There's a ton of them in-game. Yukon and Chester to name a few. They have jump holes in/out of them, and unknown planets... but no npcs, no bases, no info regarding what they're for.
Are they just placeholders? Do we plan on doing anything with them?
I would like to see the Dublin Revolutionary Army take control of Chester XD. But that's just me. I would like to see more stuff done with the empty systems, however.
i'm not a fan of guard systems. in my opinion they add nothing to the game as a whole. i would prefer them to have a guard base in the system, or a guard "Area" in a system but i don't like a the idea of a whole solar system being shut off from all but a very few.
now i'm not against PC's closing a system because that's RP, and if it's good RP then i'd even encourage it. what i don't like is a basically empty system, because 95% of the time they are empty while the other 5% there may be 1 or 2 people in it, being closed to RP.
i say make a guard "Area" in a system with guard patrols around a guard base, but not throughout the whole system, and populate the rest of the system with normal NPC's, trade routes, and mineable fields.
as for empty systems, i feel they need to be populated as well. atleast with named planets and NPC's either trading or pirating or something....they need some life brought to them
gimme something to Discover, instead of closing more of the game off to me of filling it with empty space.
just my opinion.....sorry for it turning into a rant
There's no reason that a Guard system can't be part of the RP. Most factions just see theirs as a place to resupply, and nothing else. The XA has tried to put a bit of story with our Guard system.
The idea that other factions can possibly purchase the empty systems does have intriguing possibilities, though.