*Ship explodes* >>>> *Escape pod ejects* >>>> *Black box recording on escape pod*
And no you can't beam my escape pod because it has an Azurite gas coating that resists tractor beams.
And no you can't shoot my escape pod because it's tiny and too small to be detected by radar, also it's got it's own auxiliary engines how hard do you think it would be to shoot given how hard it is to shoot a light fighter given and that a light fighter is like 7-10 times bigger.
Also I thought ahead while my ship was under attack and decided to send a live communication to my in-game ally telling him you were attacking me, cause you know... they're allies and stuff and would want to know who's attacking their members.
(03-21-2017, 07:36 PM)Flash™ Wrote: Question: Is this only in question because Auxesia is the one who screwed up, or are you genuinely curious? (:
I defer you to the above posts and this thread. Don't look at the people making the argument but the argument itself. It's a point that has been in a bit of a gray area for some time.
If you're not contributing to the discussion, why are you involving yourself in it?
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(03-21-2017, 07:39 PM)TickTack Wrote: *Ship explodes* >>>> *Escape pod ejects* >>>> *Black box recording on escape pod*
And no you can't beam my escape pod because it has an Azurite gas coating that resists tractor beams.
And no you can't shoot my escape pod because it's tiny and too small to be detected by radar, also it's got it's own auxiliary engines how hard do you think it would be to shoot given how hard it is to shoot a light fighter given that a light fighter is like 7-10 times bigger.
Also I thought ahead while my ship was under attack and decided to send a live communication to my in-game ally telling him you were attacking me, cause you know... they're allies and stuff and would want to know who's attacking their members.
Azurite gas doesn't resist tractor beams, if anything, it'd be attracted to it.
Explosion radius is a thing too, who's to say they're not gonna drop a mine and blast everything? Explosions hurt from the ship, mines would even more. Pods can actually be tractored, as seen in missions, or SP. And, sure, but, for the last thing, they can't send physical proof on the whim, while they're busy running for their lives, don't think they'll be able to access the logs so easily.
But, as I said, allies present should easily be able to allow evidence to come to light, that is, if they survive, that's the only feasible way of letting a downed person's information come to show.
In my own opinion It seems logical.
1.The comm channel can connect bases from one side of Sirius to another ignoring all interference.
2. The pictures are taken before death and as such could be up loaded to the net via a boosted signal as that happens all the time.
3. The reason this ruling exists IMO is to keep factions in check that are trigger happy. This includes AFC , Galia, Auxesia, Hell fire Legion, and other militaristic groups that can have the tendencies to forsake role play and focus on PVP even when it is detrimental to RP. Please remember this is a RP server not a PVP server. PVP exists to enhance RP. Not the other way around.
4. Space is huge but as the previous points make the only limiter in communication is time which seems to be instantaneous. If you refuse to accept this there are millions of communiques in the comm channel between deep space ships and house stations. These can happen instantaneously. If you invalidate Transitions from ships that happen before they die, IE Pictures and communications, Then you undermine hundreds of hours of RP that has happened to this point due to the same thing. Not to mention that If you push this then you should remove the ship locator in game from telling what system the ships are in as their transponders would not be connected to the net unless in range of a station that willingly broadcasts their location.
Again this is just my opinion. In star trek they send subspace transmissions that only take time to reach their destination. (I know this isnt star trek) It is feasible to think Disco ships are equipped with a similar devices.
(03-21-2017, 07:51 PM)Devastator Wrote: In my own opinion It seems logical.
1.The comm channel can connect bases from one side of Sirius to another ignoring all interference.
2. The pictures are taken before death and as such could be up loaded to the net via a boosted signal as that happens all the time.
3. The reason this ruling exists IMO is to keep factions in check that are trigger happy. This includes AFC , Galia, Auxesia, Hell fire Legion, and other militaristic groups that can have the tendencies to forsake role play and focus on PVP even when it is detrimental to RP. Please remember this is a RP server not a PVP server. PVP exists to enhance RP. Not the other way around.
4. Space is huge but as the previous points make the only limiter in communication is time which seems to be instantaneous. If you refuse to accept this there are millions of communiques in the comm channel between deep space ships and house stations. These can happen instantaneously. If you invalidate Transitions from ships that happen before they die, IE Pictures and communications, Then you undermine hundreds of hours of RP that has happened to this point due to the same thing. Not to mention that If you push this then you should remove the ship locator in game from telling what system the ships are in as their transponders would not be connected to the net unless in range of a station that willingly broadcasts their location.
Again this is just my opinion. In star trek they send subspace transmissions that only take time to reach their destination. (I know this isnt star trek) It is feasible to think Disco ships are equipped with a similar devices.
There's also points in Star Trek where a ship may simply disappear without being able to send much word to anyone on subspace. Others would arrive to find what was left of it/a derelict vessel. The logic applies, still.
(03-21-2017, 07:49 PM)Auzari Wrote: Azurite gas doesn't resist tractor beams, if anything, it'd be attracted to it.
Explosion radius is a thing too, who's to say they're not gonna drop a mine and blast everything? Explosions hurt from the ship, mines would even more. Pods can actually be tractored, as seen in missions, or SP. And, sure, but, for the last thing, they can't send physical proof on the whim, while they're busy running for their lives, don't think they'll be able to access the logs so easily.
But, as I said, allies present should easily be able to allow evidence to come to light, that is, if they survive, that's the only feasible way of letting a downed person's information come to show.
But it's modified Azurite gas pls dont powergame my RP reason of why enemies can't tractor my escape pod.
But my escape pod launches from the ship at an extremely fast speed .3 light speed to be exact, I'd be on the other side of the system before you thought about dropping a nuke mine to destroy everything.
Also This
(03-21-2017, 07:39 PM)TickTack Wrote: Also I thought ahead while my ship was under attack and decided to send a live communication to my in-game ally telling him you were attacking me, cause you know... they're allies and stuff and would want to know who's attacking their members.
Means they can upload live gun cam shots to them in RP
Also out of curiosity how often do you drop a nuke mine after getting the kill? Also does it count if I made you use up all your mines during the fight and have none left to deploy after my ship was destroyed?
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But again, interference and environment should be taken into account. How do they know they're going to get shot before they know it? Accessing ship internals would probably require people to possibly dock, or focus on retrieving data, if they lose focus from escaping or evading, they're kinda dead. You can't multi-task at such levels. It's like going really fast in a car, while having to go around multiple bends in a chase, you simply cannot lose concentration, or you'll drive over the edge.
Don't take the mine situation too literal, it was an example. I'm not trying to say pods should be destroyed or captured, I'm just noting that not all things can be done alone. But for the sake of fair play, if allies were present at the incident, and that they live, that evidence should be valid.
(03-21-2017, 07:11 PM)Jack_Henderson Wrote: It certainly is not very elegant to post evidence if you desrcibe it as "posting evidence after death". But there is no death. An ejected fighter pilot can tell his story to the newspaper, he will be questioned by his employer. His blackbox will hold the pictures/data and it will survive very likely and will be examined.
So, I do not see why anything should change right now after having been done exactly like it is in your example for all the time I have been playing.
You can't enter the Westerwald, make screens of Schatten, and then forward your intel to your headquarter, as if the guards wouldn't destroy your blackbox or take you in custody after your ship dies. In the same time your char can't die or lose its cover, if you don't want it. But as soon as you are PvP dead; without exfiltration; deep within hostile space, then you shouldn't even think about making a report to your MD. Just hit respawn and start from your last checkpoint again.
(03-21-2017, 07:49 PM)Auzari Wrote: And, sure, but, for the last thing, they can't send physical proof on the whim, while they're busy running for their lives, don't think they'll be able to access the logs so easily.
(03-21-2017, 08:01 PM)Auzari Wrote: Accessing ship internals would probably require people to possibly dock, or focus on retrieving data, if they lose focus from escaping or evading, they're kinda dead. You can't multi-task at such levels. It's like going really fast in a car, while having to go around multiple bends in a chase, you simply cannot lose concentration, or you'll drive over the edge.
Don't take the mine situation too literal, it was an example. I'm not trying to say pods should be destroyed or captured, I'm just noting that not all things can be done alone. But for the sake of fair play, if allies were present at the incident, and that they live, that evidence should be valid.
Oh forgot this part... Well this is why Ship AI's exist, Think of iron man and how he's designed an AI named Jarvis which he can talk to in combat and even get him to send people messages or call them. Are you saying that this kind of AI doesn't exist in freelancer which has technology far more advanced? Well I suppose the AI would be vulnerable to a NEMP bomb but it's not like you carry one of those in your back pocket ^_^