(02-28-2017, 10:08 AM)Curios Wrote: (...) that's what you're here for, to plunder goods and wares off the traffic, not to look for an appealing discussion partner.
This I can agree. But it quite annoys me when trader later whines in PM what "a loser I am" or "he will not ever stop for me" or "I didn't came for RP". But then, I quite resigned from explaining on what had been done wrong by him/her and I'm fine with playing bloodthirsty pirate. Especially when such a trader has like 70 level but can't utter even a single sentence.
Ramke Wrote:This is just one of the issues, but I think letting the game evolve with a strict near-annual basis without taking in the community achievements into account is something that might be drawing players away in the end.
Ramke also has a point. I can sign under it with both hands as someone who witnessed pretty much as SIC of official faction which pushed like dozen requests in regard to the same thing. The fact that thing wasn't changed is responsible for entire official faction's death.
(02-28-2017, 09:30 AM)Curios Wrote: Thanks for opening me eyes, sir
Actually, Madam. She's a woman
Back on topic:
Well, where to start... I'll try to point some stuff out:
(let me write it in Nomad blue, because I can)
1. Skill gap.
We can't blame the vets for being vets, they've spent some time there and got better. The thing is it's nearly impossible to fill this gap withno months of constant training. And that time is... a plenty of free time you'd need to spend in such old game, having lots of newer games (basing on different stuff - there aren't as many games based on flying a shippeh in space with as much freedom as freelancer has), which might be more appealing and rewarding in shorter period of time. Also the removal of tracking missiles. Eh...
2. Slow progress in terms of development and additions
In a game that is ran by devs, who get no money from it. And spend their free time there, because they want to make it a better place. We can't really blame them. They're pretty much as humans as we are. With their own lifes and problems.
Quote:Also the removal of tracking missiles. Eh...
3. FlHook, basing on which only Alley can work
Programming. Unpaid programming. For a very old game. It explains itself.
4. Too many things you HAVE TO do, instead of doing it for fun
For example - POB supplying - pain in *engines*. You have to log for it even if you have no time iRL and when you'd want to play on another character in another part of Sirius. It demotivates instead of generating activity, really. I could go somewhere to forge my rp skills better, but no, I must deliver all the commodities for this stupid piece of metal known as POB.
Just a example.
5. Too many factions, houses and systems to populate
You sometimes need to wait even for a couple of hours before someone appears, who might still be a silent guy who will simply ignore you. It makes you need to wait for lots of time before the action begins. The cat, even I sometimes need to go yet before the action starts... Before all the people gather or become brave enough to face you without 10:1 number ratio. It's good that you want every NPC faction to have official representative, but it separates the already low playerbase. When in some games you find action in 5 minutes or so.
6. I must win attitude.
No matter the cost, be it ganking 4:1 . I need this guy to be blued, I need the money from it, I need him to feel I'm better and he can't do anything about it. It kills all the motivation. And reasons to log at all. Like who cares about fair play? My faction's lore says I must win so I gank. Who cares there are people on the opposite side of your computer. I need to blue him. Who cares about its consequences
7. Lack of long term goals.
Grinding for cap8 bs scanner battleship. For 2 battleships. 3. 4. All the battleships. In every unpopulated system. But... What then? What if you already have all the ships you want? What if you've got all the money you need?
Trading is boring, it leaves you in most cases with only one possibility : missions. Which keep repeating and will become boring for you sooner or later too.
8. Lack of quick-start guides.
Which would contain all the allies/enemies of the faction along with brief history. Not to force new people to read 21940788175152 lines of forums. Just to learn the basics. Which could be said in simplier and more applealing way.
9. Sitting on forums instead of playing the game.
With all the drama. And unnecessary discussions. With all the toxicity.
Mr NPC above, got it right from A to Z.
Also, thank you for including in your post the removal of all original / added tracking missile/torpedoes. (what a "great" addition that useless minigun is)
Many do not care about this change because they can't avoid tracking missiles and the mod is now in their favor.
EDIT: For those who talked about "evolution" above, on pages 2,3.
