This is true, the real world is a more developed environment and Freelancer is not. And that is a good point that Intel ID's are not as developed. The ID lines basically make us look like law enforcers (which makes no sense because its not like the CIA enforces laws, although the FBI sort of does but not all of them, just Federal law) or it makes us look like a pseudo-snub-only military force that can be used outside of House space given the unlimited ZOI. A lot of things do need to be cleared up in the ID.
I don't think giving a customised IFF system will work though, I've used that before by having a Freelancer IFF'ed LSF ID'ed indie. Some people took a look at both and inRP asked me if I was a Freelancer or a Liberty Security Force agent.
Problem with intel ID rules is that they are not clearly defined as you mentioned so what some people consider powergaming, others do not necessarily consider it that way. Some people might consider spying on the Liberty Navy with a Liberty Rogue indie to be powergaming, I don't because the Liberty Rogues can be blown up by the Navy since, you know, red is dead as they are clearly enemies. An indie LN spying on official LN I think is fine as well, but as you mentioned it seems someone else might not be okay with that. The only really clear rule we have with intel ID's is that you can't join an official faction to spy on them for another faction (official or not) without the permission of all the involved parties. But other than, intel ID RP just seems to be a massive gray area.
Anyways with regard to your statement about having customisable or interchangeable IFF's for spy ID's e.g. LSF/BIS/Wilde etc., I just don't think it would work since its not clearly stated anywhere that ID's are not considered roleplay, only IFF's are. And I know you can just keep your distance in order to prevent being scanned but I like talking to people upfront and its a huge part of my own personal spy RP (since its how I recruit others to spy for me) so it would be annoying to have someone be like "hey that's an ally wait no I just scanned him he's not an ally, calling in reinforcements to kill him" because that's totally happened to me before. I don't blame the other person, because its just not clearly defined anywhere in the rules.
@Stolt. I've been long enough in here to know that we tried once to make IDs invisible inRP back in 2013. It ended up in at least one sanction from what I recall.
This little bird went to sleep forever. So long.
Thank you for everything.
(10-31-2017, 09:45 PM)Toris Wrote: I don't think it works anymore, since ID is a roleplaying item. It means that when the guy scans you - what 99% of guys do - you are already exposed and arrested (or even destroyed) on sight. In order to play spy correctly, you'd need to use Freelancer ID and collect evidence in cooperation with X or Y intel faction.
Most IDs, if not all, shouldn't and wouldn't be roleplay items in a perfect world. I almost never treat them as such unless it's a generic pirate ID, because then you've got no choice but to either assume their innocence or wait until they rob somebody. Having them as non-roleplay items was trialed about five years ago and the results were pretty bad, basically destroying all bounty boards since nobody could claim a kill on anyone and navies couldn't go after indie pirates. I still think the intel and wild IDs ought to be considered non RP items, though.
Quote:Most IDs, if not all, shouldn't and wouldn't be roleplay items in a perfect world. I almost never treat them as such unless it's a generic pirate ID, because then you've got no choice but to either assume their innocence or wait until they rob somebody.
This is kind of double standards I honestly dislike. Robbers usually do not scream "hey, I'm a robber" aloud. Unless you are Liberty Rogue or Xeno. *Wink.*
This little bird went to sleep forever. So long.
Thank you for everything.
See I treat people based on their IFF. While only using IDs for bounties or to clear up issues. I can't count how many pirate ID ships I let fly by my police characters as they weren't doing anything wrong.
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Quote:Most IDs, if not all, shouldn't and wouldn't be roleplay items in a perfect world. I almost never treat them as such unless it's a generic pirate ID, because then you've got no choice but to either assume their innocence or wait until they rob somebody.
This is kind of double standards I honestly dislike. Robbers usually do not scream "hey, I'm a robber" aloud. Unless you are Liberty Rogue or Xeno. *Wink.*
Yes, it's a double standard, and yes, from a realism standpoint it's not at all believable, but from a gameplay standpoint - which is the more important one most of the time - it has to function that way. Otherwise you just end up with people with indie pirate IDs sitting on the lanes and making that sweet sweet cash and being totally gucci when the Navy or Rheinwehr or whatever the hell shows up.
Well, the important question: is the issue queued in any way for attention by dev team or we can relax our butts for some long uncertain period of time?