Tau Renegades CommsNet --> https://discord.gg/4Dh7z3 (no expirey)
It's expired.
(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.
I reconsidered the ID choice for this faction, and have decided to switch to the Junkers ID after it was suggested. Here's why I was willing to give it a try:
Hudson started out on a Junkers ship (Argo) as a character that was part of the crew for Captain Antares. After he went his own way, he was a pirate for a while, then privateer, then BIS, then back to privateer, then back to pirate.
Antares started out the same way, and was a sort of freelancer Junker who scrapped a bit as a front to piracy, and escorted junkers.
Then there's this to consider:
Quote:
Junkers
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.
So it seems that maintaining a front as Junkers would make sense, and serve as a secondary source of legit income. Since Hudson has the background he does (dealing black market arms, importing various arms' to Leeds, now raiding for arms/munitions, acquiring NEMP's during the war). I figure we could try to act like we're salvaging for weapons and military salvage from Gallic War wrecks on top of potential pirate raiding. (Perhaps in the future some p-scrap and military salvage fields could be added to Bretonia/Taus and Gallic BW, will push for that in the near future).
This will also bring the faction rep in line with what I have, and open it up for many more relations with quasi and lawful factions. I like the idea that we maintain a front as military salvagers and 2nd hand arms dealers that openly have no love for the Enclave and a few others. With it likely we'd stay non house based Junkers, I'd stick to this group's two main enemies being the Enclave and the Coalition, and try to include an RP theme around surviving off of post Gallic War salvage efforts as well as pirate raiding.
Updated OP and slight rep shift again, adjusted roles and ships info. Added 'Pioneer' role.
It's pointless to list factions as neutral unless you have agreed upon terms of neutrality with them.
If you just don't care about them or have had no prior dealings with them then they aren't relevant enough to include on your diplomacy chart in the first place.
I am struggling a little to figure out what exactly it is that this faction is.
It seems to be described as raiders that are primarily invested in fighting the remains of the Enclave, yet the ID is Junker?
I don't think that fits. Contrary to popular belief, Junkers are not a loosely affiliated band of drifters, but actually a tight-knit organization with very strong loyalty to each other and pretty much none to anyone else. I think Bretonia Privateer is clearly more suited towards this faction's goals.
I'm also a bit unclear on who it is you raid. The styling, the "renegade" name, and overall feel seems to suggest a more openly pirate faction, yet you only mention targeting the Enclave. This diplomacy is a bit of a mess as well: Generally factions probably shouldn't be under friendly unless the NPC faction represented has strong ties to theirs, and the player faction has strong overlap with the its parent faction, which definitely isn't the case for Junkers and this. For example I am questioning that Blood Dragons or Unione Corse would consider you mutually friendly (but maybe I'm wrong about that).
The list is pretty questionable in general: Junkers (?) that are self-described 'Renegades' probably would be considered unfriendly by House Police, Military, Intelligence and Corporations, I guess with the exception of Bretonia in this case. Farmers' Alliance, conservative nationalists that are close to the Hogosha, definitely aren't going to be fans. There's generally a lot of entries here that don't seem to have the slightest overlap with what sounds like a pretty limited area of operation (Liberty Unlawfuls, Rheinland civil war participants, Hessians etc).
I think you should write more clearly on what the methods and goals of this faction are, and I strongly suggest using a different ID....or shifting your roleplay more towards Junker.
(04-29-2020, 03:39 PM)Karst Wrote: I am struggling a little to figure out what exactly it is that this faction is.
It seems to be described as raiders that are primarily invested in fighting the remains of the Enclave, yet the ID is Junker?
I don't think that fits. Contrary to popular belief, Junkers are not a loosely affiliated band of drifters, but actually a tight-knit organization with very strong loyalty to each other and pretty much none to anyone else. I think Bretonia Privateer is clearly more suited towards this faction's goals.
