Ok, it semms like we have at least four or five different AI-Factions (-Playergroups, -Playerideas, whatever) here.
It seems like, that there are enough people for one (or two, or more) (Maybe offical) Faction(s).
What would you think about, when we talk about our ideas and maybe merge some of them, so that we don't have only AI-Projects with one or less active people behind that.
I know why i say, we should talk about ideas. I didn't like the background of the Collective and left an unoffical AI-Faction becouse of different goals, but maybe we find some projects that can work together.
IMHO, the toughest thing about playing an AI here is that people have very different views on what AI is and how it should be RPed. I myself wanted to play as AI some time ago but after evaluating how to look it decent just withdrew myself from the idea realising that it will be very toublesome for me to be satisfied with my own vision on AI and even more difficult to see eye to eye with some of my buddies who were ready to support me.
This being said, I suppose to start an AI faction you need already to present ideas so that people say if it is a yay or nay.
1st Post on a Version 0.1.0 Alpha faction. Don't expect solid statements and lore (as said by Cardaminum, ideas on AIs are different.)
AIs are roleplayed as pure machines. (ex: simple commands, very little chatter). Artificial Intelligence does not mean only that. It could also be roleplayed as a concious AI, with proper language believing/wishing/immitating human emotions and behavior.
All AI factions were roleplayed as singular machines with too complex roleplay- which drove players away. That bothered me personally (which I am to change pretty soon)
(10-28-2019, 09:09 AM)The Amalgamations Wrote: 1st Post on a Version 0.1.0 Alpha faction. Don't expect solid statements and lore (as said by Cardaminum, ideas on AIs are different.)
AIs are roleplayed as pure machines. (ex: simple commands, very little chatter). Artificial Intelligence does not mean only that. It could also be roleplayed as a concious AI, with proper language believing/wishing/immitating human emotions and behavior.
All AI factions were roleplayed as singular machines with too complex roleplay- which drove players away. That bothered me personally (which I am to change pretty soon)
Good points you make here The Almalgamation. My approach is to keep to the original lore which highlights the AI are indeed sentient creature, but not biologically born. Thus straight away they have a difference from "androids" , and just going robotic RP is wrong. They are independent thinking beings who originate thought.
I am trying to take AI out from Gammu into being a more broader sirius presence. I also like what you say about "singular machines with too complex roleplay". The GAI are 12 BILLION strong and are not necessarily human looking. Today, one of us RP'd a Drone, not humanoid, but as he is a sentient being as a ship.
(10-28-2019, 09:09 AM)The Amalgamations Wrote: 1st Post on a Version 0.1.0 Alpha faction. Don't expect solid statements and lore (as said by Cardaminum, ideas on AIs are different.)
AIs are roleplayed as pure machines. (ex: simple commands, very little chatter). Artificial Intelligence does not mean only that. It could also be roleplayed as a concious AI, with proper language believing/wishing/immitating human emotions and behavior.
All AI factions were roleplayed as singular machines with too complex roleplay- which drove players away. That bothered me personally (which I am to change pretty soon)
Good points you make here The Almalgamation. My approach is to keep to the original lore which highlights the AI are indeed sentient creature, but not biologically born. Thus straight away they have a difference from "androids" , and just going robotic RP is wrong. They are independent thinking beings who originate thought.
I am trying to take AI out from Gammu into being a more broader sirius presence. I also like what you say about "singular machines with too complex roleplay". The GAI are 12 BILLION strong and are not necessarily human looking. Today, one of us RP'd a Drone, not humanoid, but as he is a sentient being as a ship.
I like what you wrote.
