(03-23-2019, 02:34 PM)Riehl Wrote: There will be an event tonight that is highly player driven and was done at my request.
But does it have anything to do with what people are upset about or is it your event that's completely unrelated to the issue at hand?
I'm pointing it out as comparison, adding in more data. This thread is about all story events. I'm certainly not contradicting anybody's right to dislike this current event, just adding more views to the pot for discussion.
I'm not making this thread about me.
But you didn't add anything to the discussion and shifted focus away from it by advertising your event. Surely you can see there's a time and a place for that. Your event does not overwrite this issue.
(03-23-2019, 02:37 PM)Vendetta Wrote: But you didn't add anything to the discussion and shifted focus away from it by advertising your event. Surely you can see there's a time and a place for that. Your event does not overwrite this issue.
That wasn't my intention. I'm not trying to override the issue, I'm providing additional data and opinions. I did not reply to lyth's most recent message, I replied to Lyth's op post. Not everything is cloak-and-dagger. Sometimes people just have honest contributions. -_-
Anyway.
I do agree with the idea of having some kind of stream showing how the devteam make decisions and what kind of prioritisation we can all expect.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
We could have avoided this outrage if the concerns and opinions in this thread were taken more seriously. I don't know how a stream would help, maybe it would maybe it wouldn't. This feels like it stems from a complete underestimation of the playerbase and systematic arrogance. Ok, so the Admin and Dev teams had a disconnect and that's what lead to the coup. Feels like we've got rid of one issue and replaced it with another: now there's a disconnect between the Story team and the players. I tried to raise it, and you were there for that discussion Riehl, and you and the Devs more or less ignored my concerns and said they were unwarranted.
(03-23-2019, 02:49 PM)Lythrilux Wrote: We could have avoided this outrage if the concerns and opinions in this thread were taken more seriously. I don't know how a stream would help. This feels like it stems from a complete underestimation of the playerbase and lack of care thereafter. Ok, so the Admin and Dev teams had a disconnect and that's what lead to the coup. Feels like we've got rid of one issue and replaced it with another: now there's a disconnect between the Story team and the players. I tried to raise it, and you were there for that discussion Riehl, and you and the Devs more or less ignored my concerns and said they were unwarranted.
And here we are.
The stream isn't going to help anything. It's going to be a big public discussion where the devs are flooded with a billion pointless questions and the core issue of the matter gets buried.
(03-12-2019, 07:07 PM)nevrozac Wrote: I get that there needs to be certain moderation and narrative within events and consequences, but this is a roleplaying game that people play because they wanna have fun, and there is no fun in being a puppet in someone else's story. People want to do stuff and achieve something, to have influence over the events involving their factions and not be given a script they need to follow.
You said that if faction leaders want influence, they need "to be to proactive by coming to the story team first". If story devs want to have such a strong grip over the storyline and changes while also satisfying this small community (if they care about that and not only their ego), they are the ones who need to contact faction leaders to see their perspective before making changes. On a side not, can you say that story devs have listened, considered and acted on player requests regarding the Freelancer story at all or enough?
Nobody said it's an easy job and there are always going to be mistakes with it, but things can change.
story devs youre doing a horrible joke of a job with the story progression and as it seems you have no interest in listening to what faction players and leaders actually want to happen regarding the work they put into the game. you completely disregarded what happened in the last few weeks and stuck to your shitty script that doesn't please anyone - as i doubt even the bret players like it.
a good option that was suggested was having the outcome be decided by a series of events so that the players get a say in it and actually feel like they play a roleplaying game. there are plenty of games out there that give you a story and a script. id personally play skyrim but my tastes arent that great
discovery freelancer dies without moderation, but it dies even quicker without a player base or a community. youre supposed to be part of the community
Which is why with a common system that everybody could use, everyone would be on the same page. Everything being done via back door deals and no real corresponding events waters down the happenings here. Bottom line, stuff happens that doesn't make much sense becuase it 'just happens'.
Having the storyline being decided by ingame battles is a terrible idea.
There's plenty of factions that should have a gigantic skilled playerpool but have nothing, and there's factions that are dominating disco while inrp they are tiny.
Then there's also the issue of huge skill gaps in PvP, that would cause a tiny minority of the playerbase to get way too much power (as they always seem to team up together already).
I see a big part of the "problem" being discussed lies with the community.
When a NPC faction loses something, don't consider it a personal defeat but a table setting because that's what it is.
And yes, if you ever been a gamemaster in a tabletop RP game you'd understand that having everyone on a winning streak all of the time is -not- good for your game.
Players will object when you take something from them, they always will. But at the same time, and I know this sounds messed up and difficult to swallow:
players don't always know what is good for them.
nobody said anything about events being combat or only combat related
its not about the NPC faction or the player faction losing an asset. its about the time and effort players put into this series of events that was given almost no consideration and was summed up in a mockery
you cant tell me that in a scenario where the majority of players is (again) disturbed by how the story unravels with an amalgam of complication swept under the rug, they don't understand what would'have been better and what would'have been good for the community. story devs are not geniuses or an elite group. they are humans and players just like everyone here.
(03-23-2019, 04:57 PM)Madvillain Wrote: Having the storyline being decided by ingame battles is a terrible idea.
There's plenty of factions that should have a gigantic skilled playerpool but have nothing, and there's factions that are dominating disco while inrp they are tiny.
Then there's also the issue of huge skill gaps in PvP, that would cause a tiny minority of the playerbase to get way too much power (as they always seem to team up together already).
I see a big part of the "problem" being discussed lies with the community.
When a NPC faction loses something, don't consider it a personal defeat but a table setting because that's what it is.
And yes, if you ever been a gamemaster in a tabletop RP game you'd understand that having everyone on a winning streak all of the time is -not- good for your game.
Players will object when you take something from them, they always will. But at the same time, and I know this sounds messed up and difficult to swallow:
players don't always know what is good for them.
There are a variety of event formats other than PvP that we have used in the past and could use in events moving forward.
Not everything has to be 10 a side pvp battles guys!