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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Shield Modules

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Shield Modules
Offline Alley
03-15-2018, 07:29 PM,
#61
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Posts: 4,524
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Joined: Jun 2009

I really recommend to be careful with this as it will be considered as cheating by the anticheat. Make sure there are proper conditions implemented in the AC to handle this.

Laz Wrote: Alley was right.
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Offline Titan*
03-15-2018, 07:47 PM, (This post was last modified: 03-15-2018, 07:47 PM by Titan*.)
#62
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(03-15-2018, 07:29 PM)Alley Wrote: I really recommend to be careful with this as it will be considered as cheating by the anticheat. Make sure there are proper conditions implemented in the AC to handle this.

We tested these stuff with Arbiter. Last update added shield modules and extra shield slots to Arbiter.
Currently Arbiter have 7 Shield Module Slots, i ve tested all possibilities with @Skorak's help in the conn. We also tested with 2 Arbiter
-Negative shield capacity value
-Negative shield recharge value
-Maximum Powercore Recharger Modules (x7 PWC Recharger Mounted)
-Maxium Shield Capacity Tank Modules

Is there a way to see how Anti-Cheat responding to this?
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Offline Alley
03-15-2018, 07:54 PM,
#63
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Posts: 4,524
Threads: 406
Joined: Jun 2009

(03-15-2018, 07:47 PM)Titan* Wrote:
(03-15-2018, 07:29 PM)Alley Wrote: I really recommend to be careful with this as it will be considered as cheating by the anticheat. Make sure there are proper conditions implemented in the AC to handle this.

We tested these stuff with Arbiter. Last update added shield modules and extra shield slots to Arbiter.
Currently Arbiter have 7 Shield Module Slots, i ve tested all possibilities with @Skorak's help in the conn. We also tested with 2 Arbiter
-Negative shield capacity value
-Negative shield recharge value
-Maximum Powercore Recharger Modules (x7 PWC Recharger Mounted)
-Maxium Shield Capacity Tank Modules

Is there a way to see how Anti-Cheat responding to this?

Durandal will tell you as these issues were encountered when developing neo terra, I rather not write anything on the public forums.

Laz Wrote: Alley was right.
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Offline Vendetta
03-16-2018, 03:11 AM, (This post was last modified: 03-16-2018, 03:22 AM by Vendetta.)
#64
Technocrat Overlord
Posts: 2,689
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Joined: Sep 2013

I think before we go about adding new things, you should consider getting caught up on everything else that's waiting to be finished, (See: Models and fixes that need to be done) The more you keep piling projects on to yourselves, the bigger your workload becomes.

I also think adding another feature people need to grind for is going to have a rather negative effect. To me, it seems like an attempt to get people to play the game more. While the idea of playing the game more is a good thing, being forced to do so to get a grind-to-win shield change is silly and not really great considering balance is already all over the place as is with stupidly strong missiles across all capital ship lines and poor battlecruiser changes.

Personally changes like this have made me want to play the game less. Stop it. Also, put the Bullhead primary turrets back on their proper side slots. There was literally no reason to change their position on the ship.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Titan*
03-16-2018, 12:36 PM,
#65
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(03-16-2018, 03:11 AM)Vendetta Wrote: I think before we go about adding new things, you should consider getting caught up on everything else that's waiting to be finished, (See: Models and fixes that need to be done) The more you keep piling projects on to yourselves, the bigger your workload becomes.
thank you for telling me. We keep fixing stuff, I'll complete Shield mods slowly and yes other things are more important, they are easy to fix but we release patch once in 2-3 month so it is kinda hard to test stuff and may look like slow but changes already ready to go also don't worry about "workload".
Models? I don't do model stuff but i do hardpoints and balances.

(03-16-2018, 03:11 AM)Vendetta Wrote: grind-to-win shield change
Not really. Shield Modules are customization, doesnt give any advantage. You can still fly around without Shield Modules
Shield Modules allows you to choose between Maximum Shield Capacity/Slow Shield Recharge or Fast Shield Recharge/Low Capacity and they have lots of drawback so it is up to you if you don't want to use them.

(03-16-2018, 03:11 AM)Vendetta Wrote: not really great considering balance is already all over the place as is with stupidly strong missiles across all capital ship lines
Missiles are easy to counter, that is why some of them are very strong.

(03-16-2018, 03:11 AM)Vendetta Wrote: poor battlecruiser changes
Battlecruisers are very scary ships than before and they will become more scary. You need to fly them more often last patch buffed them a lot

(03-16-2018, 03:11 AM)Vendetta Wrote: Also, put the Bullhead primary turrets back on their proper side slots.
we discussed this in Balance Chat. I explained why i put them to different slots. Bullhead is very similar to Thresher, it is actually one of the best battlecruiser atm. It can dodge better than others and it should have a weakness.

