Submitted mine.
You should have picked a checkbox option for the storage question, since nobody really runs a mechanical OR a solid state. The most common varient is a smaller solid + larger mechanical if solid is used.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Not necesseraly
The only thing that your HDD is contributing is the ''responsiveness'' of your system. If you are performing some task such as gaming, most of the contents you need to use is stored in your RAM upon loading a map or level anyway.
Unless the game is coded that way, such as Freelancer, when it pulls models from the harddrive upon an encounter only (which causes that little lag when someone appears on your radar).
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev
Yeah I clarified the HDD/SSD thing in the OP whoops. Appreciate the responses So far I don't see anything that doesn't support DX 10.1/GL 3.2 so I'm pretty happy.