I'm also a bit unclear on who it is you raid. The styling, the "renegade" name, and overall feel seems to suggest a more openly pirate faction, yet you only mention targeting the Enclave. This diplomacy is a bit of a mess as well: Generally factions probably shouldn't be under friendly unless the NPC faction represented has strong ties to theirs, and the player faction has strong overlap with the its parent faction, which definitely isn't the case for Junkers and this. For example I am questioning that Blood Dragons or Unione Corse would consider you mutually friendly (but maybe I'm wrong about that).
The list is pretty questionable in general: Junkers (?) that are self-described 'Renegades' probably would be considered unfriendly by House Police, Military, Intelligence and Corporations, I guess with the exception of Bretonia in this case. Farmers' Alliance, conservative nationalists that are close to the Hogosha, definitely aren't going to be fans. There's generally a lot of entries here that don't seem to have the slightest overlap with what sounds like a pretty limited area of operation (Liberty Unlawfuls, Rheinland civil war participants, Hessians etc).
I think you should write more clearly on what the methods and goals of this faction are, and I strongly suggest using a different ID....or shifting your roleplay more towards Junker.
Well I just realized there will be people that nitpick over anything. Someone happy means someone unhappy. Truth be told I'm just trying to create a new group for something to do and see what works. All of these ID's are ridiculously limited and players seem to be unable to separate inrp sentiment from oorp sentiment.
So I either ignore people like yourself, or ignore others. Apparently no one here really wants anything new or different. Dont do this, dont do that. Dont show this group as white if they arent neutral to you, who cares what your stance might be towards them.
I'm not going to bother with this as such. The real problem is trying to continue on under the same ideas for so long.
So since there's always someone with complaints I'm already sick of trying, when I know its only childish concerns. Of course the ID fits, but no matter what good ideas beget jealousy and really with no immediate interest, I get the feeling I'll be wasting my time yet again.
Taking into account how much you do love bretonia, try to think about this.
Code:
Bretonian Privateer ID
The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies.
Pilot carrying this unlawful ID is a Bretonian Privateer, who :
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Can demand cargo and credits outside of Bretonia from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Cannot ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas
(04-29-2020, 06:25 PM)Karst Wrote: Oh, ok, so your response to mild-mannered, sincere feedback is to not clarify anything and openly state you will be ignoring "such people".
If that's any indication of the quality of this faction, I guess I've seen enough. Good luck!
No, its just that there's no ID for me to really switch to, so I switched to NO ID period.
Come on, when you post like that, you want to put pressure on it. Mild-mannered means nothing when its clear what you're saying.
Honestly I floated this idea to gauge its reception and interests, and due to past experiences I am not afraid to snip it off before it becomes a waste of time and effort, and a source of a great deal of stress. And since I guess the fault is mine that I don't really want to use any other ID's as they don't interest me, my options to continue on are non existent to me.
I was on the fence as it was, and I can now tell this will just turn into weeks or months of trying to appease everyone, and it won't be worth it.
Mods can delete the 4 threads under the Tau Renegades account and delete the account please. Just erase it.
(04-29-2020, 06:30 PM)Groshyr Wrote: Taking into account how much you do love bretonia, try to think about this.
Code:
Bretonian Privateer ID
The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies.
Pilot carrying this unlawful ID is a Bretonian Privateer, who :
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Can demand cargo and credits outside of Bretonia from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Cannot ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas
This time I didn't want to be connected or under any authority of anyone Bretonian. Just wanted to do my own thing. Its at the point now for me where I'm realizing I only really want to try certain things here now and I'm the odd man out over it. Thanks for the suggestion but I'm going to abort on this one, I won't enjoy it as much as I'd like regardless. Sorry folks but instead of going on about what I'd like to do or see different here, I give up. I just don't have the ability to do what I really want to do here, so I guess its me that's playing the wrong game.
I won't be pursuing this faction idea, and will be taking a break for a while if I come back at all. But Karst its not just your post or your fault or anything, I was on the fence and am just not even fully confident in the attempt anymore. 4 threads can be deleted, a minor inconvenience at most.