As with many things having to do with the LSF and the freelancer universe we have to look at the issue from both a, What would the reality of the situation be. In addition to a playability view.
As people have stated in other posts a great majority of players represent the cream of the crop in Sirus.
The Liberty Navy, Liberty Police, and Liberty Security Force number in the millions. The few players in each of these groups represent only a miniscule fraction of the actual groups. This is the same for all factions in freelancer.
Codename weapons. There should only be a handful in existence. They are prototypes. Yet, most players and their mothers have them. Do folks have 1 Twilight prototype weapon..not usually, they have 4 of them. Should we restrict codenames to only faction leaders or make rules that you are only allowed to possess one of each for all your characters accounts? I dont think so. They are part of the game and we need to look at it from a playability view.
Back to Alaska. If we really look at it from a realistic view, how many navy and security personnel would actually be in Alaska? 2? 4? 10? To man the prisons and patrols in Alaska would take 100s if not 1000s of personnel. To think that only the Director and Assistant Director of the LSF would go into Alaska is a bit unrealistic. However, so is seeing the Director and Assistant Director flying patrols in Liberty and engaging hostiles. The director and Assistant Director most likely never leave their hardened headquarters some miles beneath an unnamed planet in Liberty. Let alone fly their own fighters on patrol. But since the leaders of the LSF are roughly one third to one fourth of the Liberty Security Force making them act like their real world counterparts would seriously ruin playability.
I consider the actual =LSF= players as the cream of the LSF and privy to many of the major secrets of Liberty. Just as I do smugglers in Alaska. I dont roll my eyes at them and say, omg you are so OORP..there is no way you would know about Alaska..nooob. The smuggler in discovery are the best of the best just like everyone else.
Of course if someone wants to play a less knowledgeable character then by all means do so. I applaud you.
Now if the LSF and others were only allowed access to Alaska when a possible threat were there.wellheh..we would all be taking a trip to Alaska everyday. Then what? I get to report to Fairbanks station once a day for a memory wipe? Jebus pass the vicodin please.
If anything I feel Alaska and z21 should be more open. Anyone with Liberty Navy or Liberty Security Force ID should be able to go to either place unmolested. In addition, there is a LPI prison in Alaska so I think LPI IDd ships should be allowed in as well.
There are also engagement rules. To me the reality of Alaska would entail no warning shot. Your in Alaska you get terminated. This would particularly apply to smugglers. Criminal found in Alaska using it to smuggle. They would just be blown out of space. But playability wise..that just wont work.
Cardamine smugglers in general found anywhere in Liberty. Dropping their cargo and or getting a fine?!? I dont think so. Getting caught with a hundred kilos of cardi..their looking at 25 to life in prison or to make it simpleblown out of space. But playability wise..that just wont work.
The reality is that only a small portion of the LN, LSF, and LPI would know about Alaska. However, that small portion most likely compromises 100 to 1000 times as many people as all the LN, LSF, and LPI players combined on the server.
well, i m not in favour in restricting more and more content of the game - even if we can point at roleplay lore. - anyway - if the LSF is allowed, then every LSF IDed player is allowed, everything else leads to conflicts ( those negtative conflicts about rights and privileges ).
if we take the roleplay as far as we CAN, - then there won t be much left to do.
- it is ooRP for a policeman to leave his patrol path ( a path that he most probably flies 8 hours a day ) - so .. something like westpoint, baltimore and back - for another 7.9 hours. militaries will spend almost all their time in their barracks - they might do a manouver once a year - and only really move out with activated weapons in times of war.
traders will carry whats really needed, they will carry food and oxigen more than engine parts and diamonds. there won t be "independent" miners anymore, cause the fields are basicly claimed by cooperations, and we can be sure that their claims will be defended with everything they have.
.....
but its a game, and we don t really WANT to carry the roleplay that far. - i know its far fetched, but allowing only 2 or 3 ( most probably playerfaction officials ) in alaska and attacking everyone else on sight is silly.
BHGs, nomads, navy are all in alaska and everyone IDed / tagged should have access to it. - BHGs / nomads from minor, navy from new york. - the LSF ID is sold on fairbanks - so they appear to have a reason to be there..... every LSF has.
it does not hurt to allow every LSF IDed player in alaska ( not at all in terms of balance, roleplay etc. ) - but it can hurt to only allow 2 or 3 and kill the rest.
' Wrote:well, i m not in favour in restricting more and more content of the game - even if we can point at roleplay lore. - anyway - if the LSF is allowed, then every LSF IDed player is allowed, everything else leads to conflicts ( those negtative conflicts about rights and privileges ).
if we take the roleplay as far as we CAN, - then there won t be much left to do.
