Disco is the only rp thing I've played where you have to give a notice before you attack someone. Can't help but feel like community attitude would be different if we weren't indoctrinated by the norm
I saw something kinda like that in SAMP RP, guess those limitations just treat of old games with lack of handy mechanic ways to regulate gameplay.
Agreed with karlotta's minds here, also group fight RP and encounters probably could be really elaborated more, cos ye two lines from everyone turn chat in mess, and dont show any actual readines/response. Battlezones lowered engagement requirements idea is great.
Lyth and @Skyelius said it best. Discovery has always had a very weirdly structured and frankly outdated approach to the way RP and PvP blend that has, for some reason, never been fixed by any of the staff teams ever. It's as if people are afraid of fixing the busted-ass system Igiss instituted at the dawn of time. Funnily enough, this place serves PvPers a hell of a lot better than it does RPers (unless your idea of roleplay begins and ends at closed, one-off interactions and/or endless story threads set in the same vague and disjointed universe), so the fact that things like "give a notice before engaging!!" have stuck around so long always strikes me as weird.
Some factions, like the Nomad-affiliated ones, would benefit immensely from an exemption to this rule at the very least.
Quote:There's only a few factions that gank without any care for the other side and bretonia is not one of them. In fact, me and a few other Baf members have been consistently switching to your side during fights to balance the numbers.
I must have been playing a different game since late 2012. All factions will gank or be perceived as ganking to some degree at some point -- Bretonia as a whole is no exception.
(08-28-2019, 02:35 PM)Lythrilux Wrote: Disco is the only rp thing I've played where you have to give a notice before you attack someone. Can't help but feel like community attitude would be different if we weren't indoctrinated by the norm
You are not required to give engagement notice. You need to roleplay before engaging.
(08-28-2019, 02:35 PM)Lythrilux Wrote: Disco is the only rp thing I've played where you have to give a notice before you attack someone. Can't help but feel like community attitude would be different if we weren't indoctrinated by the norm
You are not required to give engagement notice. You need to roleplay before engaging.
They're pertty much synonymous as atrempts to get creative with roleplay often end up in headache inducing sanctions as there's a standard definition the Staff often follows
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(08-28-2019, 04:06 PM)Lythrilux Wrote:
(08-28-2019, 03:17 PM)SnakThree Wrote:
(08-28-2019, 02:35 PM)Lythrilux Wrote: Disco is the only rp thing I've played where you have to give a notice before you attack someone. Can't help but feel like community attitude would be different if we weren't indoctrinated by the norm
You are not required to give engagement notice. You need to roleplay before engaging.
They're pertty much synonymous as atrempts to get creative with roleplay often end up in headache inducing sanctions as there's a standard definition the Staff often follows
You definitely have to give the intent to shoot in other RP based community server games, some are turn based so player A has to do their /me and player B has to do their /me in reaction or action, or some force you to /roll out scenarios, people need to be alerted of what's going on and you can't instantly shoot in some serious roleplay servers.
I think the entire "RP is a requirement before the attack" and "Give your opponent 10 seconds or so" are a way to account for the facts that:
- RP on this server is text-based, and not voice based.
- We type slower than we talk.
- To "talk" in RP, we have to give up control of the ship (at least to some degree).
So, in those 10 seconds, you can squeeze in a couple of lines which you normally would've been able to do without losing control of your ship. It can also be done without breaking immersion:
Quote:<-- A couple of Lynxes approach a couple of Templars -->
GRN snub: *Your sensors pick up a scan from the Lynx*
GRN snub: *Comm channels are closed. The vessel's weapons are powering up* <-- One of the Bretonian fighters has enough time to respond -->
BAF snub: Break formation and engage. <-- Fight begins -->
I really have to say, the disrespectful way some people treat each other on here sometimes makes me wanna puke. Show some decency guys, we're all here to have fun, not insult each other.
Concerning the topic, how about just making a poll to see if the majority thinks a change of rules is necessary (instead of just assuming it doesn't)? I think some of the proposals here are at least noteworthy.
(08-28-2019, 09:05 AM)SnakThree Wrote: What about cases when hostile is uncloaking. Or comes via jump gate. Or via trade lanes. Rule is fine as it is. Of you are incapable of following this simple rule then perhaps you need to rethink what you are doing here.
I really just wanna say that I love using my cloak to force RP with Gallics before they are eventually ready to decloak me. And when that time comes either I've fled or I'm ready to kill them depending on the situation. But the last few times I tried that they just kind of ignored my messages under the idea that they can't receive messages from a cloaked player as they prepare to decloak/kill me.
Just because a player is engaging in chat doesn't mean they're ready to fight. I won't lie. I've uncloaked, declared, and instantly killed people before presumably as they were typing.
Since I feel personally pointed at when someone mentions aces flying in group;
Implying speaking english gives you an advantage in an english-only server is retarded.
If anyone feels their poor english puts them at a disadvantage then they need to get better at it. It's no different than saying you're not good at first person shooting so the game should change to turn based strategy. Play a different game if you want the game to be different at a basic level.
One gets a headache by just reading this nonsense.
Furthermore, players like to play with their friends, and people usually attract people like themselves.
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In a game where there are death cooldown timers, the server is not PvP-dedicated and people have the ability to not only be completely invisible but also 1shot enemies without a realistic counter measure provided someone is distracted, typing before engaging is in fact a necessity.
And this is not just snub vs cap scenario. Snubs can almost instantly kill eachother provided all their guns and/or fighting ordinance lands simultaneously, and the same can be said for caps: even if battleship vs battleship one doesn't just "die instantly", you're still as good as dead. More than once I've been distracted and not afk and have still died because I was typing, doing a mission or listening to music as I play. ( @Tachyon ).
Whether certain systems should be considered arenas where anyone can engage anyone without roleplay as long as their ID allows them to do so is up to debate, but as a rule of thumb, it is not, given the focus of the server and the mechanics that exist.
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.