You obviously are not reading the Roleplay behind said decision which, I say again, was accepted by both Velvet and GRG. This is where you answered that no faction can "own" an NPC asset.
Are you willing to say the same to IRG (Now GRG) that have done the same to us?
When IRG did something like this, we decided to play ball for the time being and not cry in the feedback. But when Velvet does it, all hell breaks loose.
I'd say that's entirely unrelated and certainly not a double standard, at that time GRG didn't even exist. Both the Maltese and Velvet caused crap outside a station neither of them owned, they were told to leave.
Any other null points?
(10-27-2019, 04:52 PM)thisDerius Wrote: You obviously are not reading the Roleplay behind said decision which, I say again, was accepted by both Velvet and GRG. This is where you answered that no faction can "own" an NPC asset.
Are you willing to say the same to IRG (Now GRG) that have done the same to us?
When IRG did something like this, we decided to play ball for the time being and not cry in the feedback. But when Velvet does it, all hell breaks loose.
You are still foolish enough to think i'm referring to Corinth. As I said, you two can figure it out.
(10-27-2019, 04:53 PM)Hemlocke Wrote: station neither of them owned,
But IRG did. This is the double standard we are talking about. Velvet is doing the same thing to GRG. We don't want them in Corinth unless they pay rent.
Actually, it's a very valid point. We can ban anyone from our station for any iRP reasons.
Velvet wasn't involved in anything at Freeport 10. If you followed anything, you would clearly see that the start of it was all a violation of the Freeport 11 NFZ.
When it was reported to IRG that QC had essentially threatened FP10, it was agreed that Velvet and Maltese forces wouldn't be at the station for the sake of our own tensions. If needed, I can get all the threads so you can see the timeline yourself?
(10-27-2019, 04:53 PM)Hemlocke Wrote: station neither of them owned,
But IRG did. This is the double standard we are talking about. Velvet is doing the same thing to GRG. We don't want them in Corinth unless they pay rent.
IRG administrated that station, You caused a problem. The Maltese caused a problem, both of you were ejected due to group effort. Correct course of action.
Now since you have the world's biggest hard on for Corinth when I told you I don't give a damn, and have been referring to Ames Research Station this entire time. I'll adress your concern.
You told them to leave under "suspicions" They were a spying organization. Without any solid proof. Meanwhile the reason you were kicked out of Tau-37 had a lot of proof submitted from both sides. You tried everything in your power to get them to leave. You're also trying to make a remnant of a faction that owned Corinth to begin with "pay rent" as you put it. Delusional to say the least. Their scientists were most likely doing the exact same thing they were doing when IRG disbanded in the first place, they'd have no reason for foul play.
Insatiable lust for pixel power is all this is.
Since the day you kicked them off Corinth there has been no roleplay submitted with that station. Nothing has happened to it. You have livadia Shipyard which is the biggest Zoner instillation in existence, why do you need such a small research outpost so bad?
(10-27-2019, 05:06 PM)Hemlocke Wrote: IRG administrated that station, You caused a problem. The Maltese caused a problem, both of you were ejected due to group effort. Correct course of action.
Now since you have the world's biggest hard on for Corinth when I told you I don't give a damn, and have been referring to Ames Research Station this entire time. I'll adress your concern.
You told them to leave under "suspicions" They were a spying organization. Without any solid proof. Meanwhile the reason you were kicked out of Tau-37 had a lot of proof submitted from both sides. You tried everything in your power to get them to leave. You're also trying to make a remnant of a faction that owned Corinth to begin with "pay rent" as you put it. Delusional to say the least. Their scientists were most likely doing the exact same thing they were doing when IRG disbanded in the first place, they'd have no reason for foul play.
Insatiable lust for pixel power is all this is.
Since the day you kicked them off Corinth there has been no roleplay submitted with that station. Nothing has happened to it. You have livadia Shipyard which is the biggest Zoner instillation in existence, why do you need such a small research outpost so bad?
If you have issues with the amount of RP done with Corinth, speak to the current administrator about it ooRP. I have a habit of letting station administrators do their own thing. Current administrator is @"Ironblood" . Should you need to know who else administrates what Zoner asset we have control of, look here.
As station owners, we have the ability to charge rent, as IRG did to us for the use of Livadia. This was agreed to and paid.
The main reason we're interested in Corinth is because we're looking at more gameplay loops within the faction, namely R&D with a more military focus.
