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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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2020 PvE Overhaul, Phase 1: Current State and NPC/Mission Reworks

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2020 PvE Overhaul, Phase 1: Current State and NPC/Mission Reworks
Offline Alex.
05-03-2020, 01:08 PM,
#21
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We are aware of two problems relating to this area:
1) This plugin seemed to be causing the server to forget about players that disconnected, eventually we hit the limit of 150 players (or so parts of the server thought). Kazinsal has made a patch and I'll review it later, but there's a bigger issue that needs solving first:
2) Mission NPC spawning is broken, even with the PvE controller disabled (not that the controller has anything to do with NPC spawning in the first place).

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Offline Skorak
05-03-2020, 01:10 PM,
#22
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(05-03-2020, 12:59 PM)sasapinjic Wrote: Now, if it can only be done so that attacking NPC snubs dont flip your capital ship, perhaps with solution i have proposed, when snub crash in capital, they die,not bounce him...

It can. The way mass works is different than single player. But if you turn that on, every snub fight will end in collision damage. Test it. Go into single player, grab any cap and ram a snub patrol. They will be pushed aside or destroyed.

[Image: 4M4UTts.png]
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Offline HoakinBlackforge
05-03-2020, 01:40 PM,
#23
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(05-03-2020, 01:08 PM)Alex. Wrote: We are aware of two problems relating to this area:
1) This plugin seemed to be causing the server to forget about players that disconnected, eventually we hit the limit of 150 players (or so parts of the server thought). Kazinsal has made a patch and I'll review it later, but there's a bigger issue that needs solving first:
2) Mission NPC spawning is broken, even with the PvE controller disabled (not that the controller has anything to do with NPC spawning in the first place).

Well, that didnt take long Tongue

Take your time, these changes are the first step towards the betterment of the game.

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Offline sasapinjic
05-04-2020, 11:11 AM,
#24
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(05-03-2020, 01:10 PM)Skorak Wrote:
(05-03-2020, 12:59 PM)sasapinjic Wrote: Now, if it can only be done so that attacking NPC snubs dont flip your capital ship, perhaps with solution i have proposed, when snub crash in capital, they die,not bounce him...

It can. The way mass works is different than single player. But if you turn that on, every snub fight will end in collision damage. Test it. Go into single player, grab any cap and ram a snub patrol. They will be pushed aside or destroyed.

So ,whats wrong with collision damage in snub fight?
Snub is suposed to be frigile craft that needs to be piloted precisly and carfuly, if pilot is dumb enough to crash in to another pilot, he will die. Isnt that logic, if you are dumb pilot, you will die?
And if you die once like that, you will learn from that ,and will not alowe that to happen, again,except if you are dumb, and you are unable to learn to avoid that snb that heading toward you to crash on you and to kill you by collision,again.
And, please, nobody mention that capital pilot will use this to explot system to chase snubs with its capital to ram and kill them, like some "inteligent" people have mentioned last time i have proposed to solve balooon effect like this...

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Offline Arcana
05-04-2020, 11:17 AM,
#25
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Will be great if they are made not to flip you all over like your are leaf and as sasapinjic said if they crash into capital ship, they die or get damaged, that's the natural way
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Offline darkwind
05-04-2020, 11:53 AM,
#26
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(05-04-2020, 11:17 AM)Arcana Wrote: Will be great if they are made not to flip you all over like your are leaf and as sasapinjic said if they crash into capital ship, they die or get damaged, that's the natural way

+1, great idea.


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Offline Swallow
05-04-2020, 06:44 PM,
#27
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We had collision damage on back in 2012. It wad brief.

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Offline Backo
05-04-2020, 06:47 PM,
#28
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I guess people don't remember when the ram damage was introduced and capital ships purposely cruised up and rammed as many snubs as they could in a snubfight.

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Offline LuckyOne
05-04-2020, 07:37 PM,
#29
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(05-04-2020, 06:47 PM)Backo Wrote: I guess people don't remember when the ram damage was introduced and capital ships purposely cruised up and rammed as many snubs as they could in a snubfight.

Well that is a legitimate tactic though... (for example, lots of subs sunk in WW2 were by destroyers ramming them on purpose).

Maybe something else can be introduced to discourage such practice, like longer time to charge cruise for capships... or even slower cruise speed for capships than now... or even making cap cruise use fuel (such blasphemy!) so in case you go for cruise + ram tactic you might find yourself a slow snail when you use up all your fuel in a cap?
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Offline Arcana
05-04-2020, 08:00 PM,
#30
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Lucky One is right, this is a fight, snubs must be aware that capital ships could crush them, it is all tactics and skills that wins the war.
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