We aren't going to become bootleg EVE. POBs do not encourage RP, and giving people more room to play bootleg Stellaris means that people just get more invested in their own particular pixel empire instead of writing and creating an interesting story - the core of roleplay. I've seen this happen with POBs and there is zero interesting RP surrounding the vast majority of them, much less is the gameplay concerning sieging or defending them fun. If you want an example of POB level salt in a game that isn't Disco, look at Planetside 2. Anytime a faction locks a continent, a torrent of salt occurs immediately after because the people who just lost don't give a rat's ass about fun gameplay, they give a rat's ass about winning. Same for POBs, or any territory system.
The problem is a cultural issue partly encouraged by staff over the years. We've also had a turnover of staff, who I pray can do their best to dredge things up from where they are currently to something more interesting, and fun.
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I would prefer if I played in a world that wasn't full of entities going by stellar names such as "Baked.Potatoes" or the endless swarms of LNS-Ivans which are more or less the same but with much less English. There's nothing fun about PVP-Bots, because PVP by itself is a hollow transaction which ends in blue messages. The real stakes come from how the characters interact before the shooting actually happens and all we have these days is people who more or less simulate Connecticut outside of it for the sake of different scenery, or people who drag down the actual charm of the universe with tom foolery.
I don't know if you can defend how things are by saying how they were worse, or that this is for fun. Like if we're being entirely honest, things being worse isn't a justification for them to be bad, there's no utility to it and if the bottom line is fun, then shouldn't that fun be centered around the namesake of what this server is meant to do?
I've never understood why this place calls itself a roleplaying server given how the DWG works, how people minmax their benefits and push for preferential developmental changes endlessly. It's gotten so bad I'm desperate to feel ignorant of events in the game's world. I can only hope it does change at some point, or the people realize that if they can't even take themselves seriously, then nobody else ever will, let alone outside of a video game.
Can you really blame people to mainly PvP on the last active bastion of a game that has pretty much been developed exclusivly for combat?
Discovery is not just the home of roleplay enthusiasts anymore, it hasnt been in a long time. There are plenty of people who play for the fights and not to develop their characters or to participate in a grand story, and that is fine. Those who want to roleplay will find encounters ingame or they can use the Forum.
DWG became real because players to a certain degree rightfully complained they do not have an impact on the story. Then this weird hybrid hydra came into existence where story RP is sort of bargained in a smoke-filled Discord channels rather than in-game while real in-game RP is ignored. We have went too far to the other side.
My worry is that the issue might be that most of Disco's RP has simply been done before. Such as in real life, life in Sirius is probably fairly boring more often than not and Freelancer lore sort of pushes you into a formulaic RP (soldier, pirate, trader, merc...). People with military and police experience will probably tell you most of the days are usually pretty routine.
Thus there's is a certain to draw to being a SRP special snowflake. Also one of the reasons why I honestly just prefer forum RP over ingame RP. I enjoy writing and the ingame real-time interactions don't really add much other than limitations and simplifications due to less time and worse interface.
We aren't going to become bootleg EVE. POBs do not encourage RP, and giving people more room to play bootleg Stellaris means that people just get more invested in their own particular pixel empire instead of writing and creating an interesting story - the core of roleplay. I've seen this happen with POBs and there is zero interesting RP surrounding the vast majority of them, much less is the gameplay concerning sieging or defending them fun. If you want an example of POB level salt in a game that isn't Disco, look at Planetside 2. Anytime a faction locks a continent, a torrent of salt occurs immediately after because the people who just lost don't give a rat's ass about fun gameplay, they give a rat's ass about winning. Same for POBs, or any territory system.
The problem is a cultural issue partly encouraged by staff over the years. We've also had a turnover of staff, who I pray can do their best to dredge things up from where they are currently to something more interesting, and fun.
But thats why its dead here for most of the 24/7 mentioned in the title. Its already not so enticing anymore for people to sit down and write serious rp. Its not about the pvp, its about giving players a way to make a change in a reasonable time frame that creates a bunch of activity. My suggested system was nowhere near EVE or stellaris. We do the exact same thing already for POB's, but they wind up lost permanently. All I've seen here for years is a shrinking player population because we're locked for too long to avoid butthurt. Its a poor excuse in the end. In retrospect its always more fun to have had something on the line than not just to avoid sore losers.
