(08-10-2019, 09:35 PM)ARC Wrote: Governing Laws of ARC
ARC adheres to a democratic process when deciding who leads the faction and how their decisions are made. Also all militaristic decisions are agreed upon by it’s high command, and all it’s ideological guidance comes from the First Congress of Gallia (roleplay thread).
At the end of a Quarter, ARC will elect their Colonel which will be done by an open election compromising of all ranks within the ARC council group.
Nominations will be done in a “general transmission” thread, where the last month of the quarter ARC members will nominate to run as Colonel, and on the last week of the month will run a week long election.
On the first day of the new quarter, the elected Colonel will take over command in all appropriate channels. A Colonel can only lead two consecutive terms.
You know there's a reason why all militaries of iRL as well as of Disco remain a hierarchic dictatorship and leave democracy to civic governments (where there is one running the state in question), right?
Thyrzul Wrote:You know there's a reason why all militaries of iRL as well as of Disco remain a hierarchic dictatorship and leave democracy to civic governments (where there is one running the state in question), right?
Yes, the question is a good one, there are some implications to indeed consider. And we may need to review portions where needed. But, regardless of RL's historical view on the use of democracy in the RL military, that was not the primary point for this decision.
The point was to experiment with a style of faction leadership within Disco. One which would allow players to dictate the future of the faction, by giving them a chance to lead it so as to enjoy the RP. The RP laws are so the faction's players can inRP affect the future of their faction giving opportunities for new leaders to arise. This means the faction may take a shift on policies here or there based on whose leading it.
We also hope that the players feel they are able to inRP influence reforming the "laws" where needed. This opens up the possibility of all the risks/concerns to be played out. Therefore making it possible to shape the history of faction.
Thanks for your feedback, it was a good thing to point out.
(08-13-2019, 04:40 PM)ARC Wrote: The point was to experiment with a style of faction leadership within Disco. One which would allow players to dictate the future of the faction, by giving them a chance to lead it so as to enjoy the RP. The RP laws are so the faction's players can inRP affect the future of their faction giving opportunities for new leaders to arise. This means the faction may take a shift on policies here or there based on whose leading it.
We also hope that the players feel they are able to inRP influence reforming the "laws" where needed. This opens up the possibility of all the risks/concerns to be played out. Therefore making it possible to shape the history of faction.
Does this mean this feature will be played out only on an ooRP level while inRP the faction remains a hierarchic dictatorship, or do you deliberately plan to create the least stable and effective paramilitary organisation ever on both levels?
Does this mean this feature will be played out only on an ooRP level while inRP the faction remains a hierarchic dictatorship, or do you deliberately plan to create the least stable and effective paramilitary organisation ever on both levels?
Clarified and updated the laws portion. The colonel runs the faction inRP and ooRP, the members elect him/her. Election will be done inRP.