I see you make the AIs sentient, concious. Self aware
The Amalgamations are the exact opposite to that in many POVs. We're broken beyond repair, corrupted, and suffering. in the early lore, we are corrupted by Nomads. The AI is left as a simple passanger to feel every single shot taken on the ship. Many AIs are enslaved, others gave in to the corruption, and some are just gone, destroyed- where only the ship's shell remains and Nomads use the processor to actively talk (not sure about this part, needs more thinking)
The Warmind is the central node linking all enslaved AIs, forcing them to interact with humans by either manipulating them (thus taking advantage of human flaws) or outright engage into combat. Assimilation is the key goal along with taking over the entire Gammu AI. The reason we are like this OORPly is that most AI factions roleplay in believing they are perfect- so perfect humans will never understand.
I made this tread becouse there are many different thoughts and ideas about AI-RP. And i hope with this tread there will (at least) one idea, that the players like to create an offical faction.
When there are two or more active factions at the end, i would love it.
Actual i see two different direction at the AI:
One group try to work together with the humans of Sirius (or at lest some of them).
The other side are the AI who like to fight against the humans (or at least all of them in Kappa).
Also there is a difference in the self-perception:
One group has a collective (or network, …) while the other ones are individuals.
And i'm shure i frogot some options so feel free to add them.
I personly prefer a group of Networks where every Player has it's own network. This explains why some units act differently than others, while certain units have the same knowledge.
And i also prefer to work together with humans in Sirius becouse a war against them is something, that the AI never can win...
We had this approach to the AI. But it is a man-made AI that has nothing to do with Gammu AI. This point of view is based on a phenomenon called "emergence" - how a developed virtual intelligence or neural network can spontaneously develop into a self-aware AI. However, to do so, there must be a task for it. In HRAI we assumed that the AI responsible for collecting resources can become "too efficient" and "too smart" and starting developing for the purpose of carrying out the task even better, eventually becoming advanced enough after perpetual cycles to become sentient GAI.
"The other side are the AI who like to fight against the humans (or at least all of them in Kappa)." -Radick
OoRP: Yes
InRP: No
If you refered to the Amalgams as the "other side of AIs" (which I believe it is the case), then you should note that Gammu is unsuitable for RP, since Gammu is its own Node and that cannot be overtaken. Its the heart of the Gammuians, and starting off an outbreak/place the Warmind node there is a really bad idea- to which we use Primus Outpost and Secundus Outpost. The way our Warmind works is similar to how you could perceive the Flood in Halo- only issue is that we started with a proto-mind like formation from the start (but obviously mechanical, not organic). It directs AIs that have been corrupted by Nomads or simply via a classy virus to lose control of their ship, and save the AI on a backup network. Everytime an AI dies, its directed back to the Warmind Node, incorporated in a new corrupted ship, and sent into space until it dies (again), commits the suicidal protocol, or fullfills its usefulness. Its an endless cycle of pain the victim has to endure.
In the Warmind's line of thought: humanity is a liability which even though created the Gammu AIs, also target them for their technology ("I made you, so give me that tech" kinda sort). This has lead to already aggressive behavior, and when the Nomads corrupted the Warmind even more, it resulted in a scrambled set emotions, where understanding, ration have been removed entirely. To this Node, the only way to survive is assimilation. Every kill gives more data. More data results in a wider assortment of knowledge. Knowledge leads to increased tactical capabilities.
I'd adore a consolidated AI faction. The lack of common direction is what is stalling me from playing AI right now, and I have a 7 IRL years year old continuously played AI character that I'd love to use.
I've written AI lore for 3 previous AI OFLs, each with wildly different takes on the subject. let me know if you'd like a hand. Generally emotional, wetwear AIs have more staying power than clunky, automaton-esque AI, and have more compelling RP.
The crutch of all previous AI groups was that they were hyperconstrictive without any attention paid to the beguiling mystique elements that make non-human sentience so intriguing. We should treat AI like a compelling original culture with diversity and multiplicity of personhood with strong inspiration from advanced machine learning concepts and the litany of literature addressing non-human societies.
It takes an extremely determined imagination to make compelling aliens from scratch.
See: Nomads in discovery.
Cylons in Battlestar Galactica.
Drej in Titan AE (which is a very Freelancer-esque universe).
Kzinthi in the Man-Kizin wars.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)