what abunch of BS.. just allow the shippers to use a 5k transport and stop there.. maybe should not have nerfed the stork.. Folks keep trying to force others to play a certain way. face it there just are not that many players.. Powertrading ?? is that not what most of the "staff" do.. That last "event" was just a straight up power trade event.. Kinda syssomething when there is more interesting things going on with the "dev/admin" folks than in the game itself..
Maybe this isnt the thread to ask this, but those against the idea of supertransports for shipping factions, can you supply a possible alternative solution?
As one of the trading corporations listed on this thread I thought i'd give my two cents.
Big shipping corporations such as Cryer Pharmaceuticals and Orbital Spa & Cruise never exist because of the RP surrounding their factions. You wouldn't see Cryer or OSC trading in ores depleted from miners in the surrounding fields.
I think having a larger cargo vessel is a boost, but I also think a revision of the current market is definitely needed. For OS&C to RP transfer Cargo A to B there's literally no profit after having store Food Water Oxygen ext in your cargo too and only having such small ships as a Liner to be worthy of carrying passengers.
I think a change in the market of price of goods for OS&C passengers and same for Human Organs & pharmaceuticals , tourists ext to be given a boost we don't really need bigger ships to carry the same goods at a low price?
Maybe just a change of market to pull major shipping factions away from Ore trading something that's worth more than buying at a rate of 200 and selling at around 6k won't quite cut the market away when people can just log indie ships and carry on earning oorp.
Understandably it has always been that mining earns you more due to the effort required to do so and then to haul the cargo from A to B. But if bigger corporations have access to larger ships to do general commodities then I'm absolutely for a trial to see how it goes.
Changing the market will pull larger shipping corps away from hosting POB's to lock markets down for ore sales and extremely high profit. If you look at Bretonia and the amount of POB's surrounding New London & Dublin you'll understand my point Gold Ore has always been a very good low-pirate profitable route to New Berlin
But I'm happy to give it a trial run if anything it'll be an improvement, but I do feel the market needs changing for the above factions and if anyone has insight to other factions you feel that have this issue also speak out.
(02-28-2019, 04:08 PM)Republican.Shipping Wrote: possible alternative solution
(02-28-2019, 12:19 PM)Decerius Wrote: Limit Mining factions to 4,3ker and only allow "trading" factions (Factions that have no mining bonus, for example: IC, USI, Bowex etc.) to fly 5ker.
Im not against the idea, my point was that you're adding something balanced around shipping commodities, and it will be used instead to ship ore, regardless of who mines it. That will cause more inflation as profit per hour will increase.
The amount of credits you can make in a given time frame is a balance factor that has to be kept in mind.
Honestly, the real definitive fix for this, and many other issues that are all related, is a big economy overhaul and a rebalancing of commodity, ship, equipment etc prices. The crux of the issue is that money making is too easy and in the majority of cases, there's no reason to play certain factions over others, as one ID/IFF/Ship/Route combination will be king until it gets nerfed - or whenever the next trade event is.
People have been clamouring for such an overhaul for years, with many individuals stepping forward to undertake the necessary work to make something like that come to fruition. Unfortunately, they've never had the chance. The current awful state of the economy, the factions that have suffered from it, the sci-data debacle, sudden death of piracy and decreasing player activity are all direct results of an economy that has stagnated.
(02-28-2019, 04:23 PM)Lythrilux Wrote: Honestly, the real definitive fix for this, and many other issues that are all related, is a big economy overhaul and a rebalancing of commodity, ship, equipment etc prices. The crux of the issue is that money making is too easy and in the majority of cases, there's no reason to play certain factions over others, as one ID/IFF/Ship/Route combination will be king until it gets nerfed - or whenever the next trade event is.
People have been clamouring for such an overhaul for years, with many individuals stepping forward to undertake the necessary work to make something like that come to fruition. Unfortunately, they've never had the chance. The current awful state of the economy, the factions that have suffered from it, the sci-data debacle, sudden death of piracy and decreasing player activity are all direct results of an economy that has stagnated.
Or you know, instead of huge overhaul, just add money-sink items.
(12-04-2017, 04:55 PM)Mephistoles Wrote: The game and server are both far too late in their lives to be starting taking things away from people. Blanket nerfing a bunch of IDs from 5,000 to 4,300 or 3,600 is going to do harm, not good. We need to be keeping the game as accessible as possible, not restricting it too much.
It's a better idea to introduce something extra, such as a small buff for shipping factions who don't mine. What exactly this could be, I couldn't say. I've heard the ideas of larger trade ships or ID locked commodities being floated, maybe something like that.
Give shipping factions 5.5k ships which is something extra, a bonus. It may be a good idea to limit them to official factions as a method of quality control and to provide an incentive to these factions.
Don't take away things people already have as that is a penalty and not constructive.
I don't think there is a need for even bigger transports, making money is too easy and the discrepancy between freighters and transports is too big.
If you really need to buff shipping factions, then restrict access to 5k transports for non-shipping factions.
(02-28-2019, 06:33 PM)TrashPanda Wrote: I think its more of an issue that commodity transport and smuggling have both been killed off by the vastly more profitable mining system
This is a good point, the profit discrepancy between shipping ore and shipping regular goods seems way too large, especially considering that player bases trivialize the teamwork aspect of it.