==================== Type: Equipment Bug: cant buy new marduk cause wrong id error. i managed to get to altair despire the sat net so im pretty sure it isnt cause of my rediculus ping. thank you ====================
No2 ships are currenty locked until all bugs are fixed. They will be enabled without the need for a patch.
==================== Type: Ship Stats Bug: As far as I can tell in-game, the Werewolf has a weapon slot that can't take any weapons/missiles/CD's ====================
Basically as said up there. FLstat looks like there should be something equipable, but I can't find anything in-game.
When doing missions, cargo dropped by NPCs gets destroyed along with the ship. this is affecting the chance of codename weapons as they too get destroyed by exploding cruisers
One other thing i think might be the cause of this. My resolution is standard set on 1920x1080.
(10-30-2017, 06:50 AM)Erik-Kieber Wrote: No i do not use anything but Freelancer + discovery mod, during instal i selected bloom on could it be related to that?
(10-29-2017, 08:22 PM)Erik-Kieber Wrote: ==================== Type: Systems / Effects Bug: Blocky Burgundy jumphole in Lyonnias ====================
(10-30-2017, 09:17 AM)Erik-Kieber Wrote: One other thing i think might be the cause of this. My resolution is standard set on 1920x1080.
(10-30-2017, 06:50 AM)Erik-Kieber Wrote: No i do not use anything but Freelancer + discovery mod, during instal i selected bloom on could it be related to that?
(10-29-2017, 08:22 PM)Erik-Kieber Wrote: ==================== Type: Systems / Effects Bug: Blocky Burgundy jumphole in Lyonnias ====================
The turret is supposed to do 50.000 shield damage per hit, however, after testing in Conn on Battleships I realized that they deal low or absolutely no damage at all.
Turret working as intended; it is a power drain weapon. -Erzie