Preset messages should be disabled upon the next server restart. This decision was made as a response to over-reliance on the feature by some players in an attempt to bypass the server rules.
We welcome your feedback on this change.
Update: This is going to be averted, for now. Pending further discussion.
Disabling this feature enables traders and or other people trying to constantly cruise away from interaction. It is very difficult to type out roleplay notices (engagement or not) and to stop the person who is spamming cms and trying to cruise away. There are already several features of the game that are accepted that enable this sort of behavior, setmsgs are a balancing mechanic in that sense. The people abusing this to break the rules should be punished individually rather than stripping the mechanic from the collective who are not all using it maliciously.
Really? This again?! What wesker said above sums it up.
Your punishing EVERYONE for a few people breaking the rules? Seems fair. all my set messages was full on great RP that ensured the player I was interacting with knew what I wanted. Now I am going to do the basic minimum RP because if I try and type more then that they have a chance to cruise off.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
(08-27-2019, 07:33 PM)Wesker Wrote: Disabling this feature enables traders and or other people trying to constantly cruise away from interaction. It is very difficult to type out roleplay notices (engagement or not) and to stop the person who is spamming cms and trying to cruise away. There are already several features of the game that are accepted that enable this sort of behavior, setmsgs are a balancing mechanic in that sense. The people abusing this to break the rules should be punished individually rather than stripping the mechanic from the collective who are not all using it maliciously.
I'm with Wesker on this. With how many traders tend to act, this was the balance. Not everyone can type super fast.
This has been disabled in the past with similar justification except in green. It was poorly reccived, and largely agreed to be a bad change. I feel the same way here, this is unnecessary and has no benefit. The pros of this feature far outweigh the cons and I seriously doubt disabling it will make a significant difference in the rules being broken.
Is it time for ANGER and WRATH nomad-engagement lines again? This will just encourage people to use the shortest 2-liners possible before they start RPing with guns.
(08-27-2019, 07:42 PM)Ice Princess Wrote: Is it time for ANGER and WRATH nomad-engagement lines again? This will just encourage people to use the shortest 2-liners possible before they start RPing with guns.
At least those two liners will be original, and not some preset messages that nobody wants to see. If I wanted preset messages I'd play singleplayer with NPCs.
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