Mollys Wrote:No content here. Only Liberty Navy & Deep Space Engineering have example content.
Demonstration finish
Simply, the idea I am proposing is a thread which would list all factions (including those without official player factions). GMG, KNF, RM, Order, BHG, Nomads, IC, Bowex, IMG etc etc etc etc.
Under each faction, you can find out what is currently fun to do and how you can get a ship involved quickly.
The problems is veteran players lurk the forums because they have fond memories of their time here but they don't log in.
The thread would be a combination of both information gathering (to make rejoining the mod easier) and also inspiring.
I'm a vet. I don't play. I only logged back on the forums yesterday. Can't recall when I last did.
I loved smuggling Cardamine from Malta to Liberty... I don't even know if thats a thing anymore?
I don't know what systems still exist? Do we still even have guard factions? I don't know...
Am I going to research the answers to the million questions I have? No, I've got other stuff to do, it's a Thursday evening.
The thread would show a snapshot of the mod. The best bits. The key changes. I can then have at least some of my questions answered and that'll hopefully inspire me to reinstall the mod.
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I appreciate the following problems:
Problem 1. Who will maintain this?
There is only a few lines within each faction. It isn't long to do. It can be a responsibility for factions leaders. Where there is no faction leader, members of the community can pitch in.
Problem 2. Why list information such as the best trade routes? People should go out and discover it themselves
We have a dwindling community. It's better to now make it as easy as possible for people to enjoy the best of this mod to raise player count. The more effort required to get back into this mod, the less veterans will take the leap.
Like vets wouldn't be aware of their possibilities within the game?
Everything gets old, you can't get them back by simply listing their possibilities, they don't need it.
Many are tired of the game itself, some are pissed off by Disco's overall course, some are short on time to play and so on.
(08-09-2018, 03:54 PM)Sanctions Wrote: Like vets wouldn't be aware of their possibilities within the game?
Everything gets old, you can't get them back by simply listing their possibilities, they don't need it.
Many are tired of the game itself, some are pissed off by Disco's overall course, some are short on time to play and so on.
Veterans will be aware that Discovery contains many possibilities.
I don't know (even with playing BAF years ago), who they are fighting now, what a BAF player gets up to that's most fun, how to quickly get a BAF ship etc.
This forum contains all the information for me to learn, but people are lazy and I am not driven to do the research.
The point of the thread would be to provide an extremely simple, easily digestible snapshot of every faction. It would direct you to the most player invovled/fun activities you can undertake.
I don't know for example if the Outcast faction has a monthly event against Bretonian players - I'm too lazy to spend time researching.
We need the sort of information that shouts "Hey, come back and play Discovery. Play here (and/or at this time) and you'll relive your old memories" on the front page of this forum.
Basically - The easier you make it for a veteran to rejoin, the more veterans will. At this moment in time it's hard to rejoin as so much has changed for many vets.
Although there is some use to listing things to do, it's more something to help new people rather than vets. Overall, I'd make the format shorter (use as few words as possible and drop things like "install the mod").
I agree with "It's better to now make it as easy as possible for people" when it comes to learning the game and lore, but disagree when this concerns ship building. The easier it is to make a ship, the more worthless it feels for the player. Games like Freelancer have gradual ship building as central source of fun. Unfortunately discovery has completely killed this by making boring credit grinds (and SRPs which are exceptions and not the norm) pretty much the only ship building progression.
(08-09-2018, 04:15 PM)Karlotta Wrote: Although there is some use to listing things to do, it's more something to help new people rather than vets. Overall, I'd make the format shorter (use as few words as possible and drop things like "install the mod").
True. It's more useful to new players yes.
The thread would be a combination of both information gathering (to make rejoining the mod easier) and also inspiring.
I'm a vet. I don't play. I only logged back on the forums yesterday. Can't recall when I last did.
I loved smuggling Cardamine from Malta to Liberty... I don't even know if thats a thing anymore?
I don't know what systems still exist? Do we still even have guard factions? I don't know...
Am I going to research the answers to the million questions I have? No, I've got other stuff to do, it's a Thursday evening.
The thread would show a snapshot of the mod. The best bits. The key changes. I can then have at least some of my questions answered and that'll hopefully inspire me to reinstall the mod.
While I like this idea, I think that for Veterans to be back they need to:
Remember Disco exists in the first place: Now, that is up to word-of-mouth promo, unless Librelancer is actually completed.
Apparent activity (on the Server/Forums/Discord/Skype Groups): Cyclical issue, if there seems that enough people play, they'll try it out, otherwise they'll go play Steam game #8569.
Changes: Sometimes simpler things that don't require as much work could serve as well. Focusing on appearance/fashion could bring more results (to the point many multiplayer games rely on it). Making alternate models of existing ships with different textures, either as models fabricated inRP by different factions, civilian-ships, or faction/player faction-specific textures. Older (non-import) models could even be kept in-game as either older or alternate ships already in-game. Having more equipment variety (guns, engines, etc) would be a plus.
New players need some easily digestible introduction to Disco, and this is where I believe this guide could be of help. While vets that have been away for years (like me) would certainly benefit from, if the goal is increasing activity, it might be more productive to look for people who haven't experienced Freelancer, taking into account that anyone with a computer can play it (the game runs in any modern-era toaster).