(06-22-2017, 09:19 AM)Sici Wrote: Bombers could also have triple powercore nerf, so they won't able to fire this harmful SNAC thing.
Why no comments on this. I think this is clear, pirate bomber is shooting SNACs and making trader upset. Transports are clearly have nothing to fire back equally. So it all leads to metagaming and traders avoiding pirate. It's obviously win-only scenario for a pirate.
SOLUTION: delete snac and novas or nerf powercore so non is able to fire them.
Quote:The pirate can just go to the next system and do exactly the same. His gaming experience is not ended by pvp death!
except the trader can simply sell his stuff, go to a different system and start another route. 0 work necessary when you have something like freelancer companion
or just like the rest of us mortals you can have 2 trade ships and not just 1 in order to switch should the one you're in die
in spite of that, buffing the trade routes to have greater net profit would not be a bad idea
(06-22-2017, 01:37 PM)Toris Wrote: @Jack_Henderson In both posts you've made a statement that traders should avoid any roleplay interaction with pirates.
I think we are done here.
I think you misread. He made the case that, after this rule change, it makes even more sense for traders to completely avoid any interaction with potential pirates and because everyone here knows that that is exactly what we do not want to encourage, the rule change is bad.
I don't see any problem in here. Why? Traders usually log(ged) off when they dock(ed) - or leave the system. If that's the serious issue, take down the PVP Death Cooldown to just 1 hour. Problem solved.
Take into consideration that docking didn't end the engagement because it didn't end with PVP Death (I asked an Admin long time ago about that, out of curiosity) and pirate was still allowed to continue to shoot at the trader. I think that's why rule got changed in the first place in order to disallow pirate trolls to down trader without any further word just around the proverbial corner.
If that doesn't convince you, the same trader could still be taxed by the very same guy in the same system, following the old rule exception. And that's why I said that "traders usually log off when they dock".
TL;DR We simplfied the rule and took down the gray area which the exception created by accident.
I will be honest, this rule change has quite negatively affected my enjoyment of Discovery since it has come in as it has drastically cut down on the potential for roleplay.
Previously if I was outside a station on a trader and I saw a red on scanners it would be a good opportunity for a big of roleplay.
Now, as soon as I see anyone who I don't recognise, it's time to dock to avoid being locked out of my character/the system for two hours, which in a weekday means my entire window to play.
I've always gone out of my way to avoid being a "silent trader" and I am perfectly happy to interact with pirates (or anybody else) it makes the game more fun, but the potential downsides now are so great that it doesn't appear to be worth the risk
(06-22-2017, 02:37 PM)Toris Wrote: I don't see any problem in here. Why? Traders usually log(ged) off when they dock(ed) - or leave the system. If that's the serious issue, take down the PVP Death Cooldown to just 1 hour. Problem solved.
No, I stayed online and rp'ed via system msg when the UN| sieged alster but in general, yes, they/we log off.
(06-22-2017, 02:18 PM)Yber Wrote: in spite of that, buffing the trade routes to have greater net profit would not be a bad idea
I am going to close this thread for now.
We have received both feedback with actual samples of the recent actions taken by unlawful players to take malicious action against traders and are reviewing a new wording for the rule. Expect the result soon.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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