The removal of a main feature of this game such as tracking missiles/torpedoes, is considered an evolution for you?! Why are you all so ignorant?
There have been many more things removed than added.
This is how a great missile looks now in game. This looks more like trolling not developing.
Anyways speaking as someone who left almost 2 years ago and deleted 5 accounts of ships so i would never come back. Even swore i would never return to this game, i can maybe give a few reasons i was driven away from this game back in the beginning of 2015. I came back, sort of out of boredom and i needed a break from a game I have been playing the last 2 years since i left disco due to the game having more toxic members than discovery has ever seen. I reinstalled this, but still not going to be fully into playing this game like i did in the past.
Anyways, here are a few reasons i left, and will post a few reasons i know others have left....
I got sick of...
Toxic members
Nerfs
Metagamers
Stupid arguments over how things should be (mainly nerfs)
nerfs
POB grind
Official faction harassment
People crying cause they could not take down a large transport alone so it needed nerfed to the point it was an easy target and getting them nerfed by complaining enough to devs about balance. (Salvagers, Pilgrim Liners, and pretty much any transport you could put cap 8 armor on and actually defend yourself)
Removal or changes to things some of us loved, but others seem to hate.
and did i say NERFS?
And for others, well i have seen people leave for many reasons: Boredom, getting harassed over being in a certain faction, some ships that got buffed while the ships they flew got nerfed, POBs getting harassed and destroyed way too often, too many stupid laws in some of the houses, too strict of laws in some aspects. I know many of you hate POBs to the extreme, if i had a dollar for every time i seen someone say #removePOBS i could probably buy a new PC. Well POBs is one of the things that does attract many new players but also drives them away due to the fact it is too much to upgrade them anymore, or that 5 different factions (usually ran by the same people) want to charge them high amounts for them to have the base in a certain area, or they just want to destroy them outright. Not everyone who comes into this game is going to be into doing all the hard core forum roleplay dealing with spending so much time in the forum that they spend less time playing the actual game. I personally hate forum stuff, i can understand the purpose of some of it but i am not a story writer, i don't want to spend 5 mins, or 5 hours doing anything forum related. I play the game, want to spend time in the game. I agree with some of what people have said here, and disagree with some too. But not going to point those out and start a flame fest argument because it will just make me not want to even bother with this place again. Anyways just my view on some of it would be nice to see the population back to what it was in 4.86 which is about the last time i remember the population being high and steady. But after .87 things started going down and just kept dropping it seems.
P.S. Please just read and take what you want from it, don't want to see bickering and arguments over my opinion of things, that is what drives people away as well. Everyone has opinions and some feel the need to act like others are stupid from having an opinion that is different from theirs.
Also @sindroms I am very impressed with how you are doing as an admin. Proof people can change for the good!
Change is a very tricky thing and it's made more complicated by having so many different opinions. You'd need only check the forums to see how various changes have been met with both approval and opposition raising valid points or critiques, now apply that to the entire mod and all of a sudden "change" takes on a whole new sense of proportion.
There is quite simply no such thing as a "small" change.
Volunteers would help move progress along much faster as far as systems are concerned. Over the past few days @Auzari helped with a load of misc. changes and system edits that moved the next version closer to around 65-70% completion. We only have about two or three system changes to do if anyone wants to help out with that.
Stop using formatting in non-RP posts for the love of god.
Quote:We can't blame the vets for being vets, they've spent some time there and got better. The thing is it's nearly impossible to fill this gap withno months of constant training. And that time is... a plenty of free time you'd need to spend in such old game, having lots of newer games (basing on different stuff - there aren't as many games based on flying a shippeh in space with as much freedom as freelancer has), which might be more appealing and rewarding in shorter period of time. Also the removal of tracking missiles. Eh...
>muh impossible pvp
Ask Jack Henderson, he's a 80 year old grandpa from germany and somehow managed to get decent at pvp (argument stolen from @"Omicega", thanks).