So the issue then, is that we have a concentration of were our stations are, considering it's our central location of operations? I'm just absolutely discombobulated by what you're arguing, @Hemlocke
(10-27-2019, 04:09 PM)Hemlocke Wrote: Head canon, No player faction has the right to lay claim to any NPC assets. Go on, go ahead and find me somewhere in the rules where you can entirely "own" an NPC asset. I'll be waiting.
Popping in here to say that this is correct. Faction 'ownership' of NPC assets isn't canon, they're property of the devteam. Nobody is going to stop you from roleplaying the administrator of a base, but the reality is that it can't and won't have any impact on Discovery's canon lore.
People who try to claim npc assets and try to piss on every indie who doesn't follow their rules is just toxic behaviour. I never made a secret that I think it is laughable that every zoner installation is owned by one of the OFs. The very reason for this is that Zoners by nature are isolationist and left the houses to mind their own business.
Code:
Zoner ID
Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.
So, this is now only an issue when we're the ones doing it, but when IRG, OSI and TAZ have owned/operated bases for years no one batted an eye at it?
As far as it's always been done and agreed, it's down to the official factions who owns/operates what base. Ultimately, it's down to the dev team what happens with them as far as canon and plot goes, but the iRP running and operating of the stations is down to players.
Yet, when we're trying to mind our business, and not have some egocentric scientists using our stuff, then it's okay for them to run their rules when they have no basis for it? Because we don't want a faction that we've had nothing but bad blood with come to what we're doing, we can't tell them to sod off.
Bare in mind, I've been trying to change and have requested many times for the wording on our ID to be changed to reflect the direction that the faction is rapidly going to as well.
My way of avoiding any conflict originally was to not want GRG anywhere near us, because every time we cross path has been nothing but mostly negative. Part of that whole "wanting to avoid conflict" as per Zoner lore is by not having them near us.
Also, isn't it funny how there's only ever been one "Zoner" faction we've butted heads with since it's inception?
(10-27-2019, 10:48 PM)Immortality23 Wrote: So, this is now only an issue when we're the ones doing it, but when IRG, OSI and TAZ have owned/operated bases for years no one batted an eye at it?
As far as it's always been done and agreed, it's down to the official factions who owns/operates what base. Ultimately, it's down to the dev team what happens with them as far as canon and plot goes, but the iRP running and operating of the stations is down to players.
Yet, when we're trying to mind our business, and not have some egocentric scientists using our stuff, then it's okay for them to run their rules when they have no basis for it? Because we don't want a faction that we've had nothing but bad blood with come to what we're doing, we can't tell them to sod off.
Bare in mind, I've been trying to change and have requested many times for the wording on our ID to be changed to reflect the direction that the faction is rapidly going to as well.
My way of avoiding any conflict originally was to not want GRG anywhere near us, because every time we cross path has been nothing but mostly negative. Part of that whole "wanting to avoid conflict" as per Zoner lore is by not having them near us.
Also, isn't it funny how there's only ever been one "Zoner" faction we've butted heads with since it's inception?
Here's the issue with this. I'll address it one line at a time
1) It wasn't an issue cause they didn't typically try to sh*t on people, OSI and TAZ didn't do it at all, IRG did it twice, at least since my introduction to them.
2) Yes, but you're trying to own everything.
3) You can tell them to sod off, but you're doing more than that and attempting to force it. "Bad Blood" doesn't go away with more bad blood introduced. Telling someone to pay rent and attempting to force them out of administration of their primary station that they chill at isn't minding your own business either. (Ames)
4) That won't change what Zoners are, and it only offers a more accurate representation of what your faction is trying to be, actions still dictate what you are.
5) You don't want them anywhere near you, that's fine. Nobody says you have to like them. Yet on all occasions of your mostly negative experience You, went to them. Not the other way around. And started lording your pixel power over them, so of course. The only response for any player in Disco would be to respond negatively as literally nobody likes that. You went to IRG with Freeport 10, went to GRG at Corinth and Ames Research Station. You have stepped on their toes at every opportunity, I don't see how you're trying to avoid them by any means if you keep causing conflict. If by "avoiding" you mean "poking them with a stick at every given opportunity" Then I suppose what you said is accurate.
6) "Also, isn't it funny how there's only ever been one "Zoner" faction we've butted heads with since it's inception?" That's probably because you have nobody in that faction that wants to kiss your ass ooRP due to a friendship you have with them. You're not getting what you want at the drop of a feather, so you're butting heads with them.