Also if you have problems with Battlecruisers, there was a Battlecruiser Thread. If you have problems with Balance, open a thread, I will definetly respond. No need to talk about battlecruisers in this thread.
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Offline Spectre
03-16-2018, 01:02 PM, (This post was last modified: 03-16-2018, 01:04 PM by Spectre.)
#66
CR
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Nope, @Vendetta pretty much nails it all.

Implement everything that was promised before, and then start adding new things. Development 101.

Modules just add more micromanaging and stress to the loadout dilemma that's already been made horrifying by BCs and the special items deal anyway. Adding them in not only complicates it more by having people go through the effort of building them/buying them, getting them suited up, loaded out and 'ready for combat', but also makes it so that people who haven't gone through the process to be at a faily considerable disadvantage because their 'shields aren't big enough' or 'their shields die instead of recharge'. As it stands, shields are fine as is, and even the very minor difference between 'Battleship shields' and 'Heavy Battleship shields' is honestly enough to make it interesting.

If you want balance, having everything comparably the same (cruiser shield vs. cruiser shield / BS shield vs. BS shield) is about as balanced as you can get without turning everything into a starflier and giving everyone a Sentry LF Shield.

Also, as a little post-it note, blaming people for the mistakes their equipment makes is asking for a bullet to the knee.

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Offline Vendetta
03-16-2018, 04:31 PM, (This post was last modified: 03-16-2018, 04:33 PM by Vendetta.)
#67
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(03-16-2018, 12:36 PM)Titan* Wrote:
(03-16-2018, 03:11 AM)Vendetta Wrote: Also, put the Bullhead primary turrets back on their proper side slots.
we discussed this in Balance Chat. I explained why i put them to different slots. Bullhead is very similar to Thresher, it is actually one of the best battlecruiser atm. It can dodge better than others and it should have a weakness.

I'm someone who flew the Bullhead on a regular basis, and the idea that that slow turd could dodge anything when it was small was already ludicrous enough as it is. It's absolutely nothing like the Thresher, so I have no idea where you got that from. The Bullhead's weakness is and always has been its ridiculously slow turn radius and unusual 1 less thrust speed from a solid 120. It can't outrun other Battlecruisers over time, it can't turn to avoid them and never had the strafing speed, firepower or armor to hold their own against them.

The Bullhead was always extremely effective at killing Battleships because of its profile, but when you go and change the position of its main weaponry to a different location, you're actually taking away the ship's most viable method of flight. Having those prims on either side of an arguably slow ship (Yes, it's slow. Don't try to say otherwise. I have spent months flying this ship and know very well how it handles) allowed the pilot to make use of its thin profile to give it somewhat of a fighting chance. Now it not only lost what is and always was the Bullhead's traditional primary slot, aesthetically it looks stupid. Rebalancing this could be done just as easily by putting the slots back where they belong and modifying the other hardpoints to suit, so it's back to firing two guns up, down, front and back again at a proper axis.

Every change like this makes me want to stop playing the game. I've already been extremely demotivated and I am not going to spend another six weeks learning how to fly an SRP because you thought it was like the Thresher. The two ships come from the same line but perform way differently than the other. Put them back.

I do not want to have to sit and spend even more time on an already taxing game mechanic to get a slight advantage over other people. The idea of rewarding people for grinding out shield upgrades is already silly when shields are working just fine. There's already an armor upgrade system in place. The game doesn't need another system just like it for shields on top of it. That's just a waste of time.

I do not want to have to be forced to play this game more.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Lythrilux
03-16-2018, 04:41 PM, (This post was last modified: 03-16-2018, 04:43 PM by Lythrilux.)
#68
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(03-16-2018, 12:36 PM)Titan* Wrote: we discussed this in Balance Chat. I explained why i put them to different slots. Bullhead is very similar to Thresher, it is actually one of the best battlecruiser atm. It can dodge better than others and it should have a weakness.

The Bullhead is decidedly average. It's one of the best because comparatively many of the other Battlecruisers suck ass. Also from the side it certainly cannot dodge better than other Battlecruisers, it's sides are huge targets.

It's not similar to the Thresher at all aside from the trademark fish-shape aesthetic.

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Offline Vendetta
03-16-2018, 04:44 PM,
#69
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It cannot possibly get any more simplified than this.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Reddy
03-16-2018, 04:53 PM, (This post was last modified: 03-16-2018, 04:56 PM by Reddy.)
#70
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Posts: 1,127
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The bullhead is one of the better BCs. Not all of the BC changes have gone according to plan as with other things in disco. Devs and other staff don't have a test server to test the changes, where they test is in game. The balance team isn't made of one person and they all have tested BC changes for god knows how long and have been adjusting BCs accordingly. BCs are not completely balanced yet but will be soon.
[Image: 0jWdgrZ.jpg]
as for the speed, this data has been taken from Flstat and shows that all BCs have almost similar speed except the HFBC and nomad BC which are massive and need the turn rate.
In my personal experience after fighting Thunderer, Chills, Titan, Black smoke. BCs can't win against battleships, their role has been changed to hunt cruisers and provide utility support.
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