To be fair, I feel like Bretonia could still be made interesting. With an enormous internal refugee crisis, the death of billions of countrymen and women, and their main industrial center wiped from existence, and all the while terrorists and pirates running rampant, the house is ripe for some serious internal strife - perhaps even going as far as to tear itself apart into several states.
(08-01-2021, 11:58 AM)Lanakov Wrote: It is always disarmingly sweet how you regret the absence of a successful planetwide genocide and label it as the most boring thing ever.
Only on Disco, ladies and gentlemen.
Though, despite this friendly mockery, I do believe there were many better ways of closing the Gallic war chapter and those better ways would have needed more dramatic resolutions. Leeds felt a little like just a bit of apocalypse and then everything returns to normal.
Glassing NL would've been nonsensical if Gallia had actually won the war as it would've been, you know, logical.
Given that both Bretonia and Gallia are monarchies Bretonia could've been successfully turned into a client state/personal union of Gallia with maybe a breakaway Dublin Republic and the remnants of the old Bretonian monarchy seeking refuge in the Omegas (on sprague or something).
Unfortunately
Quote:disco as always took the most boring straight forward plan and ruined everything, again, as always
However, even with the current state, the fact that Bretonia is still allied to Liberty instead of defaulting on its presumably immense war debt and getting invaded by the latter is also boring. Somehow nobody is striking at the wounded kingdom, NOBODY is making use of the fact that one of the richest houses was for a long time basically on its last legs. Not Mollys, not Sairs, not Liberty, nobody.
(08-01-2021, 10:56 AM)Swifty Wrote: revert back to 4.87 when things were fine and GRN still had a lead. thanks
But then Leeds would still be an actual system and the Bretonians would still be insufferably smug rather than the embittered shadows of their semi-glorious past that they are now.
So, no.
well, London should've been glassed successfully and should have left the house split into many small pieces
that would've actually been cool, instead, disco as always took the most boring straight forward plan and ruined everything, again, as always.
woop.
it wasnt disco's fault. it was Justin's fault for being left as dev lead and so he did whatever the fuck he wanted with about anything. as far as i remember only during his era, the gallic lore was edited at least once, ladies and gentlemen, and nobody seemed to mind at the time since everyone had a huge hate towards Gallia and it's advance into Liberty. even though, through friendly jokes and mockery everyone knew what was bound to happen to the war when we reached Liberty's door steps, California. Everyone knew they rushed to that only to finish the war sooner, like they did to the Rheinland-Liberty war. Im personally growing sick of this plot armor Liberty has because 'muh special house', sooner or later Liberty will have to suffer too only for the sake of twisting the plot a bit, and see what happens then. Also fuck you Justin.
(08-01-2021, 10:56 AM)Swifty Wrote: revert back to 4.87 when things were fine and GRN still had a lead. thanks
But then Leeds would still be an actual system and the Bretonians would still be insufferably smug rather than the embittered shadows of their semi-glorious past that they are now.
So, no.
well, London should've been glassed successfully and should have left the house split into many small pieces
that would've actually been cool, instead, disco as always took the most boring straight forward plan and ruined everything, again, as always.
woop.
it wasnt disco's fault. it was Justin's fault for being left as dev lead and so he did whatever the ***** he wanted with about anything. as far as i remember only during his era, the gallic lore was edited at least once, ladies and gentlemen, and nobody seemed to mind at the time since everyone had a huge hate towards Gallia and it's advance into Liberty. even though, through friendly jokes and mockery everyone knew what was bound to happen to the war when we reached Liberty's door steps, California. Everyone knew they rushed to that only to finish the war sooner, like they did to the Rheinland-Liberty war. Im personally growing sick of this plot armor Liberty has because 'muh special house', sooner or later Liberty will have to suffer too only for the sake of twisting the plot a bit, and see what happens then. Also ***** you Justin.
Yup but thats why I continue to dream of factions being able to issue a challenge to siege an enemy, or potential enemy faction's NPC stations or planets (in some cases). After that every house would be vulnerable in the same equal way, and unlawful factions could build around getting to work trying to gobble up qualifying stations. Wouldn't that make for intersting ongoing story? If each month there were a couple of such sieges, there would be some real headlines regarding what would be player earned events. Even if the headlines are "Faction X stages more attack on station X" or "Unlawful faction briefly capture starion x before recapture by navy" etc. No house would be special, and it success would hinge around finding and keeping players like it had been for years. There would always be something to work on for both sides, and so always a job to fulfill online to contribute.
I figure house militaries would suddenly need lots of jobs filled to help defend civilization from the baddies, and plenty of unlawful factions to form new ongoing threats to be dealt with.
Then, with houses, if it comes to war they would just need to change their diplomatic stance to another house or faction and suddenly it would open up that house's ability to attack a new enemy location. I still believe it would be the best way to increase activity, and focus it around natural forming hotspots, where new trade would center around. With all that would be needed to get a siege and make it a success, patrolling territory wouldn't be so pointless. It would actually matter who is extracting resources from your turf, since it really could go towards helping change the outcome of a battle.
(08-01-2021, 10:44 PM)Binski Wrote: Yup but thats why I continue to dream of factions being able to issue a challenge to siege an enemy, or potential enemy faction's NPC stations or planets (in some cases). After that every house would be vulnerable in the same equal way, and unlawful factions could build around getting to work trying to gobble up qualifying stations. Wouldn't that make for intersting ongoing story? If each month there were a couple of such sieges, there would be some real headlines regarding what would be player earned events. Even if the headlines are "Faction X stages more attack on station X" or "Unlawful faction briefly capture starion x before recapture by navy" etc. No house would be special, and it success would hinge around finding and keeping players like it had been for years. There would always be something to work on for both sides, and so always a job to fulfill online to contribute.