- it is ooRP for a policeman to leave his patrol path ( a path that he most probably flies 8 hours a day ) - so .. something like westpoint, baltimore and back - for another 7.9 hours. militaries will spend almost all their time in their barracks - they might do a manouver once a year - and only really move out with activated weapons in times of war.
traders will carry whats really needed, they will carry food and oxigen more than engine parts and diamonds. there won t be "independent" miners anymore, cause the fields are basicly claimed by cooperations, and we can be sure that their claims will be defended with everything they have.
.....
but its a game, and we don t really WANT to carry the roleplay that far. - i know its far fetched, but allowing only 2 or 3 ( most probably playerfaction officials ) in alaska and attacking everyone else on sight is silly.
BHGs, nomads, navy are all in alaska and everyone IDed / tagged should have access to it. - BHGs / nomads from minor, navy from new york. - the LSF ID is sold on fairbanks - so they appear to have a reason to be there..... every LSF has.
it does not hurt to allow every LSF IDed player in alaska ( not at all in terms of balance, roleplay etc. ) - but it can hurt to only allow 2 or 3 and kill the rest.
I proposed an Alaskan Defence Force for the sole purpose of defending the stations in Alaska from attackers etc. Either a division of the LN or LSF or a smaller organisation than the LSF but as independant. Unfortunately the faction leaders don't seem to like it.
Seems the LN at least want to keep the entire system for their faction and the LSF faction.
IMO all LSF should have access to Alaka, considering LSF are an intelligence service and as Jinx mentioned the only place to obtain a LSF ID. I think we are running to far with Alaska restrictions here. Yes Alaska should primarily be defended by the Navy I agree with that. But I dont like us refusing independant Navy or LSF ID holders from Alaska.
The most lucrative Navy missions are available on the 2 prisons in Alaska and we are restricting independant Navy and LSF from access to this? I am more in favour of allowing all LSF and Navy ID holders access. Unless their is a restiction on independant players role-playing Navy or LSF chars then I do not think we should be denying them access to this game content.
well, I believe indies should ASK for access. Since this way it could filtrate the RPers from the Classical oorp capwhore.
Independents should be able to go in there,,, but they would need to ask, if they make their request in the right way (right way = all RP in PM without even using the word 'alaska' once)(Wrong way = asking in system chat to go in and using the word alaska,,,,I see alot of them) they should be allowed in. It should simply be some kind of check point.
The reason why I made this is because I was speaking with reakur on TS and the convo was interesting and he was using some good arguments, so I thought making a topic about it would bring out a good discussion. Seems like the opinion is mainly the same.
i am against "asking for it" - when you have to ask for it - it is not a conversation of equals ( as the ID would suggest ) - but its more like begging for something that is otherwise denied to you.
all the discussion about alaska is nice and all, but it won t change much. - kicking the BHG out will have an effect on the RPing BHGs.... but not on those that don t care. having ppl to ask will affect those that like to RP that piece of lore - but it won t bother those that don t care.
but whats the result. - open fire on all those those that have not asked? - we get more firefights within factions than we get between opposing factions - have you noticed the trend?
rheinlanders firing on rheinlanders ( in terms of ID ) - outcasts opening fire on other outcasts - and then LSF killing other LSF?
when we are so serious about roleplaying. - what are the consequences of that. - more unrest... . if the Navy fired on so called "rogue" BHGs in alaska - what is the BHG expected to do. ... those that are serious about RPing... cause if we are serious, they get really really pissed at the navy then.... like mad enough to become hostile - as a whole.
if an independent RPed a higher ranking, but solo working agent - possibly even with an alaska background. - but he is not asking the officials to enter ( cause maybe it is them he doesn t trust and not the other way round ) - or maybe he thinks he slipped through unseen - but was seen by someone. what will he do when ppl open fire on him?
there are consequences that are unforseen and unpredictable - and if standards of roleplay were as high about the consequences as they are with restricting game content, we d get a massive pvp enviroment .... and the worst of it... most of the pvp would be within the factions.
Quote:if an independent RPed a higher ranking, but solo working agent - possibly even with an alaska background. - but he is not asking the officials to enter ( cause maybe it is them he doesn t trust and not the other way round ) - or maybe he thinks he slipped through unseen - but was seen by someone. what will he do when ppl open fire on him?
When it comes to things like this, factions tend to use common sense. We are all simply people after all and most factions do realise that. Mostly any issues I've had with factions and conflicting RP'ing have been down to simple misunderstandings or ignorant new members.
There will be no final solution to the Alaska issue unless official factions are 'officially' endorsed by the Admins to control Liberty etc. Currently factions are simply a group of independants working together under a name tag and the issues will still remain if it is kept that way.
However, that is what makes Discovery so great. The possibilities, the options. Because the factions are not the end all power in their space (IE you can RP an LSF agent without being in the player faction) there are many options.
I just said pretty much what Jinx said, except in a more complicated and unreadable manner.
sorry guys but LSF does mean Liberty Security Force, and theres no need for secrurity in alaska, considering the amount of Npc BS's i see there,
in my eyes i think the navy has it under controll.
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