Quote:5. Too many factions, houses and systems to populate
This wouldn't be a problem if all factions /weren't/ exactly the same. Look at the corporations. Now find ONE, just ONE that has something which is significantly /different/ than what the other ones can offer. Look at police and find one which differs in what ships it can fly and what starsphere backdrops it has to look at while patrolling.
Quote:Trading is boring, it leaves you in most cases with only one possibility : missions. Which keep repeating and will become boring for you sooner or later too.
I dunno, Nomad NPC missions on HHC were actually good and it was stuff people did during downtimes because it taught you how to pvp. So missions are not inherently bad or boring (my HHC mission character has 2200 hours into it), but it would require someone to move their arse and actually do it, which is not something anyone here can expect cuz
> muh more important issues
Quote:Which would contain all the allies/enemies of the faction along with brief history. Not to force new people to read 21940788175152 lines of forums. Just to learn the basics. Which could be said in simplier and more applealing way.
But i spent 8 hours writing subpar cyber stories for a 14 year old game, why are you not giving me attention
>muh lore
Quote:9. Sitting on forums instead of playing the game.
I would maybe have an incentive to boot into Windows and play the game if I could see who is in which system.
Quote:>muh impossible pvp
Ask Jack Henderson, he's a 80 year old grandpa from germany and somehow managed to get decent at pvp (argument stolen from @Omicega, thanks).
What I meant is rather the amount of time you need to spend in order to become decent at pvp. I personally know about 5 people refusing to play because of it. It requires a lot of work to obtain something as crucial for gameplay. While you can simply do something more appealing than that within the said time. Life's full of alternatives. I don't blame the vets, I blame the system how it works.
Quote:This wouldn't be a problem if all factions /weren't/ exactly the same. Look at the corporations. Now find ONE, just ONE that has something which is significantly /different/ than what the other ones can offer. Look at police and find one which differs in what ships it can fly and what starsphere backdrops it has to look at while patrolling.
I have to agree with that. The only thing that makes them different are the used ships. And maybe RP template on forums. The rest is pretty much the same.
Quote:I dunno, Nomad NPC missions on HHC were actually good and it was stuff people did during downtimes because it taught you how to pvp. So missions are not inherently bad or boring (my HHC mission character has 2200 hours into it), but it would require someone to move their arse and actually do it, which is not something anyone here can expect cuz
> muh more important issues
Well, I didn't mean that missions become boring very fast. Missions are actually a cool chillout periods, which improve some certain aspects of your pilotage skills. Tho they may become boring after some years of doing.
Quote:But i spent 8 hours writing subpar cyber stories for a 14 year old game, why are you not giving me attention
>muh lore
Long texts are cool. But will someone who has no idea about a faction X spend some hours on reading in order to get some basic insight? Not really, maybe if he becomes interested with it after flying along with some members of the said faction X, but only that way, in most cases.
Quote:5. Too many factions, houses and systems to populate
This wouldn't be a problem if all factions /weren't/ exactly the same. Look at the corporations. Now find ONE, just ONE that has something which is significantly /different/ than what the other ones can offer. Look at police and find one which differs in what ships it can fly and what starsphere backdrops it has to look at while patrolling.
I can name you eight; OS&C (Passengers), SynthFoods (Specialist foods), Cryer (Drugs), Planetform (Terraforming equipment), Ageira (Tradelane/Gate parts), EFL (Oil), GMG (H Fuel), ALG (Toxic waste).
Police, well they maintain law and order in their respective Houses but giving them a police cruiser and police armed transport would be nice.
(02-28-2017, 05:14 PM)Corile Wrote:
Quote:Which would contain all the allies/enemies of the faction along with brief history. Not to force new people to read 21940788175152 lines of forums. Just to learn the basics. Which could be said in simplier and more applealing way.
But i spent 8 hours writing subpar cyber stories for a 14 year old game, why are you not giving me attention
>muh lore
People not reading the lore and history of the factions are what gives the impression sameness, its all down to the community to convey the character of their faction and to do that you need to know the history.
Seriously, Disco is community driven not content driven.