• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 3 4 5 6 7 … 28 Next »
Heavy Rheinland Military VHF v1.0 - 31 July

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Heavy Rheinland Military VHF v1.0 - 31 July
Offline Sand-Viper
07-24-2018, 06:45 PM,
#51
Member
Posts: 1,929
Threads: 102
Joined: Nov 2007

@Skorak @Venkman Are ya'll referring to the lighter green textures, the darker green textures, or both?

I was thinking the darker green textures were just a temporary base mesh until the final, lighter green was finished. Or, are those intended to be the final colors?

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Offline Venkman
07-24-2018, 06:49 PM,
#52
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

(07-24-2018, 06:45 PM)Sand_Spider Wrote: @Skorak @Venkman Are ya'll referring to the lighter green textures, the darker green textures, or both?

I was referring to both light and darker green textures. As you can see on the smaller circle on the engine part, it looks blurry, that's where the problem is - blurry, low res-like graphics.

User was banned for: https://discoverygc.com/forums/showthrea...tid=206147
https://discoverygc.com/forums/showthrea...tid=206210
Time left: (Permanent)
  Reply  
Offline aerelm
07-24-2018, 07:48 PM, (This post was last modified: 07-24-2018, 08:18 PM by aerelm.)
#53
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

(07-24-2018, 06:45 PM)Sand_Spider Wrote: Or, are those intended to be the final colors?
That's the idea. Although none of it is final yet, but the general look and colors are more final than the details.

The armor pieces (darker green) are supposed to be (inrp) tacked on to existing fighters to reinforce their hull, rather than the whole thing being manufactured as a brand new ship.
Reply  
Offline Wesker
07-24-2018, 07:51 PM, (This post was last modified: 07-24-2018, 07:51 PM by Wesker.)
#54
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

Looks pretty nice

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline aerelm
07-29-2018, 11:40 PM, (This post was last modified: 07-30-2018, 01:21 AM by aerelm.)
#55
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

A little sneak peek of sorts while I'm doing some final cleaning up on the v0.9:

[Image: n3vIEwn.png]
Reply  
Offline aerelm
07-30-2018, 01:02 AM, (This post was last modified: 07-30-2018, 01:24 AM by aerelm.)
#56
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

v0.9 is up.

Decided to go back and redo the armor with another base texture because the other one was just not working.

[Image: e0Vb9LT.png]
[Image: aJvo65H.png]

It needs some cleaning up (and some value adjustments), but apart from that, the texture is pretty much final now.

Doing textures that fit into FL's style is more a matter of experimenting and trial and error than anything else (since some stuff don't look the same ingame as they would in other places, so it's also a bit of a "getting to know the engine" sort of thing), so instead of focusing on getting this ship just right and taking a good while before it actually makes it ingame, I'm gonna clean this thing up and submit it soon and move on to other stuff, and later down the line when I've done a few more ships and gotten a better hang of FL's texture style, I'll probably come back and drop a v2 texture on this thing.
Reply  
Offline Wesker
07-30-2018, 01:03 AM,
#57
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

Can u do odin mk2 pls : 3

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Kazinsal
07-30-2018, 02:05 AM,
#58
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Really interested in knowing what your texturing process is like because this is almost assuredly the best looking ship submission we've ever received.

Retired, permanently.
Reply  
Offline Felsvar
07-30-2018, 02:33 AM,
#59
Member
Posts: 381
Threads: 30
Joined: Mar 2017

(07-30-2018, 02:05 AM)Kazinsal Wrote: Really interested in knowing what your texturing process is like because this is almost assuredly the best looking ship submission we've ever received.

I second this.
Reply  
Offline Vulkhard Muller
07-30-2018, 03:05 AM,
#60
Junker Congress
Posts: 2,301
Threads: 400
Joined: Feb 2012

My question is will the light around the engines be changeable? Are those light hardpoints? Or are they based on the engine effects? If not I can imagine a police one with one side Blue the other red and a strobe on the nose for good measure.


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode