antagonise people further. I imagine you must find it much easier to write off every piece of hard-to-read criticism and negative feedback as 'just the Teamspeak again', but I would strongly urge you to take a closer look at it. Perhaps you can dredge up remnants of that alleged 1,000 word reply to help you - assuming it ever existed at all, perhaps you wound up deleting it because you were beginning to realise just how little water it might have held. That would be my bet, anyway.
In addition, you've got some very simple questions there. I'm not sure what sort of point you're trying to prove by throwing them out there when all the answers are so bloody obvious, but I'll do my best to help you out:
Quote:Skill vs numbers. How do you balance it?
You watch the fight and try to attain some vaguely reasonable level of bots/bats draining on either side. Obviously, you want to win - but you have to at least give the impression that you're trying to balance things. Of course, you can go full r.etard and not care about that at all (which would be an interesting turnaround for several vocal members of your faction who have personally went off at me for poor balancing on one occasion or another), but if you do that you had better be prepared to deal with the fallout. I imagine stonewalling it shouldn't be too hard, though - you've more than proven your aptitude for that tactic already.
Quote:When is exterior interaction really an interaction?
Entirely subjective. This is a non-question, with about as many avenues of interpretation as there are people still playing here. Personally, I don't think saying 'hi' counts as an interaction, or even that any conversation under about five minutes should really flag up.
Quote:What is the appropriate reaction to people who are griefing?
Collate evidence and report if you think it merits it - otherwise, address the source either by aggressive methods of your own (this is ugly) or by changing the core issue(s) said griefers have to make them stop. I have never had any 'griefing' pointed in my or my faction's direction that I wasn't able to deal with through either of these methods. There are probably others - but ultimately, if you feel like you are being griefed, at the end of the day either you are doing something wrong, or the griefers are, or both. The rules are there for a reason, though.
Quote:Rumours. Why do people listen to them? Is it even possible to even 'clear a bad name'?
This is your easiest question by far. It is very easy to clear a bad name - play the game in a fashion that reflects well on you, and have the rest of your faction do so as well. Bad reputations do not crop up out of thin air, even if they do get blown out of proportion at times. Furthermore, even if there are rumours floating around that both aren't and cannot be substantiated in any way, shape, or form, then it's not your job to worry about them. I ask anyone with beef about GRN| to put their money, words, and hard evidence where their mouth is and make a feedback post about it - anything that doesn't crop up without anything to back it up isn't worth worrying about. That said, stigmas aren't earned without at least some sort of reason.
Finally, both in regards your post and the mouthy justifications Dunc- is putting out - however much you might like to spin it as such (because it is always a lot easier to play the victim card than anything else in the deck, after all), this is not a case of Auxesia vs the world. This is a case of you being unable to deal with feedback, no matter how hard and fast it piles up on your doorstep, and ultimately letting a set of lesser issues spiral out of control due to your own dismissiveness and unwillingness to acknowledge them as anything near legitimate. That only works when the feedback really is unsubstantiated - but if you want advice from one faction leader to another faction as a whole, it's that you need to learn to sort out the baseless whinging from the legitimate complaints pretty damn quick, and address the real lurking problems instead of lumping them in with the rest. That is, of course, assuming you care enough about anything beyond the enjoyment of your own members and those you select and choose to fly around with - which, of course, I think you should. If you don't, then you should stop pretending to.
TL;DR in a nutshell you guys are basically Core but under a new fancy name ? Well to give my past experience (and oh boy I had it) with Core. I'll be honest and straight. Never liked the dudes, because they were most times shoot first, ask questions later, which is a thing in an RP environment that I hate most. That's just my personal opinion that the community requires more quality RP that can shape the lore and driven the story/progress etc of the Discovery setting. Years ago while I was around the Order and it felt like it was Battlestar Galactica drama, against the unsullied hot-heads of the Core, it was all about PvP, over and over again, while RP had little to do and have impact on what would happen.
My RP style differs than most, that I know. I don't usually RP that eventually leads to a pvp fight, most people do that. I think a change of mindset has to come. RP Is not enough just as Stories.. personal bios and stuff like that. RP needs to shape and change the course of the game. RP if it is enforced, just like here, it has to have game impacts, but not in an aberrant sense.
So, guys, I don't know how you will see this input, but personally if you tend to have a similar "idealism" just like the Core, i'll be sure to avoid. My opinion and view is based upon what Core was before.
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding. - Sovereign
Dave, i can tell you from personal experience that this faction is not pew oriented.
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