I play hellfire, it's pretty fun and has a base next to Cali JG to NY
There's a lot of ambiguity with who you ally with as well vs whom on the faction that makes it interesting
so you can just log dread and get action any time
and just dock and leave when you see them re-log into 2 carriers and 3 labc and go all the way to you :]
if that's metagaming then I plead guilty, but not sure what other way you can play legion and enjoy it
the player base is just really low
and you can't pirate on top
I think that's the biggest issue with the 2 factions really
- you are unlawful yet can't do many unlawful things but attack Lib lawfuls in combat
In practice it looks like
You log
And get attacked by everyone in Liberty but separatists: navy, police, xenos, rogues, the works.
With occasional allying with one faction against another.
You log
you fight
you die or dock
and play something else
We have a player that RPs Arbiter as a killer legion robot that learns through fighting
And however ridiculous it might sound, it fits what you can actually do in practice really well for the ID
Quote:i feel not many people are going to participate if we all get ganked alot at peak times. So if we can add the Rogues and Hackers just to fix the balance it would be appreciated.
Has it now come to the point that people will only get involved if they get paid?
Rogues, LHs and a few more all have a ZOI within the Event's Boundaries. Can't they just get involved for the RP value or just having fun?
incentive, that's what gets people going.
Only in disco are people supposed to just show up to be happy with mindless pews to a backdrop scenario.
Anyone able to set up a server where they have some real battle scenarios? Why not just have sieges of the separatist bases? Anyhow, they're lucky people are happy with payouts. When that gets boring, maybe people will be able to handle some simple open war scenarios.
I never thought this place could be garbled up by people afraid to actually use the game under a silly argument players cant handle it. This is another event that avoids reality and keeps battles meaningless. I can't believe how many scenarios get thrown away that could all be really cool and interesting immersive war situations. I dont mean to blame those wanting to have the event, and even for events I wonder if its actually what the factions want.
I hate to crap on everything here but literally every event is riduculous to me. Not the scenarios, just the execution. If this is what the factions involved wanted specifically, I take it back. But to me these events are just to avoid putting HP bars on npc bases. Once its done it establishes a precedent, that we could actually fight over the normal bases here. Anyone who thinks thats wrong or bad or shouldnt be done is insane! And working against the best interests of the game.
If factions suck, let them die. Kill them off as enemy forces. Reduce them to a single hidden base or something so the ID can survive if their main bases are lost. If you open up an actual war, maybe then people would flock to the ID's just to have a battle to fight to save something. If they succeed, fine, if not, within a few months they could be replaced by a new idea, or left on the backburner for a while. This is literally the type of CHANGE we need to allow so things arent stagnant. With the new bounty system, good supply routes set up, we'd really be rocking. We could join in these wars and still make credits as we go.
But I wont be online again until, when a war or battle scenario breaks out, you dont have to ask if its real or scripted, and factions will just be presented a scenario and allowed to make actual alliances for actual work and preparation to win their battle.
Principle is the best incentive. Whats the point of all those payouts and becoming an ace if there's no real battle to apply it to? Help win a war, help save a base, or at least buy time for an evacuation for real!
The event isn't really that bad Binski, it's just the serious difference in number for both sides that makes it seem that way.
The Event in concept only has one major issue in my opinion, Harmony could blow the gate with their multitude of canonized battleships to avoid needing to evacuate and use the asteroids as cover to hide from the far larger forces of Liberty, and currently the only station really under threat is the Freeport considering it has direct trade lane access, the trade lane access to Marshal Station has collapsed and the asteroids would have re-taken their places making it hard for a battlegroup to move that well through it.
Other than that you have a standard evacuation event with an actual combat element, unlike the last one that was far more trade oriented (almost entirely so) while this one is far more combat oriented based on player behaviors.
How Liberty is behaving isn't against the rules, is it distasteful, yes. But it's the result of everyone wanting a piece of the action and not wanting to be left out, and when you have far more numbers compared to a smaller number of enemies, that's bound to happen. Though I still don't condone the camping dynamic, but it is what it is.
Wait does that do anything for the event or does it just deny the payout? Is it against the rules to dock to deny the other guy the bounty?
And in reply to Hemlocke, the event scenario is fine, its just how it all goes down and the lack of value of things. I wonder if the Separatist faction or HF would be as dead if there were more to do war/terrorism wise, like if there were actual LN targets to worry about.
To me, it should always be going on. LIberty would always be trying to keep a few npc cap ships in and near Bering, and their enemies should be able to pick at them as if they were POB's. A simple rule system could then determine how fast those ships get replaced, or if they can be. So basically my advise is, as always (the dead horse is now a zombie), give these factions the chance to work for their territory, and let factions actually have purpose.
And this is why I suggested only military ships be given HP bars so there are at least some actual targets to fight over, that would be meaningless except the purpose of holding the area. Instead of worrying about denied kills, go back to caring about the objective, so factions can have goals to work on over time that can be real goals! That really helps with keeping factions interesting, and keep some reason to bothering with smaller factions. I only continue to hammer this in because there's no way its that hard to make happen, and with a few simple changes on how we value things in the game, it opens up a huge amount of options for gameplay and commensurate RP.
If you fight over a real base, to free or gain actual space in the game, it wouldnt matter if someone docks to get away. If you drive off an attacking force from an actual mortal base, which helps it live, thats worth more than a few million credits. Thats how you gain actual reputation in Sirius.
Wait does that do anything for the event or does it just deny the payout? Is it against the rules to dock to deny the other guy the bounty?
And in reply to Hemlocke, the event scenario is fine, its just how it all goes down and the lack of value of things. I wonder if the Separatist faction or HF would be as dead if there were more to do war/terrorism wise, like if there were actual LN targets to worry about.
To me, it should always be going on. LIberty would always be trying to keep a few npc cap ships in and near Bering, and their enemies should be able to pick at them as if they were POB's. A simple rule system could then determine how fast those ships get replaced, or if they can be. So basically my advise is, as always (the dead horse is now a zombie), give these factions the chance to work for their territory, and let factions actually have purpose.
And this is why I suggested only military ships be given HP bars so there are at least some actual targets to fight over, that would be meaningless except the purpose of holding the area. Instead of worrying about denied kills, go back to caring about the objective, so factions can have goals to work on over time that can be real goals! That really helps with keeping factions interesting, and keep some reason to bothering with smaller factions. I only continue to hammer this in because there's no way its that hard to make happen, and with a few simple changes on how we value things in the game, it opens up a huge amount of options for gameplay and commensurate RP.
If you fight over a real base, to free or gain actual space in the game, it wouldnt matter if someone docks to get away. If you drive off an attacking force from an actual mortal base, which helps it live, thats worth more than a few million credits. Thats how you gain actual reputation in Sirius.
siegable NPC bases blow, because you end up with people doing the exact same as with POBs
(05-27-2020, 08:23 PM)Binski Wrote: But to me these events are just to avoid putting HP bars on npc bases.
[...]
If factions suck, let them die. Kill them off as enemy forces.
No. You write about this like you spoke for the community, while in fact, you're the only one who's in favour of that "battle system". Surely it's applicable to larger games like EVE Online, but I assure you it does not work with Discovery for a multitude of reasons which you blatantly ignore everytime you post about it.