The lil 'tower' atop of the gunship may need to be turned so that the smaller face is pointed forward and the larger brunt is to the sides. For reference look at all the current Kusari capital ships.
-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
Thanks to everyone for the positive feedback, much appreciated
I've hitboxed all these ships, they just need hardpointing and texturing (although i suck at proper texturing atm XD)! I might be able to finish the GB in time for the next patch (maybe ;3)
EDIT: Anyone willing to give me a hand with UTF Editor?
@Swallow That means a lot for me, said by an expert like you ^_^
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By the way, I do encounter several issues when exporting the .obj from Blender, and that's well seen in 3ds: huge parts of my ships have their normals f*ked up. I tried to flip them normally, and recalculate them, to no avail. Also, my .sur file (when opened along the .cmp in HardCMP) is always turned 180° compared to the .cmp (which is correctly oriented).
Anyone knows why these happen? I've been striving to find out, but I still am looking for the answer.