GMG ID originally allowed caps and GMG indeed was like IMG and CR capable of deploying fleets. The very first thing we did when becoming official in 2008 was campaigned to have the caps removed from the ID. We succeeded.
I'll explain. Back then GMG space consisted of Aomori, Naha, and Ogashawa as well as the 30 odd undockable miners in the clouds. Our space was small and ENTIRELY within those clouds. I hadn't yet completed the design for our guard system which was currently just empty space. The RP surrounding those clouds was important. They render sensors and guidance systems to near uselessness allowing snubs to get close enough to cap ships to unleash their payload before being noticed. After years of frustrating Rheinland, the Kanzler had enough and sent almost all their eggs in one basket. GMG planned this and was ready in ambush using a massI've fleet of snubs. The Battle of Yanagi lasted minutes. Not even an hour and the Rheinland invasion was wiped out completely resulting in the Yanagi Field.So I couldn't see any reason why GMG would use caps when they still operated entirely within those clouds. If we were to have caps it should be for a proper reason and done properly.
Just in my time of running GMG I have seen our controlled space expand several fold. Half our space was outside of the clouds and we had even gained a dockage planet. We began seeing a reason for GMG to use caps but it ha's to be done properly instead of shoehorned in.
I began writing the story of 3 Rheinland Battleships in GMG hands since the 80 Year War. Well 2 of them, one of them was already designed into OC guard system as a wreck with an info card stating it's name was The Namura and used by GMG to explore deeps space but ended up in the wrong place. I designed our guard system with a dockable turtle named Daishouri along with a shipyard for fixing these big ships. We as a faction had the third turtle as an SRP ship called the Ayakashi all setup with GMG weapons and positron shields. These were all meant to be the first steps showing GMG dabbling with caps.
When I stepped down from leading the faction and took on administration duties I still said that I don't feel GMG is ready for caps yet. I still wanted control of Helgoland after the cleanup. Engineers were needed as GMG lacks the skills and knowledge to design from scratch and I still feel that Order and BD can help. Finally, we are well covered for technology and also well covered for powering the fleet, what we lack is the sheer bulk raw material to make the structures. We needed to not only find someone willing to sell the mass amount of hull panels to build a fleet but also the diplomacy needed to get it to Sigma space. A house will easily notice materials to build a warfleet crossing through its space. Deals and agreements need to be made.
Now, I hear GMG space is even bigger and I also see both Kusari and Rheinland wanting stakes in Sigma systems recently found. I believe it's time for GMG to start using caps. It's a bit overdue actually. Late is better then never, however, and Disco can say it has a faction that took years to get up to caps without using shoehorn (*cough* Zoners, BHG/Core, IMG/CR *cough*).
(10-22-2017, 11:56 PM)ProwlerPC Wrote: Now, I hear GMG space is even bigger and I also see both Kusari and Rheinland wanting stakes in Sigma systems recently found. I believe it's time for GMG to start using caps. It's a bit overdue actually. Late is better then never, however, and Disco can say it has a faction that took years to get up to caps without using shoehorn (*cough* Zoners, BHG/Core, IMG/CR *cough*).
Agreed. Helgoland is even meant to be refitted as a shipyard, and the Star City also has shipyard capacities. I believe they should have caps.
I think GMG should be parallel with IMG when it comes to ship classes permitted. That would mean: Cruisers yes, Battleships no.
It is also a necessity if you take a look at how e.g. Rheinland goes into fights most of the time: Cruisers and caps in general are present a lot.
Gameplay-wise GMG could never fight those in snubs, especially not in the gas clouds where fighters / bombers just melt (even though GMG are experts irply in fighting there) whereas GBs and larger can safely ignore the gas pockets. This gameplay mechanism makes caps for GMG in Sigmas essential.
A small, agile Cruiser / Destroyer class would be most realistic, I would say. OR (which would be very cool!): Make a GMG Class 10 shield (only useable on GMG IDs) that ignores the gas pocket damage or reduces their damage by like 90 %. Then GMG can rp a proper insurgency in small craft. Then GMG does not need caps and would have something totally unique.
Quote: OR (which would be very cool!): Make a GMG Class 10 shield (only useable on GMG IDs) that ignores the gas pocket damage or reduces their damage by like 90 %. Then GMG can rp a proper insurgency in small craft. Then GMG does not need caps and would have something totally unique.
Whilst GMG specific equipment would indeed be cool, right now only Nomads/Police/Lane Hackers/AI receive specific equipment, and expanding that purview would require exceptional circumstances.
I'd like to make this clear as someone who has some experience with waiting for change requests - it will be easier if we talk about ship class changes or ID line changes, using already existing lines on other IDs for inspiration, rather than going for completely new equipment which will add months to the debate-testing-and-implementation time. These are all things that can be done near term, rather than long-shot.
A special shield isn't feasible right now, whilst an ID change can be done by the next restart if so desired. If Eigos wants to make the equipment, awesome, would be very cool - however, ID changes are quick and fast - and don't require a new mod update.
(10-23-2017, 09:04 AM)Jack_Henderson Wrote: I think GMG should be parallel with IMG when it comes to ship classes permitted. That would mean: Cruisers yes, Battleships no.
It is also a necessity if you take a look at how e.g. Rheinland goes into fights most of the time: Cruisers and caps in general are present a lot.
Gameplay-wise GMG could never fight those in snubs, especially not in the gas clouds where fighters / bombers just melt (even though GMG are experts irply in fighting there) whereas GBs and larger can safely ignore the gas pockets. This gameplay mechanism makes caps for GMG in Sigmas essential.
A small, agile Cruiser / Destroyer class would be most realistic, I would say. OR (which would be very cool!): Make a GMG Class 10 shield (only useable on GMG IDs) that ignores the gas pocket damage or reduces their damage by like 90 %. Then GMG can rp a proper insurgency in small craft. Then GMG does not need caps and would have something totally unique.
Jack, you forget, GMG has one thing they can mine. IMG has several in an entire circular trade. In addition, IMG does not claim and control space as a sub-house in the same way that IMG is. GMG is not competitive with IMG in mining, but it is more paramilitary-focused than GMG is. It is much closer to CR than IMG in role, despite the fact that both have "Mining Guild" in the name, they are not even slightly alike.
CR ID is what it should be balanced on, not IMG ID. GMG and IMG are not under even remotely similar circumstances.
I am all for GMG get up to Cruisers ( maybe even Battle-cruisers) , but i prefer to be other that Rhineland Cruisers . Battles Donau against Donau would not be really interesting anyway , i prefer that GMG gets Cruiser from one of its Allies/Friends or as Military aid from some House who depend on its fuel production , and want to make sure GMG will survive . Kinda like USA sent 50 Destroyers to UK in WW2 , even when it was not involved in war yet .