Quote:1. We outright forbid making POBs an X distance from any given mining field, regardless of core level. Any existing POB is either moved or refunded to the owner/s.
This one. Only this one works.
Quote:2. We remove the attack deceleration requirements from bases inside of mining fields, allowing anyone to destroy such new bases on a whim.
No. We lose players that way. Players policing the community by silently destroying the effort of someone who just did what seems logical (from the pov of a beginner) has proven to not work. Disco needs less sources of intense frustration for those who are still putting a lot of effort into it.
Quote:3. If players start whining about their property - move the field instead.
Lots of fields will be moving anyway for unification and centralisation. Some bases will have to be moved if they are in the way of sensible, fair ore field placement.
i am a total newbee, so i hope i dont appear rude taking part in this discussion. Sometimes, for example in science, a newbie can crontribute something useful, thats why i just write a bit now even if i am realy not sure that this is true in my case. I also saw the TS stated that this discussion is an older one.
At first i started with normal traderuns, then i was shown a pob in a minefield and learned how they work. Lots of cash made real quick. It was nice until i had so many credits i dont think in that terms anymore. Now i mine onley for fun and see mi founds getting more. Then i noticed that i loose interest in other ways of making credits as this is the best way, with difference. I mean mining + trading from a pob together. At least that i am aware of until now. That said about lost balance, so i would confirm the argument that other ways of making credits lost the attraction.
I, personaly, until now, did never quickdock if a pirate comes by... i am welcoming interaction, and the "damage" of the payment of a "protection" tax is negligible. Actualy i had onley 2 or 3 interactions with pirats while mining until now. Maybee due to general server activity... Maybee to many mining spots to check them all... or pirates are discouraged of miners quickdocking if they come close, i dont know. Also if i would be a pirate i would try my luck close to the spots where wares are sold, so they can ask for more credits, and the trader is more likely to do anything to not loose his cargo for all the work done beforehand.
If pob's will get moved to a larger distance to the miningfield, i mean regulated not threw houselaw but server rules or in other ways mentiond in this threat, it would help to balance the possible income of a miner, caused of longer flights to pob. Not a bad idea if the intention is making other ways of business more tempting again.
But would it change anything else? Would it chang player-interaction? I could imagine myself mining with bigger cargohold and do the longer trip from the field to the pob... if the pob is full swiching to a 5ker or whatnot and do the traderuns. And if pirates come by well, as i said, no big issue as it actually not happens often and it is welcomed interaction.
So to make pob's less interesting for lets call it solo-mining they must be placed really, really far away, i mean that far that a miner would say it is not worth using it anymore. But is this possible without taking pob's out of the mod?
I just wrote some brainstorm, don't get me wrong if i understood anything wrong, i take the newbee joker ;-)
After skimming through this thread, not reading all but the OP and a few other things I feel personally that having POB's be forced to be a certain distance away would be the best solution. I think in my personal experience, with the Omega-7 System and mining Copper for Daumann Heavy Construction, and selling it and stocking the Schwermetall Handell POB. Its a far enough flight that one guy by himself won't be profitable, but a group can still make a good effort of it. Example, this weekend, myself, and 3 other DHC members all logged to mine and haul and restock the POB for other traders to trade from there. I think bases at least 20K+ away from the field is a good idea.
DHC-Kiel (Vincent Stiglitz - Daumann Heavy Construction) DHC-Hammelburg (Vincent Stiglitz - Daumann Heavy Construction)[ [RM]Fl.Hugo.Oppenheimer (Hugo Oppenheimer - Rhineland Military) RNC-Essen (Rhineland Military Reserve) Russian_Weapons_Dealer (Freelance Weapon Smuggler)
For a mining profit for lets take an example of copper ore, which can be sold at least at one pob for 3,5k i mean 20k is not far if i look at other trade-profits.
Another way to not have to move pob's further than 20k+ away could be making ships with larger cargohold uninteresting for using them as miners. mining-minus-points or something.
Well, already the Hegemon is a terrible miner, its slow, bulky, and has a mediocre drop rate. Personally in DHC we use Ragnars, which mine very fast, (with our ID's and other bonuses of course) but have only 825 cargo hold, greatly restricting their solo mining capability.
DHC-Kiel (Vincent Stiglitz - Daumann Heavy Construction) DHC-Hammelburg (Vincent Stiglitz - Daumann Heavy Construction)[ [RM]Fl.Hugo.Oppenheimer (Hugo Oppenheimer - Rhineland Military) RNC-Essen (Rhineland Military Reserve) Russian_Weapons_Dealer (Freelance Weapon Smuggler)
I need to get a clarification on what ppl mean by " mining field". Dulin Gold Field is huge compared to the "Mining Zone" in it. POBs 15k from Mining Zone or from entire field of rocks and gases? All the bases I deal with are 17-18k of the edge of Mining Zones and it is 50/50 whether I escape pirate or get caught. Moving it 20k from Mining Zone or the entire field will throw it in pirates favor.
I apologize to Snak3 for my misunderstanding of what he meant of "Miner's immunity" in previous thread of this topic. I agree that there should not be ANY bases inside the current 15k Law of MINING ZONE perimeter and the only way to put a stop to it would be to deny power cores needed for bases by the the Devs and do the attack declaration thread for the existing bases that violate it if they have to request another Power core to rebuild it again. This will give the "victimized" pirates the opportunity for revenge, justice and eliminate these "in Mining Zone POBs" if the game mech requires Power core request each time they have to rebuild it.
Yes now i understand it better, even if it would be still 28m profit such a quick miner would make solo with traveling 20k which still not sounds far enough to me. Getting pob's further away of minefields sounds like getting closer to make group mining more tempting again. Onley looking at the actual mining activity, i have no idea about the impact on the rest of game mechanics pob's are good for which may would suffer, nor have i knowlege about moding etc.
//edit sorry, calc error.. 2,8 mio... that sounds better.
Seriously guys. 95% of RP interaction in mining zones is: "Hey, are you a miner?" "Yes." "How much?" ...mining ...mining.... "Thanks" "Have a good journey!"
I rarely ever see a pirate there. What are you even talking about?
(03-21-2018, 07:35 PM)Darkseid667 Wrote: Seriously guys. 95% of RP interaction in mining zones is: "Hey, are you a miner?" "Yes." "How much?" ...mining ...mining.... "Thanks" "Have a good journey!"
I rarely ever see a pirate there. What are you even talking about?
We want more of this to happen, so that pirates and unlawfuls in general come back to play in the same places as miners. POBs made mining too safe and discouraged the traditional group mining in general. That's a negative tendency that has been going on for many years now and -that we now feel- should be changed.