When using Blender for model creation into Freelancer. Does Smooth shading (in Tools section) works in Freelancer?
Right now i have cylinder with 16 sides and lets say i dont want to use high amount of Subdivision views to make it beatifully circular. So i am using Subdivision with just one View.
Model looks fine but it is still not beautiful enough. So i am clicking Smooth shading in Tools section and now model looks how i wanted.
( below are attached screenshot of examples what i need )
Yes, freelancer engine understand what smooth means, cos it comes with normals of model. Its essential for any lowpoly modeling. You just need add custom normal split with normals edit modifier to be able set it all manually as intended. It will be saved for exported models with its normals, freelancer's format have it too.
There example of lowpoly model designed with taking smooth in account, and how its look in freel.