I figure house militaries would suddenly need lots of jobs filled to help defend civilization from the baddies, and plenty of unlawful factions to form new ongoing threats to be dealt with.
Then, with houses, if it comes to war they would just need to change their diplomatic stance to another house or faction and suddenly it would open up that house's ability to attack a new enemy location. I still believe it would be the best way to increase activity, and focus it around natural forming hotspots, where new trade would center around. With all that would be needed to get a siege and make it a success, patrolling territory wouldn't be so pointless. It would actually matter who is extracting resources from your turf, since it really could go towards helping change the outcome of a battle.
That doesnt change the fact *some dipshit* ruined years of RP effort, sweat, activity into the area, because he didn't think it was right that the said edited lore didn't seem "real" to him. Or the fact the nobody said anything to said person for editing something that was introduced to us by the creator of the mod, also with work and effort from several people at the time. The damage was done, accepted by the majority who have had a despicable hate towards the new House, and was continued forward until it all ended the same way everything else ends, with the plot armor intact.
Now after all that, considering it wasn't the first time it happened, sure not in the same way but not too far from being similar (i participated in both wars, both had an already forced outcome), do you think people will even bother to try anything at all, if there will be someone lurking and waiting to shit on their dreams by forcing a different outcome?
(08-01-2021, 11:18 PM)Swifty Wrote: That doesnt change the fact *some ****** ruined years of RP effort, sweat, activity into the area, because he didn't think it was right that the said edited lore didn't seem "real" to him. Or the fact the nobody said anything to said person for editing something that was introduced to us by the creator of the mod, also with work and effort from several people at the time. The damage was done, accepted by the majority who have had a despicable hate towards the new House, and was continued forward until it all ended the same way everything else ends, with the plot armor intact.
Now after all that, considering it wasn't the first time it happened, sure not in the same way but not too far from being similar (i participated in both wars, both had an already forced outcome), do you think people will even bother to try anything at all, if there will be someone lurking and waiting to ***** on their dreams by forcing a different outcome?
Well personally I only had a grudge against Gallia for there being no way for players to fight in game towards real goals to fight the war. For me it was the opposite, the fixed outcomes were always whipped out after alluding things might go freely and I chased each carrot eagerly, foolishly. Yet people came for the real space war immersion we had going on. As far as I'm concerned, if there had been some fair ways to fight back I would have accepted losing rather than have it forced on me. My challenge system exists because its how the Gallic War should have been fought. If people will only come out to a battle they know is being forced in their favor, and against others, they should be ashamed of themselves. It sucked the life out of the place.
The old way of story progression was systematic cheating by the [what became a] power class that had no guilt at all over forcing players to not care but also wanting them to care when its convenient. We should be able to care about changes to the world, and it should be a guarantee that nothing big happens without a fair ability to have effect via actual gameplay, not just talking on the forum. Aland is literally being rammed up our you know whats to, make a point I guess? Winston in 1984 would say, "if you are to envision Discovery's future, imagine a dev's boot stomping on Aland Shipyard forever".
Want to know what will fix this game? Tell players up front we won't be wasting opportunities like that anymore, won't force arbitrary change upon players, bypassing the game, which should be the very system we use to determine most of what happens. There are plenty of ways. For instance, imagine the trade and activity around supplying Aland during a siege, plus activity connected to buying ships to help attack or defend, trade to earn the siege, activity to help with various jobs, pvp freelancing/bount hunting, etc. Those changes cut hundreds of player hours that people would have happily got online for, yet its all skipped for nothing. If that doesn't change, there will be no influx of returning players sadly.
(08-02-2021, 12:23 AM)Binski Wrote: there will be no influx of returning players sadly.
No there won't be.
Because nothing has changed around here. Too many rules and restrictions meant to limit toxic behavior (I assume), but which mostly just limit fun IMO.
I agree with letting gameplay determine outcomes, but most people don't want a dynamic system like EVE has so it will never happen.
Short of having some huge shake up to draw old timers back into the game with something meaningful to do, I don't think this mod has more than a year or two at this point.
Less population = less interactions = less fun = even less population = even less interactions = even less fun = rip
lets not have that discussion about aland ok? we beat the crap out of BAF that event, only to have Justin come and say "HAHHAHA YOU FOOLS THIS DOESNT MEAN IT HAS ANY OUTSOME, BAF STILL TAKES THE SHIPYARD BECAUSE I WANT THEM TO" then poooooooof, we suddenly have canonized jumpdrives, and had a CR carrier jumped on Aland to justify a win, and not a complete loss. Much RP, very wow. Let's just not.... thank you.
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(08-02-2021, 01:06 PM)Swifty Wrote: lets not have that discussion about aland ok? we beat the crap out of BAF that event, only to have Justin come and say "HAHHAHA YOU FOOLS THIS DOESNT MEAN IT HAS ANY OUTSOME, BAF STILL TAKES THE SHIPYARD BECAUSE I WANT THEM TO" then poooooooof, we suddenly have canonized jumpdrives, and had a CR carrier jumped on Aland to justify a win, and not a complete loss. Much RP, very wow. Let's just not.... thank you.
Jump Drives - at least in the Aland incident - was retconned. There was a few tweaks to the infocards regarding it.