(04-19-2021, 12:22 AM)Lucas Wrote: Can you really blame people to mainly PvP on the last active bastion of a game that has pretty much been developed exclusivly for combat?
Discovery is not just the home of roleplay enthusiasts anymore, it hasnt been in a long time. There are plenty of people who play for the fights and not to develop their characters or to participate in a grand story, and that is fine. Those who want to roleplay will find encounters ingame or they can use the Forum.
I can, and I am. The question isn't whether I can, because I can, it's well within my abilities as an individual. If people really want to disregard the spirit of this server, they can make their own exclusively for PVP. Which let me mind you isn't even the focal point, considering people just don't play period. So I fail to see where this nameless multitude of people who are here for PVP come from, because they seem to be akin to how Finland has a chance to not exist 50% of the time.
There's nothing fine about ruining everyone else's experiences with drivel and pretending you're doing the server a favor by keeping it alive by clicking a single mouse button. This is just cold hard fact. Even if it hurts people's feelings and makes them feel objectively less significant.
(04-19-2021, 12:24 AM)Binski Wrote: But thats why its dead here for most of the 24/7 mentioned in the title. Its already not so enticing anymore for people to sit down and write serious rp. Its not about the pvp, its about giving players a way to make a change in a reasonable time frame that creates a bunch of activity. My suggested system was nowhere near EVE or stellaris. We do the exact same thing already for POB's, but they wind up lost permanently. All I've seen here for years is a shrinking player population because we're locked for too long to avoid butthurt. Its a poor excuse in the end. In retrospect its always more fun to have had something on the line than not just to avoid sore losers.
no, disco isn't dead because we haven't invested enough in POBs, and POBs will not create serious roleplay because the standard POB RP setup is as follows
post that you found POB
post that you want to attack POB
post attack declaration (skip here if POB is core 1)
attack POB
territory control does not inspire effort, territory control inspires people to min/max how to win, as the modern POB system helpfully demonstrates by being an efficient machine to print butthurt on both sides regardless of loss, because sieging is also just a massive timewaster where you sit on a battleship, hold down RMB, turn off your hud, alt+tab, and then go read sadpanda or something while you contemplate why you're busy idling a process for a game from 2003 in the background for some territory control bunkum
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Please let players play. Everyone is different. Leave imposing your own ideals onto others to world leaders, they are professionals. This thread won't even feel the pulse of the Community properly, because half of the Community doesn't even use the forums, and most of those who are here just to play won't bother with bittervet threads like this one, or they'll be disregarded for posting a "meme".
My personal opinion is that Discovery has degraded into a self-feeding loop of "there is no good RP, why should I bother to be RP?" where people aren't willing to bother and play the game the way they wish it could be played, because they think for the most part their effort would be wasted as the other people around aren't up to the standard. I know more than a few people who I can ask why they aren't bothering and they say that the roleplay standard has fallen too much that they can't be bothered, but then it makes you wonder if people who want a higher standard can't be bothered, who would actually raise it? Play the game you wish it was played, who knows, maybe you'll meet other people who also do and you'll have some of that old nostalgia butterfly feelings.
(04-19-2021, 12:35 AM)Thunderer Wrote: Please let players play. Everyone is different. Leave imposing your own ideals and onto others to world leaders, they are professionals. This thread won't even feel the pulse of the Community properly, because half of the Community doesn't even use the forums, and most of those who are here just to play won't bother with bittervet threads like this one, or they'll be disregarded for posting a "meme".
okay, and those people are not influencing the game
unfortunately, forum readers are - said forum readers do not act that much better than ivan suckoffsky on his windows 8 desktop running an R7 250 series and an FX-6350 on its last legs posting urus?))) on his AU8 libdread
better english? maybe, more effort? only enough to match the sandcastle they want to make, just like how ivan grinded to get his libdread - and no decent armor upgrade
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