(11-09-2019, 05:19 PM)Spectre Wrote: Siege events I've seen have been known to be favored against the defenders much in the same way that base sieges are.
(01-04-2020, 08:11 PM)Shiki Wrote: the event organization was devtonia/10, but I am glad that community decided otherwise and managed to pull that off.
Bretonia was never meant to win.
Edit: To be clear, even a Bretonian "victory" (which we balanced the HP to be 50/50 in favor of) was still to be a crippling blow.
(01-04-2020, 08:11 PM)Shiki Wrote: the event organization was devtonia/10, but I am glad that community decided otherwise and managed to pull that off.
Bretonia was never meant to win.
Edit: To be clear, even a Bretonian "victory" (which we balanced the HP to be 50/50 in favor of) was still to be a crippling blow.
Well, that's my opinion. If sides would have equal numbers, Breatonia meant to win almost regardless.
Considering a fact that respawn timer was not pushed despite event starting later and having crashes that eaten a good chunk of time from the attackers. It only favored the defense.
Also big kudos to brets for standing, even with carriers and BS its not a so big advantage at events of this type. They didnt gave up and it looked like really good sport match with suspence till the end. Kudos!
Wasn't terribly fun to me. The server kept crashing and half of the times I logged ships that were in space when the server crashed, my game crashed. I basically sat out half of the event, while the other half was very laggy.
I think events should have a limited number of slots, because the server obviously can't handle so many players in one system. Better have no event than waste time getting disconnected every 2 minutes.