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NPCs, especially outcast ones.

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NPCs, especially outcast ones.
Offline SamuWarcraft
12-16-2009, 09:44 AM,
#11
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Posts: 233
Threads: 12
Joined: May 2009

Oh!!!! how about you docking off Siracusa and get shooted like hell by 6 Titan's, this is a problem, not while in flight, deal with it, if you cant deal with NPC's avoid PVP.

And by the way Liberty is a weak sector, for some reason all the lolwutters live there, the npc's are no different.

<span style="font-family:Comic Sans Ms"> Being in NY sistem all the time, means you are a lolwutt...</span>
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Offline ... kur nubėgo?
12-16-2009, 12:00 PM,
#12
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Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:Oh!!!! how about you docking off Siracusa and get shooted like hell by 6 Titan's, this is a problem, not while in flight, deal with it, if you cant deal with NPC's avoid PVP.

And by the way Liberty is a weak sector, for some reason all the lolwutters live there, the npc's are no different.

I think both sides could win from removing hostile npc's spawns at their bases.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Prysin
12-17-2009, 02:52 PM,
#13
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' Wrote:I think both sides could win from removing hostile npc's spawns at their bases.


Agreed... cant remeber last time i -successfully- undocked in a light fighter at siracusa without being blow to bits once the "no-kill mode" during undocking was gone.

Sadly sair npcs are annoying around siracusa as 4 spawns at the weapon platforms and 4 at the base... meaning... 4 of them makes a minefield and a diversion for the other 4 attacking you after your done undocking

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Offline SamuWarcraft
12-17-2009, 05:20 PM,
#14
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Posts: 233
Threads: 12
Joined: May 2009

' Wrote:I think both sides could win from removing hostile npc's spawns at their bases.

That would be a dream.

(i hope that someone within the develop team is reading the feedback around here)

<span style="font-family:Comic Sans Ms"> Being in NY sistem all the time, means you are a lolwutt...</span>
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Offline underd0g
01-06-2010, 05:22 PM,
#15
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Posts: 129
Threads: 6
Joined: Jan 2008

About buffing or nerfing NPCs.

I would prefer buffing. It's doable and doesn't take too much effort. Liberty aint a starting system anymore. And if the beginners find it troublesome they should come to the forums and read up on the /restart command. Or learn to dodge.



My characters on Disco:
[LN]-Andy.Doggett, The.Flying.Betty, Russ.Dalton, Harald.Treutiger

Stories:
The Shellback Identity
Trader Blues

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Offline Jeremy Hunter
01-06-2010, 05:29 PM,
#16
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Posts: 6,094
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Joined: Jul 2009

Try flying through Alaaska ina Nephthys, get CD'd by some Nomads, then as you fight, another four come, adn then three Guardians, and by that time im just letting them kill me beacuse it is hopelss at my fighter piloting ability.

Alaska needs tp have more Order patrols to counter Nomads...would help.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
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Offline Foror
01-06-2010, 05:40 PM,
#17
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Posts: 129
Threads: 10
Joined: Dec 2009

' Wrote:About buffing or nerfing NPCs.

I would prefer buffing. It's doable and doesn't take too much effort. Liberty aint a starting system anymore. And if the beginners find it troublesome they should come to the forums and read up on the /restart command. Or learn to dodge.
actually, after looking at the other /restart starting zones, i dont see why you cant set liberty up with the same difficulty..

as far as increasing patroles, that seems like a silly idea too, esp for alaska- theres a base for the order out there, that no ships would be able to go to let alone find with a million npc's on u. one thing i've noticed, if theres one player in an area, ALL npc's hostile attack the player, and ignore other npc's. trust me, you dont wanna increase patroles in area's like that- however, in key area's, a patrol or npc spawn decrease would def be beneficial.

only problem i've had is as a pirate in liberty space, stop at a free port, come out and gettin gunned by 2 gunboats and a battle ship, and a number of fighters, and spa and cruise ships all at once- all hitting the base and causing the zoners to engage them.. which is funny.. but all hostile npc's are still engaging and targetlocking me even if i go back in xD

though, i dont know if its possible to take patrol locations from around freeports like that, and even then, it still seems to make sense to have them there. oh well- zoner vs liberty is always entertaining.


EDIT: forgot to mention, increasing order patrole to encounter nomads is borderline.. well. lets say it wouldnt help enough- the order seem to have an really short "agro" range in comparison to liberty fighters. i've had a patrol less than 2k meters from me pass me while i'm being shot at by nomads. the only real problem is that the npc's all target the player rather than locking on to the patrols attacking them.

Quote:We should holds a benefit concerts for alls the deaf peoples, cause maybe if
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-Toki
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Offline Akura
01-06-2010, 05:45 PM,
#18
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Posts: 5,367
Threads: 167
Joined: Mar 2009

Gallia is far worse than your pansy Outcasts.



I personally would love to Mk2 ALL of Sirius, but I don't see that happening any time soon.
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Offline ... kur nubėgo?
01-07-2010, 11:48 AM,
#19
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Posts: 3,019
Threads: 114
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' Wrote:I personally would love to Mk2 ALL of Sirius, but I don't see that happening any time soon.

That would paralyse smuggling / tradding. And sometimes even mining durning not peak hours.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline underd0g
01-07-2010, 06:27 PM,
#20
Member
Posts: 129
Threads: 6
Joined: Jan 2008

With buffing I mean increasing the level of the NPCs that spawn, not adding more numbers. Actually I'd prefer less numbers and higher levels.

The game seems to prefer spawning more numbers of NPCs hostile to the player than NPCs neutral/green to the player in places where both types of spawns are allowed to occur. And if one group of hostiles spawn, another will follow. And another. And so on. Don't know if this is game engine related or if it's possible to have the game spawn 'reinforcements' for the players side mid-battle?

My characters on Disco:
[LN]-Andy.Doggett, The.Flying.Betty, Russ.Dalton, Harald.Treutiger

Stories:
The Shellback Identity
Trader Blues

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