(10-22-2017, 12:29 AM)Morosz Wrote: The hell? Ok. Seriously man. Why would we spy on you? I know its tempting to say random nonsense when you can't come up with a good arguement but srsly. This beats the nonexistant dread appearing to gank you. What else is next i wonder. At least you never seem to stop amaze me with random nonsense feedback. Bu you know after some time it becomes a bit much.
That was a serious question. If somebody was reporting force compositions to me, from you, I would kick them from my chat. If it's not the case, we're golden - if it is, I've removed anybody who it could reasonably be.
Being serious now (rare thing, pay attention!!!) If UN lost this battle, all that can blamed on Lib side were numbers. Just that. Anything else is just salt from pew (and misinformation from ONE person).
I was the Hel there, and i saw our bombers dying helpless to snubs (our mistake).
I saw lack of coordination between me and the other cruiser. (who can we blame for that? Just ourselves).
And now i see this postings.... again, our fault.
But try UN shoes a lil, we getting hammered from all sides, is comprehensible (i guess) that ppl are lil wedgy.
Anyway, im looking for next pew. Lets try make it enjoyable for everyone.
Someone will need to lose. Always. Its a combat simulator, cant both sides win.
Maybe we can balance it somehow next time, ppl switch sides or whatever. Usually done in other pews.
Maybe an Event can take place, so both sides can have even numbers, maybe UN Leadership can get with 5th| Leadership and hash out the details, i wasn't there so i dont know the details. Sorry if things didn't turn out well.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
(10-22-2017, 02:40 AM)Felipe Wrote: Yeyeye Lolberty is bad, shame on yall!
Being serious now (rare thing, pay attention!!!) If UN lost this battle, all that can blamed on Lib side were numbers. Just that. Anything else is just salt from pew (and misinformation from ONE person).
UN|Emden
The "one person" thing is a rumour. Don't get involved in hearsay Felipe. You did good ingame. I asked if the rumour was true here and if Smoke has said it isn't? That's good enough for me.
(10-22-2017, 02:51 AM)Kalhmera Wrote: Maybe an Event can take place, so both sides can have even numbers, maybe UN Leadership can get with 5th| Leadership and hash out the details, i wasn't there so i dont know the details. Sorry if things didn't turn out well.
There should be some events occurring once I or the LSF, or Navy, or Hellfire, wants to organise them, but emergent activity is disco's lifeblood. We can do quite a bit as faction leaders to try to make things fun on the scene.
I'm of the same opinion as Felipe. This can get a bit drowned out - I'm really glad the 5th has been consistently logging in and creating interactions - it's what the update was designed to do. A little more moderation would help, though. It boils down to us not having the players to match that, so if you want to bring that many people to Bering? Either rotate, or log some Unioners and make up the numbers on the far side.
Enormous fights work best when both sides are roughly the same size.
We train to become better, and you want to fault us for it?
No one can out boop me, not even an Admin! Boop. ~Spuddo GRAVE REPERCUSSIONS ~Ramke Get booped on, nerd. ~Durandal I wanted to be a part of the party, hi Tails. ~Inferno Pokes are superior boops. ~Naz
No one can out boop me, not even an Admin! Boop. ~Spuddo GRAVE REPERCUSSIONS ~Ramke Get booped on, nerd. ~Durandal I wanted to be a part of the party, hi Tails. ~Inferno Pokes are superior boops. ~Naz
Yes, we put time into conn for training, how is that problem? It's not counted into the tracker and if there are things that we can interact with in Liberty we will most of the time switch. Otherwise people aren't in the mood to get killed, what we can't change.
Ok. First of all. Thanks for your concerns Freeroamer. But worry not. Our time spent in conn did not lower our overall activity within the RP environment.