In the final months of the Battle of Leeds, Jonas Hudson attempted to rally privateers to a long term resistance against Gallic occupation of the planet. As the war ended with the "glassing" of the planet, a massive sub-orbital bombardment flattening the surface, he managed to escape and evacuate to the Barrier Nebula, and then the Taus.
Several months passed, and the face of map changed with the collapse of the Kingdom of Gallia into the Gallic Royal Enclave. Made up of some of the conquered systems that remained under military control of former Gallic Royal Navy forces, a sub state formed by Royalists caught between Gallia and Bretonia. Hudson hid for a short time, only to resume small attacks to hinder the Royalist Enclave's rebuilding efforts.
With the fate of the Taus and other areas of Sirius as uncertain as ever, Hudson hopes to establish his own gang of raiders to keep up the fight. Hoping to attract lone pirates, former privateers, Leeds survivors, and wayward Maquis remnants in Sirus, his goal will be to maintain a small pirate fleet that could be used to raid the Enclave, or any factions who's activities are a detriment to Sirius.
All the while, Hudson has also opened the Tau Renegades up to Junking as a front to their activities, already dealing in stolen Arms/Munitions, and willing to deal in any Military Salvage or Scrap from warzone wrecks. With plans to mostly operate outside of House space, Hudson hopes the Tau Renegades will become one of the largest dealers in second hand arms, muntions, military salvage and other exotic weapons in demand across Sirius.
Freelancers
Outcasts
Zoners
Bretonia Corporations
Liberty Corporations
Gallic Confederate Corporations
Rheinland Corporations
Crayter Republic
Rheinland Federalists
All House Navies/Police/Intelligence Agencies (inrp)
GMG
Gaians
Liberty Rogues
Lane Hackers
Mollies
Golden Chrysanthemums
Farmer's Alliance
Auxesia
BHG
Core
Unfriendly:
Kusari Corporations
Liberty Separatists
Rheinland Imperialists
LWB
Sirius Coalition
Unioners
IMG
The Order
Corsairs
Hostile:
Gallic Royal Enclave
Enclave Corporations
SCRA
Red Hessians
Slavers
Hogosha
Xenos
Wilde/Infected
Nomads
Roles/ships/equipment:
Fighter/Bomber Pilot: All snub pilots are Welcome!
The Tau Renegades will need snub pilots, freighter captains, transport captains, gunboat captains.
Boss - Self Explanatory.
Raiders - Raiding vessels can be anything used for assault craft. From snubcraft to freighters/transports/gunboats rigged for raiding, they will be the guns of the operation. Their job will be to hit the target ships fast and hard, and to protect our own loot haulers.
Haulers - Can still be raiders or not. Pirate transports are an example. Any civilian transport or similar can be used to rake in goods from raids, to haul back to base or the nearest buying location. Their job will be to stay safe while raiders secure cargo, and help supply our operations.
Pioneers - The everything man, the go to guy. Pioneers will be expected to scout for juicy trade routes, wrecks with salvage or scrap, scout potential competition. They'll generally patrol and keep track of the happenings around Sirius that we may want to cash in on. They may be expected to help in raids, escort supply shipments, or carry out the salvage operations.
Seniority goes by entry date but may sorted based on involvement.
Ships in use may consist of Z-line, Sirius Civilian, Border Worlds, Junkers, and potentially other assorted tech (if practical and won't cause trouble with other factions). The same goes for technology in use. Just ask the Boss (Hudson) for clarification.
(04-24-2020, 08:55 AM)Groshyr Wrote: Have no idea where is your feedback so shall ask here. What is Enclave corporation? Perhaps you meant Pro-Enclave corps as IDF?
Yes indeed. I may not have proof of MAE's stance but they are reasonably suspect at this point. For now I'll proceed as neutral until there might be more cause for going hostile. Otherwise 'Enclave Corporations' generally covers potential future additions. Make sense on your end?
Also, regardless of the diplomatic stance, ID stipulations would keep our engagement rules the same. No going in guns blazing. Even though I'm using Pirate ID, I'd like to keep to a unique diplomacy and see how things develop as encounters occur. I don't just want us attacking anyone, we'd be picky of who we hit and what we're willing to 'confiscate'. Our activity won't need to revolve around pvp, I'll be up for group missions or npc piracy.
I'm contractually obligated to mention that you missed a spot on your diplomacy. (NO-)
Also, the font choice is unpleasant to read honestly. the all-caps is visually straining after a while. That sort of font works better as an accent or for section titles than as main body.
The idea is pretty neat and a nice continuation of the leeds resistance at the time, what I don't really understand though are parts of the 'unfriendly relations':
IMG? Kusari Corps? Order? Not entirely sure why a resistance group in the Tau's that wants to shoot Enclave would care about Lib Separatists or Rhein Imps either, could you motivate these decisions?