The turret is supposed to do 50.000 shield damage per hit, however, after testing in Conn on Battleships I realized that they deal low or absolutely no damage at all.
I think that got answered earlier, it pulls off power from the core and not from the hull/shields. Correct me if I'm wrong
==================== Type: Equipment Bug: Spatial has no shield ====================
Spatial SHF has become shieldless - I loged mine today the first time after the patch and found the freighter shield to be gone and none other purchaseable/mountable.
(11-02-2017, 11:57 PM)Docent Wrote: ==================== Type: Equipment Bug: Spatial has no shield ====================
Spatial SHF has become shieldless - I loged mine today the first time after the patch and found the freighter shield to be gone and none other purchaseable/mountable.
Before update I had normal Irra ,after update It turned into Greater Irra without weapons ,but it had greater cloak ,and nomad heavy cruise dirstuptor ....Now i have been trying to cloak since yesterday with Nomad Greater Cloak that is ment for cruisers and here is what i get https://i.imgur.com/5a8xGdV.png .....I have tried to buy Superior cloak but its locked...so now i cannot cloak on greater irra.
==================== Type: Repsheet / Rephacks of CR-IFF Bug: IMG restarts cannot dock at New Hope Pecos ====================
One of the 2 CR-IFFs is horribly screwed up. IMG and CR are close allies, but in the CR IFF of New Hope Pecos these IMG restarts get "your reputation stinks". There are many other bases that react weird to IMGs (and likely a whole lot of other factions. My guess would be that this is a recycled IFF/ID and therefore a ton of things are wrong.
(10-23-2017, 03:38 PM)LORD CHRIS Wrote: ==================== Type: Systems Bug: POB's showing as unknow station ====================
after leaving a system then returning pob says unknow station and is not on radar
Same problem.
here too
Same problem, still persists:
(10-19-2017, 12:47 PM)ronillon Wrote: ==================== Type: Ship / POB Bug: Visited POBs are missing from radar after game restart. ====================
It seems, that POB locations are not loaded on character login, or not saved at all. Once POB is visited, it is shown on radar (provided you are in the same system ofcourse) until game is restarted.
I created a test POB in Virginia (Radar Visibility Test) and run following test scenario:
Deploy POB -> dock on nearest NPC base (34k) -> undock = POB visible on radar.
Dock -> New character -> log POB creator -> undock = POB visible on radar.
Dock -> New character -> log different char -> New character -> log POB creator = POB visible on radar.
Dock -> New server -> log POB creator = POB visible on radar.
Game restart -> log POB creator = POB NOT visible on radar.
Fly to POB -> POB appears on radar when I get closer than 10k.
Dock on nearest NPC base -> game restart -> POB NOT visible on radar.
Hasn't this always been the case? It'd be an FLHook or game engine thing anyway. ~Alex
Certainly not. I would have noticed if I had to search for my bases every time I do a supply run. As it is super annoying.
Also I'm not the only one, @"JackFreeway" has reported the same problem.
It happend after Discovery 4.89.1 - Patch 8 or 4.89.2 update so I thought it was relevant to post it here. Any other place I should have posted it then?
==================== Type: Equipment Bug: GB Conn Weps can no longer be bought at New Haven ====================
If one goes to conn to buy stuff like the Harpoon, Annihilator, and Silencer, fresh off an OC restart, they cannot be bought on account of "must be on friendlier terms to purchase".