(08-30-2016, 12:02 AM)Arioch Wrote: immune to weapons - What is to prevent someone from building an unlawful base right in front of a lawful planet, fill it up with contraband, and undock and fly to the planet and sell the goods? Police/Navy then can't get rid of the base. Just as an example, and plenty more on why it would be a bad idea to make them immune to weapons like that.
Automated game mechanics (for example, make the base builder not deploy if its near a hostile solar) and rules (forbid it), or game mechanics and rules (make base deployment a SRP).
(08-30-2016, 12:02 AM)Arioch Wrote: nerf their weapons platforms - Sure, but then same as above. Why? At that point it's an NPC base that a player can build and exploit.
So they don't change the game environment for other players that much.
(08-30-2016, 12:02 AM)Arioch Wrote: make them buildable only in certain locations - This would have to be done via the Dev's and would be absolute hell to code, given you'd more than likely need different lines of code for a lawful base versus an unlawful versus a quasi-unlawful. Already right now there are inRp consequences if you build a POB in specific areas. It would be hard/take way too long and resources for the Dev's to do this server-side, if it's even possible to do. That's just one of the headaches as well associated with something like that.
See answer to first point
(08-30-2016, 12:02 AM)Arioch Wrote: increase their wear and tear damage - Why? That would mean less RP/PVP/etc and more silent trading to supply a base, which already is a pain for many people. You increase that, you increase the amount of silent people not RP'ing, and just trying to bring materials to the base. That also then brings up the increase of pirates/people hunting down base suppliers, thus going against your goal.
So not everyone and their dog have a base that just sits there without much work to maintain it. Base suppliers aren't more silent than other traders. Blaming "silent trading" (which are still target opportunities for pirates, even if they don't talk, btw) on bases more than on any other type of trading is just... meh.
(08-30-2016, 12:02 AM)Arioch Wrote: impose conditions for building them - There is already a ton of conditions to build them. What house you're in, which unlawfuls might be in the area, etc. That's just inRP. ooRP you have to do provide RP for the base to receive an upgrade, as well as you have to wait a considerable amount of time after an upgrade for the next, and even then it's not a guarantee it'll be approved, depending on the level of RP provided.
See answer to first point. You could ask for RP before even letting the first core to be built. Asking for RP that takes place in a state where the base is still vulnerable to make it less vulnerable doesn't seem the best way to make bases sustained by RP. Neither does still making them destroyable by large enough fleets even if its RP is deemed and enrichment. Neither does allowing bases which should be mining depots to build all kinds of high tech superweapon gizmos that miners don't need. You could also impose a condition that supplying it needs to take long enough to provide some pirating opportunities, at least of one of the needed components.
(08-30-2016, 12:02 AM)Arioch Wrote: Not trying to shoot you down, but while what we have isn't perfect, the points you suggested would bring more of a headache, instead of a relief for POB's.
More of a headache for admins maybe, but less of a headache for players. Which group do we need more of at the moment?
EDIT: Sorry if tone might seem hostile. Also, I had bases on low pop servers but not on the big one, so possibly I don't know what Im talking about. Gonna make an experimental base now.
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Actually, it's not a headache for Admins - it's a headache for Devs, as everything you mentioned really falls under them, not Admins.
Again though, who determines who is hostile to whom? Let's say someone is hostile to LN but not LSF? Or Someone makes a deal with LPI to build a POB that say LSF wouldn't agree with. Then what if you're quasi-unlawful, and red to LN but white/neutral to LSF. Or what if someone is a Freelancer, builds a base, then turns around and declares "Oh, I was fooling you - this is a Rogue base". If it's undestructable, then what? YOu then have Admin intervention, but who is in the wrong?
All I'm saying is that creates more of a headache, and is a lot more exploitable than what we have now.
Hm... how about making the shield block 100% damage, but eat more fuel, while doing it? Turn it into war of atrittion instead of war of who got more people to log?
Sorry not really related, but since we're discussing bases here...
(08-29-2016, 10:15 PM)St.Denis Wrote: If you read the Rules, it plainly states that Core 2 and above require at least 24 hours notice, not 8.
Core Two
- Players are required to post the name, IFF, system and purpose of their base in this subforum prior to becoming Core 2. These posts remain invisible and are only accessible by the server staff.
- Upon posting their existence, base owners will receive, from the admins, a set of 'blueprints' which is required for their upgrade. Blueprints are non transferable and will be absorbed in the upgrade of the base.
- Before a player/faction attacks a Core 2 base (or higher), they must role play either in game or on the forums and provide the link to this RP in the Attack Declaration thread. - Any attack declaration for a base Core 2 or above must be 24 hours in advance of the attack starting.
. - Bases located within 15k of mining fields will not be permitted to advance beyond Core 2.
While this is true, there is nothing showing what Core upgrade the station is. So do we have to poke an admin every time we wish to RP being hostile to a station? If the station we have been RPing with is Core 2, it would be good to know. As it stands, we thought the station was Core 1.
(08-30-2016, 01:12 AM)Sirius Rogues Wrote: While this is true, there is nothing showing what Core upgrade the station is. So do we have to poke an admin every time we wish to RP being hostile to a station? If the station we have been RPing with is Core 2, it would be good to know. As it stands, we thought the station was Core 1.
Bases have differently developed models for each core level. Look up the PoB guide.
(08-30-2016, 01:12 AM)Sirius Rogues Wrote: While this is true, there is nothing showing what Core upgrade the station is. So do we have to poke an admin every time we wish to RP being hostile to a station? If the station we have been RPing with is Core 2, it would be good to know. As it stands, we thought the station was Core 1.
you look at the station and see what shape it is...
Core 1 is just 3 boxes with a bar in the middle, core 2 has storage cylinders, core 3 has a large wheel thing in the middle, core 4 has solar pannels, core 5 has the back end added with more storage.
We could always go back to the days when Core 1 bases needed no notice at all to be attacked. I think 8 hours is fair, Core 1 bases are meant to be vulnerable. It's incentive to get your butt in gear and get it upgraded. Space is dangerous.
(08-30-2016, 02:23 AM)Reid Wrote: We could always go back to the days when Core 1 bases needed no notice at all to be attacked. I think 8 hours is fair, Core 1 bases are meant to be vulnerable. It's incentive to get your butt in gear and get it upgraded. Space is dangerous.
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(08-30-2016, 06:05 PM)Shryke Wrote:
(08-29-2016, 11:13 PM)Magnifique Wrote: Players shouldn't get to totally mess up other players game, no matter the circumstances.
Nonsense. No one's RP exists in it's own private world that is immune from other players and other interactions.
It's because of this that I don't think forum RP should be required for attacking any base at all. If you can't defend your base "all the time", you shouldn't know exactly what parts of "some of the time" you do have to defend it. Requiring attack declarations is basically mandated metagaming, makes it nigh-impossible to siege a base that's not in the middle of nowhere (if the Rogues or HF wanted to siege Long Island Station, for example, it couldn't be done under the current system no matter what), and generally contributes to the presently cancerous function of PoBs upon the game environment as a whole.